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Author Topic: The Cavemen!  (Read 29818 times)

Hoborobo234

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Re: The Cavemen!
« Reply #150 on: February 13, 2010, 04:08:10 pm »

[GM Note: Yep, leo I am. Thanks for your support guys. I see what you mean Cheddarius, Ill take an Inventory of our ...uhh... Inventory.]


Everyone settles down to cook and eat the wolf, this is accomplished in an hour. Everybody eats double rations, quickly consuming the Wolf. The buckets are brought up from the river and everyone drinks.

Holly and Squirts quickly finish weaving the mat.

Walt, Bill and Ash head into the wood to collect more wood. They have collected a further 3 big branches.

Peter and Davey recline by the fire, and practise their new language. In the process they have developed a new Verb: to run.

It is dark and everyone reclines to the cage, it is hard to keep the wolf pup at ease for a while, but he quickly settles down.

It is morning, everyone is still full yet slightly thirsty.

Holly immediately bursts outside, towards the river and vomits profusely.



Inventory
Spoiler (click to show/hide)


Map
Spoiler (click to show/hide)

Map Key
Spoiler (click to show/hide)

[Disclaimer: this is just something I whipped up in paint, i know it isnt a masterpiece but it does the job]
« Last Edit: February 13, 2010, 04:15:50 pm by Hoborobo234 »
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Cheddarius

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Re: The Cavemen!
« Reply #151 on: February 13, 2010, 11:39:55 pm »

> Peter and Davey practice language
> Holly and Squirts gather berries
> Bill and Ash gather wood
> Walt look for shiny brown rock - native copper
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Hoborobo234

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Re: The Cavemen!
« Reply #152 on: February 14, 2010, 06:56:13 am »

Peter and Davey are taking the day, due to Walt's orders. They decide to talk more and to enhance their language skills.

Holly and Squirts head off into the woods with a basket each and collect berries, between them they have collected half a basket of berries.

Bill and Ash collect wood in the forest. They have collected another 2 big branches.

Walt looks for colored stones. He can't find any.
The fire is out

The puppy is playing with Peter and Davey since they are near the fire. He is worried about where Walt is.

The puppy and Holly are slightly hungry.

A thin black line has appeared on the horizon to the east.

It is mid-morning


Inventory
Spoiler (click to show/hide)
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #153 on: February 14, 2010, 07:06:40 am »

Walt: Feed puppy, start picking the meat off the wolf carcasses (We should smoke the meat so it keeps better)

Holly: Eat a few berries, keep picking berries

Squirts: Keep picking berries

Bill and Ash: Keep collecting wood

Peter and Davey: Keep working on language skills

Hoborobo234

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Re: The Cavemen!
« Reply #154 on: February 14, 2010, 07:51:15 am »

Holly eats a handful of berries while on the Gather. She and Squirts continue to harvest berries. They have accumulated 3/4 of a basket each.

Bill and Ash continue to harvest wood, they have collected another 2 big branches and have dumped the surplus at the Camp.

Pete and Davey have had to move their position due to the new wood pile. They continue to talk and developed a new Noun: an equivalent to Deity, but also meaning Superior or leader.

Walt feeds the puppy with raw meat. He takes some twigs from the woodpile and ignites a fire. He cooks some of the meat as he has found that cooking meat gets rid of any maggots.

Inventory
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)

New map Features
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #155 on: February 14, 2010, 08:02:40 am »

Walt: Keep picking and cooking meat

Pete and Davey: Keep talking

Squirts: Start weaving a mat back at camp

Bill and Holly: Start looking for sharp, shiny, or colorful rocks (Stay close to each other)

Ash: Work on the wall back at camp.

Hoborobo234

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Re: The Cavemen!
« Reply #156 on: February 14, 2010, 10:26:49 am »

Ash returns to camp and uses twigs to continue building the wall. He has built a quarter of the Main part of the Wall.

Peter and Davey have been talking more, they have not invented any new words.

Walt also talks with them while he is cooking and picking at the meat. He has cooked half of a wolf

Squirts is happy to talk as she weaves another mat from some leaves and grasses. She is 1/9 of the way through.

Bill and Holly go looking for different stones in the forest. They don't find anything new.

Inventory
Spoiler (click to show/hide)

The fire is burning low

The black line is growing thicker and taller.

It is late-morning


Logged
Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #157 on: February 14, 2010, 10:41:31 am »

I'm guessing that the black line is a rain cloud, so I'ma start moving things into the ribcage.

Peter and Davey: Gather some reeds/long grasses from the river, store them inside the shelter.

Ash and Walt: Start thatching a roof, make sure it is water-tight. The big branches can be used as anchors for the thatching if the ribs are too far apart

Squirts: Move baskets, meat, pelts into the shelter, cover them with the completed mat and help Ash thatch the roof.

Bill and Holly: Help with the thatching

Hoborobo234

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Re: The Cavemen!
« Reply #158 on: February 14, 2010, 11:18:56 am »

[GM Note: I never said it was a rain cloud maybe you should investigate]
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #159 on: February 14, 2010, 11:50:04 am »

In that case... Peter and Davey, go investigate! Bring some spears.

Ash, start thatching a roof, it seems like a good idea.

Bill and Holly, keep looking for rocks

Walt, keep picking the meat and cooking. Keep the fire burning!

Squirts, keep making that mat.

Cheddarius

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Re: The Cavemen!
« Reply #160 on: February 14, 2010, 12:09:59 pm »

> Bill, Ash, Walt: Investigate
> Peter, Davey, Holly, Squirts: Weave, develop language

Sorry I couldn't update the maps and such, I was sleeping. But here's an updated one:
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Cheddarius

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Re: The Cavemen!
« Reply #161 on: February 14, 2010, 12:10:37 pm »

> Bring spears and sling like that nice man said, too
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Hoborobo234

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Re: The Cavemen!
« Reply #162 on: February 14, 2010, 12:12:42 pm »

Everyone sits around the fire and develops their speech and language. In the process they have devised some numbers up to 10
 
Peter and Davey are sent off to investigate the black line pointing into the sky, they take a spear each and Davey brings the sling and some rocks. They find a ford further down stream and head across the River. They have yet to see anything but they carry on towards the Black Line in any case.

It is mid-day.

Holly and the Pup are hungry and thirsty.

The rest of the cavemen bar Walt, Peter and Davey are hungry.

Inventory
Spoiler (click to show/hide)



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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Cheddarius

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Re: The Cavemen!
« Reply #163 on: February 14, 2010, 12:15:09 pm »

> switch autoeat on
> switch autodrink on
Er, can't people talk and weave mats at the same time? It seems like they should be able to.
> Holly, Squirts: gather shrubs
> Peter, Davey: Develop language, weave mats if possible
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Faden

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Re: The Cavemen!
« Reply #164 on: February 14, 2010, 12:18:10 pm »

Bill, Ash: After eating, thatch the roof, work on language skills.

Walt: Feed the pup! Then help Bill and Ash.

Peter + Davey: Keep investigating
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