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Author Topic: Antialiased tileset for 40d16+ (revisited)  (Read 27887 times)

bisasam

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Antialiased tileset for 40d16+ (revisited)
« on: January 01, 2010, 10:08:13 am »

Hi,

due to the lack of large square tilesets, I created my own 24x24 antialiased translucent tileset :).
It is based on the Terminus24 24x32 tileset. However, I have redrawn almost all tiles, and designed the square font from scratch...
The tileset tries to preserve as much of the original ASCII tileset feeling as possible, so not too many "graphical" symbols to be found in there ;)

It is available here: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam
(Requires DF 40d16+ due to transparency. When the merge is completed, it should also work with 0.31.x)


Screenshots:

Spoiler (click to show/hide)
Spoiler (click to show/hide)


There is also a 16x16 version available here: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam_2


Screenshots:

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Update:

I've made a 20x20 version: http://df.magmawiki.com/index.php/Tileset_repository#Bisasam
It comes in two flavors; first the graphical one (like the 24x24 and 16x16 versions):


Spoiler (click to show/hide)
Spoiler (click to show/hide)

And, second, a new ASCII version which replaces the graphical tiles by ASCII ones:


Spoiler (click to show/hide)
Spoiler (click to show/hide)


I'm using the following color theme (init.txt):
Code: [Select]
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:73]
[BLUE_G:95]
[BLUE_B:157]
[GREEN_R:89]
[GREEN_G:117]
[GREEN_B:55]
[CYAN_R:101]
[CYAN_G:144]
[CYAN_B:158]
[RED_R:146]
[RED_G:0]
[RED_B:0]
[MAGENTA_R:165]
[MAGENTA_G:54]
[MAGENTA_B:101]
[BROWN_R:138]
[BROWN_G:105]
[BROWN_B:59]
[LGRAY_R:128]
[LGRAY_G:128]
[LGRAY_B:128]
[DGRAY_R:80]
[DGRAY_G:80]
[DGRAY_B:80]
[LBLUE_R:111]
[LBLUE_G:138]
[LBLUE_B:165]
[LGREEN_R:160]
[LGREEN_G:200]
[LGREEN_B:82]
[LCYAN_R:159]
[LCYAN_G:196]
[LCYAN_B:210]
[LRED_R:206]
[LRED_G:73]
[LRED_B:1]
[LMAGENTA_R:239]
[LMAGENTA_G:150]
[LMAGENTA_B:207]
[YELLOW_R:255]
[YELLOW_G:198]
[YELLOW_B:0]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]

So try it out, and discuss   :)
« Last Edit: May 15, 2010, 10:06:29 am by bisasam »
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Jay

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Re: Antialiased 24x24 tileset for 40d16
« Reply #1 on: January 01, 2010, 12:33:12 pm »

How have I never noticed that Leader dwarftype above Champions on the Status page?
Am I just blind?
What in the hell is it?
>_>

Looks decent from the screenshots.
I don't usually use custom tilesets, though I'll be trying this one out..
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Mishimanriz: Histories of Pegasi and Dictionaries

TerminatorII

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Re: Antialiased 24x24 tileset for 40d16
« Reply #2 on: January 01, 2010, 12:40:13 pm »

very nice.
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A Dwarven Smokeologist

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Re: Antialiased 24x24 tileset for 40d16
« Reply #3 on: January 01, 2010, 01:26:43 pm »

Very smooth and I like how large the tiles are. Feels like an HD version of DF and is now going to be my new tileset. Helps me at least tell things apart a little bit easier when there is a lot going on in a small space.

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Mike Mayday

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Re: Antialiased 24x24 tileset for 40d16
« Reply #4 on: January 01, 2010, 06:16:56 pm »

Nice and clean, very good.
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Jay

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Re: Antialiased 24x24 tileset for 40d16
« Reply #5 on: January 02, 2010, 12:08:34 am »

I need to be further back from my monitor with this.
I'm really not sure if that's a good thing or a bad thing yet.
It's kinda hard for me to read text, though that's probably an issue on my end...
Very, very wide window.

