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Author Topic: Wall Maker - PDcurses C/C++ Game  (Read 12875 times)

Rooster

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #15 on: December 31, 2009, 02:56:15 am »

Will it have the awesome farming that can be considered a game in it's own right?
Morrowind would be awesome if there would be an easy to spot path that lets you win withouth violence.
Alchemy was something I both liked and hated. Not enough thought put into that, and scarcity of some ingredients.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #16 on: December 31, 2009, 03:00:32 am »

Will it have the awesome farming that can be considered a game in it's own right?
Morrowind would be awesome if there would be an easy to spot path that lets you win withouth violence.
Alchemy was something I both liked and hated. Not enough thought put into that, and scarcity of some ingredients.

The object of the game is to survive and explore. But its different every time, unless you save.
Although there are skills and consequences to these skills. You do gain experience for doing skills. Such as killing something.
But you will also be able to do things such are farm and forage. You will need to make fires to stay warm in cold areas and make sure the fire doesn't go out. You will have to stay alive same as any person. Same needs.

Also Just added in working doors, screens in a bit.
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THPÆCROSSISM
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #17 on: December 31, 2009, 03:18:06 am »

Added in flowers, you can also walk on stumps now. This is good for getting places faster.

EDIT: ARRRRGGH damn me. I forgot to save it to a PNG again. How do I make PNG the default save type?
« Last Edit: December 31, 2009, 03:22:42 am by Hippoman »
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THPÆCROSSISM
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alfie275

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #18 on: December 31, 2009, 08:14:11 am »

Hey Rooster, if you want I could help you with C++ my MSN is on my profile.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #19 on: December 31, 2009, 11:40:06 am »

Ok so now I need ideas. What should I add in next?
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #20 on: December 31, 2009, 12:12:27 pm »

I put furniture in the houses. C is chair, Esset is bed, and other symbol is a table.
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Randall Octagonapus

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #21 on: December 31, 2009, 01:10:14 pm »

This looks pretty cool
Are there other poeple in it?
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #22 on: December 31, 2009, 01:26:25 pm »

Actually, that's what i;m attempting right now. I got the guy to  show up, but he moves dependent on my direction, then stops if he collides with any object but grass.
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Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #23 on: December 31, 2009, 02:29:11 pm »

Got a simple. AI.
Got him to die.
Got blood to splatter and a corpse.

Got screens ina bit.
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Rooster

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #24 on: December 31, 2009, 02:50:53 pm »

Alfie: I don't have an MSN and never will for a couple of reasons, BUT check this section life advice for threads since I'm going to do something crazy now.
« Last Edit: December 31, 2009, 02:53:19 pm by Rooster »
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Outcast Orange

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #25 on: December 31, 2009, 02:57:56 pm »

Poor Rooster, you miss out on our chats and fun talks.

Also Hippoman, nice game you got there. ;)
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Rooster

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #26 on: December 31, 2009, 03:00:33 pm »

Too bad, but if there's one thing I enjoy then It's this forum. My sister thread is done. Let's cook programs!

Also what wonders me is that this game has more popular as of late style of tiles.
This game doesn't look like ADOM. Cult (a roguelike in progress on this forum) also isn't very standard in graphics. Why is that?
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Outcast Orange

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #27 on: December 31, 2009, 03:03:44 pm »

We want fresh and new and pretty.
We aren't necessarily after the old look and feel,
 just want something to call our own.

My game is in 3D!
Shows how much respect I have for old school ASCII.

I don't mind it though, as Nethack and ADOM were masters of there time,
 and DF wouldn't feel the same without it.
(I do use a graphics pack though most of the time)
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Hippoman

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #28 on: December 31, 2009, 03:52:12 pm »

Edited walk function. Which was a real pain in the ass.
Screens up.
« Last Edit: December 31, 2009, 04:06:37 pm by Hippoman »
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cowofdoom78963

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Re: Adventures in Magdorm! An ASCII adventuring game.
« Reply #29 on: December 31, 2009, 06:10:53 pm »

The graphics remind me of alphaman a bit.
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