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Author Topic: Cult - New Development Video (5-10-12)  (Read 114056 times)

lishain

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #600 on: October 05, 2011, 02:16:57 am »

Great!Cant wait to see more. Sadly, tech-demo crashes during name generation,but otherwise is fantastic.
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Lord Dullard

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #601 on: October 05, 2011, 05:41:06 am »

lishain - sorry to hear that. What error message are you receiving? It's pretty odd that the program is crashing during name generation, since that part has been relatively stable for me (so far, at least).

Quick update: civs now spread over water. It takes much longer for them to spread this way than over land, but after enough turns they're able to populate islands and other continents, as below:

Spoiler (click to show/hide)
« Last Edit: October 05, 2011, 05:49:04 am by Lord Dullard »
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lishain

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #602 on: October 05, 2011, 05:50:38 am »

Well it just crashed to the destkop.But after I reastarted computer everything worked fine.Managed to generate some worlds.So I think it was probably something with my computer.Can't wait to see future updates.
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NRDL

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #603 on: October 05, 2011, 05:51:22 am »

I'm wondering how these civs manage to survive on salt water, let alone build communities on the ocean. 
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Lord Dullard

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #604 on: October 05, 2011, 05:59:10 am »

I'm not sure what you mean. That map is laced with rivers and several freshwater lakes, and some of the smaller islands even have rivers of their own. Small islands will still have a probability of at least containing a little stream or two, even if they're too small to show up on the map as rivers.
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NRDL

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #605 on: October 05, 2011, 06:01:15 am »

Sorry, I thought that was just one, big, ocean. 
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Lord Dullard

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #606 on: October 05, 2011, 07:45:43 am »

Toying around with more light-colored mountains. I think I like it, but I'm not quite sure yet:

Spoiler (click to show/hide)
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Mephansteras

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #607 on: October 05, 2011, 12:13:56 pm »

Looks good to me!
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nenjin

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #608 on: October 05, 2011, 12:15:45 pm »

I think the blended faces of the mountain might look a wee bit muddled.
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Neonivek

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #609 on: October 05, 2011, 08:27:35 pm »

Not to mention who says that all these creatures rely on water from rivers and lakes to survive?

Ponds work just as well sometimes.
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Blargityblarg

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #610 on: October 06, 2011, 07:04:10 am »

I'm liking the lighter mountains much more than the dark.
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Oscuro1987

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #611 on: October 07, 2011, 11:14:39 am »

Omg I am SO watching this!  :D
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Lord Dullard

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #612 on: October 07, 2011, 12:31:27 pm »

Experimenting with tiled water/mountains:

Warning: Very Large Image
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Askot Bokbondeler

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #613 on: October 07, 2011, 12:47:20 pm »

this is an interesting simple tutorial you might find interesting

shadenight123

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Re: Cult - NEW ALPHA TECH DEMO v0.2!
« Reply #614 on: October 07, 2011, 01:50:06 pm »

Experimenting with tiled water/mountains:

Warning: Very Large Image

NICE! it seems like there is the "shadow" effect, maybe, further down the road, it can be Hu-ed to make it look like the sun is circling around it. >.>
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