You can't use this tileset at all if you have a resolution under 1920 wide.
(Or does d16 eliminate the 80-tile wide requirement?  I don't recall...)
Probably want to put that up there somewhere if not.
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Mishimanriz: Histories of Pegasi and Dictionaries

A Dwarven Smokeologist

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Re: Antialiased 24x24 tileset for 40d16
« Reply #6 on: January 02, 2010, 12:29:56 am »

Is that resolution accurate?

Because I'm running 1440 x 900 and haven't had any problems with the tileset yet, at least that I've noticed...year 10 on my new fort as well.
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Shaostoul

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Re: Antialiased 24x24 tileset for 40d16
« Reply #7 on: January 02, 2010, 12:33:26 am »

I just tried loading up the tileset. Added it to the art bit and changed the init piece. (It is just the Bisasam_24x24.png thing right?)

It's still Maydays Mix set... Maybe I'll just play with it some more and see what happens...

40d16 doesn't have any issues with tiles... With the on the fly resizing of the screen, the only thing that matters is the UI...
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Jay

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Re: Antialiased 24x24 tileset for 40d16
« Reply #8 on: January 02, 2010, 12:33:36 am »

Is that resolution accurate?

Because I'm running 1440 x 900 and haven't had any problems with the tileset yet, at least that I've noticed...year 10 on my new fort as well.
I'd guess d16 introduced dynamic tile scaling to facilitate for the on-the-fly resize feature.
That or it's cutting off tiles.
So maybe, maybe not.
Waiting for someone with more experience in d16 tilesets to step in, as I'm a bit of an ASCII purist.
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bisasam

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Re: Antialiased 24x24 tileset for 40d16
« Reply #9 on: January 02, 2010, 04:42:22 am »

You can't use this tileset at all if you have a resolution under 1920 wide.
(Or does d16 eliminate the 80-tile wide requirement?  I don't recall...)
Probably want to put that up there somewhere if not.

I tried some lower resolutions, and it seems that 40d16 tries indeed to display 80 tiles horizontally, i.e., the tiles are scaled down, which may or may not look ugly ;)
My display has a native res. of 1920x1200 and 16x16 tilesets are a little small for me. 24x24 fits this resolution perfectly (80x50 grid size).
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Jack_Bread

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Re: Antialiased 24x24 tileset for 40d16
« Reply #10 on: January 02, 2010, 07:47:03 am »

...huh...
I thought the limit of graphic sets were 16x16 tiles.
It look clean! ;D

Grath

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Re: Antialiased 24x24 tileset for 40d16
« Reply #11 on: January 02, 2010, 06:03:43 pm »

How have I never noticed that Leader dwarftype above Champions on the Status page?
Am I just blind?
What in the hell is it?
>_>

Looks decent from the screenshots.
I don't usually use custom tilesets, though I'll be trying this one out..

It doesn't show up until the King shows up at your fort. Coincidentally, it's the King.
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Grax

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Re: Antialiased 24x24 tileset for 40d16
« Reply #12 on: January 04, 2010, 06:53:07 am »

Very nice looking on 30".

But 105 symbols width isn't enough. ;-(
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ungulateman

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Re: Antialiased 24x24 tileset for 40d16
« Reply #13 on: January 04, 2010, 07:52:23 am »

While I've probably made a mistake, I'm getting solid colour blocks instead of text or graphics. Is this supposed to go on top of another tileset or something?
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bisasam

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Re: Antialiased 24x24 tileset for 40d16
« Reply #14 on: January 04, 2010, 12:43:01 pm »

While I've probably made a mistake, I'm getting solid colour blocks instead of text or graphics. Is this supposed to go on top of another tileset or something?

Make sure your version of DF is 40d16 (it should also work with some slightly older 40d?? versions, though). It won't work with 40d.
Copy Bisasam_24x24.png to your data/art folder and edit your init.txt to use this png for windowed/fullscreen (non-)graphics mode:
Code: [Select]
[FONT:Bisasam_24x24.png]
[FULLFONT:Bisasam_24x24.png]
[GRAPHICS_FONT:Bisasam_24x24.png]
[GRAPHICS_FULLFONT:Bisasam_24x24.png]

If it doesn't work, your video card driver may be the problem if can't handle non-power-of-2 textures.
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