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Author Topic: Cult - New Development Video (5-10-12)  (Read 38627 times)

Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #960 on: June 08, 2012, 12:00:02 pm »

IVAN to me represents the best and worst of roguelikes at the same time.

Anyhow EagleV it is more about what is it as a civilisation. Also yes the gods would be the selling point.

Afterall even though Attnam has active gods they are all malicious and extremely self-interested often deciding to outright maim a needy follower and even capable of angering each to force them to send their second in command (no small feat), though their love is priceless as their gifts include things such as replacing lost limbs with metal, plant, or other unusual types. Though the gods allow free worship they are not all on the same side.

Anyhow I guess what Attnam is as a civilisation is obviously a religion based society where a priest rules. They are also aggressive and dominating with a large amount of slave labour enforced by their large army.

Magically Attnam itself is rather primative. The gods themselves are the ones who bestow most of the blessings and magic and the rest are created by dungeon dwellers (Attnam's most powerful sorcerer is inside a dungeon). Though don't underestimate Attnam for they protect their priest with the most powerful arms and armor they can find, as well as godly protector. Though Don't get the wrong idea, the magic in Attnam's dungeons are overflowing as well many of their major holy sites are contained within.

(Not taking credit for comming up with that... I am taking it from EagleV)

You should probably end up making a god write up EagleV. I was on the Attnam boards but I lost my password a while ago.
« Last Edit: June 08, 2012, 12:02:19 pm by Neonivek »
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EagleV

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Re: Cult - New Development Video (5-10-12)
« Reply #961 on: June 08, 2012, 04:00:21 pm »

Well, it doesn't look like anyone else will contribute. Maybe I'll try to get to 70, to get one of the gods in. I'll let you know how this goes. Neonivek, would you be interested in contributing to this 'project'?
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Scelly9

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Re: Cult - New Development Video (5-10-12)
« Reply #962 on: June 08, 2012, 04:09:54 pm »

I will, once I get back from this convention.
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Fniff

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Re: Cult - New Development Video (5-10-12)
« Reply #963 on: June 08, 2012, 04:23:51 pm »

I will once this credit card gets some money on it.

Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #964 on: June 08, 2012, 04:53:34 pm »

Well, it doesn't look like anyone else will contribute. Maybe I'll try to get to 70, to get one of the gods in. I'll let you know how this goes. Neonivek, would you be interested in contributing to this 'project'?

I am trying to get a job so I can donate myself... but I won't be able to for a while.

Even then my goal was mostly for myself.

Though EagleV it seems like you have two more people who may be able to contribute to your "Bring Attnam to Cult" goal.
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warhammer651

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Re: Cult - New Development Video (5-10-12)
« Reply #965 on: June 08, 2012, 08:29:42 pm »

I just tossed in 70. surprised by the number of people forking over 100, and who the hell donated 500?
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EagleV

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Re: Cult - New Development Video (5-10-12)
« Reply #966 on: June 09, 2012, 02:27:08 am »

Well, it doesn't look like anyone else will contribute. Maybe I'll try to get to 70, to get one of the gods in. I'll let you know how this goes. Neonivek, would you be interested in contributing to this 'project'?

I am trying to get a job so I can donate myself... but I won't be able to for a while.

Even then my goal was mostly for myself.

Though EagleV it seems like you have two more people who may be able to contribute to your "Bring Attnam to Cult" goal.

Yeah, thanks for the support anyway. Scelly9 and Fniff, just for clarity, you were talking about the Attnam/IVAN donation as opposed to simply donating to cult on your own, right?
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Fniff

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Re: Cult - New Development Video (5-10-12)
« Reply #967 on: June 09, 2012, 11:56:01 am »

Actually, no. I was actually just saying that I was going to donate on my own. But I could help, if you like. I decided to change my donation to 15, anyway.

EagleV

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Re: Cult - New Development Video (5-10-12)
« Reply #968 on: June 09, 2012, 12:20:35 pm »

No, no, you should donate on your own if that was your plan, I'm sorry for the misunderstanding.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

melkorp

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Re: Cult - New Development Video (5-10-12)
« Reply #969 on: June 11, 2012, 08:01:15 pm »

Just Kickstarted this.  Congats, Lord Dullard: I'm super pleased this project's found the support it deserves to ascend to the next level, can't wait for alpha.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Clownmite

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Re: Cult - New Development Video (5-10-12)
« Reply #970 on: June 17, 2012, 05:57:45 pm »

I just watched the construction preview vid, that looks awesome so far. Is that GUI written in Python? It looks petty snappy.

Will you be able to do things like build a castle and set troops to man it while you go off adventuring? And will it be able to be attacked while you're away?
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #971 on: June 17, 2012, 06:07:27 pm »

Yes to everything.

Neonivek

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Re: Cult - New Development Video (5-10-12)
« Reply #972 on: June 17, 2012, 06:15:58 pm »

Since you are splitting up magic and religion/spirituality, does that mean dealing with gods and spirits and getting their boons uses an entirely seperate system from magic or is there an intersection point? (Ignoring gods and spirits of magic... who are always the exception)

Actually given that this is about the awakened old gods it sort of makes me wonder if this will deal with some Lovecraftian magic where the gods themselves created spells done by chanting their names. Magic can be confusing.
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Clownmite

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Re: Cult - New Development Video (5-10-12)
« Reply #973 on: June 17, 2012, 11:11:32 pm »

Yes to everything.

Cool. Will other AI people also "use" the building system and construct things outside of cities? I know programming intelligent use of these things would be very difficult but it would be nice to see beings other than the player use this.

Also, the cloud shadows/reflections written in python? I'm impressed with how smoothly everything seems to run.
« Last Edit: June 18, 2012, 07:06:21 pm by Clownmite »
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Lord Dullard

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Re: Cult - New Development Video (5-10-12)
« Reply #974 on: June 18, 2012, 07:55:09 pm »

For the most part gods/spirits use an entirely separate system of magic, 'magic' being the more science-like ability to tap magical energies, whereas gods and spirits will be connected to more of an abstract, spiritual set of abilities.

The cloud shadows/reflections are indeed written in Python. It actually looks much smoother when I'm not running FRAPS, which detests Cult with a passion on fullscreen. Things will eventually be built by the AI, and certainly outside of cities, though it'll take time to get to that point.
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