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Author Topic: The Cavemen!  (Read 29818 times)

Huesoo

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Re: The Cavemen!
« Reply #270 on: March 08, 2010, 04:06:54 pm »

Gather all poisonous berries possible! My hours of scheming the perfect plan has come together. We host a massive feast in which we give all the poisonous berries to the men, making sure they eat the right amount to overdose. If they know what color the poisonous berries are we could color them with grounded stone to make the look like a different color!
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BOTTLED MESSAGE BE AFLOAT

LeoLeonardoIII

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Re: The Cavemen!
« Reply #271 on: March 08, 2010, 04:33:13 pm »

> What Faden said.

Huesoo, it's possible the men of the other tribe will be of more value to us alive. I'd rather have them get killed off on a great hunt that nets us a lot of meat and stuff, rather than just killing them off. Imagine 6 of them getting trampled in the process of us killing the Big Brown Creature. We get the loot, and take in the widows to support them because their menfolk died.

The trick is to somehow maneuver the mates of the sturdiest, prettiest women into the path of the charging Big Brown Creature. And let the mates of the ugly, naggy women survive.
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The Expedition Map
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Hoborobo234

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Re: The Cavemen!
« Reply #272 on: March 10, 2010, 04:56:00 pm »

Bill, Peter and Davey head into the woods with our Dear Dog. They have caught a rabbit.

Holly and Squirts continue work on the Clothes. they have modelled a good one for Walt. Walt thinks during this time. He thinks that it must be cold some times of the year and warm some times. He then thinks that there must be a set amount of time between these two dates.

We already have an axe [:P]
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Huesoo

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Re: The Cavemen!
« Reply #273 on: March 10, 2010, 05:05:33 pm »

Skin the Hare. (Wait is it dead?)

Teach more instructions to the wolf.

Girls continue working on winter clothes, after that make summer clothes.
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Faden

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Re: The Cavemen!
« Reply #274 on: March 10, 2010, 05:14:37 pm »

Bill and Davey keep hunting while Peter takes the rabbit back to camp to skin and gut.
Girls work on basic clothing, minus the parts that need a model to fit.
Walt gets the fire started

Hoborobo234

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Re: The Cavemen!
« Reply #275 on: March 10, 2010, 05:39:42 pm »

Peter heads back to camp and skins and guts the Rabbit

Bill and Davey have caught an otter down by the river bank, somewhere up stream.

Walt strikes the flint and starts another fire.

Everyone is hungry expect for the dog who has blood smeared around his face.

It is Mid Afternoon, the sun is dipping back down.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Cheddarius

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Re: The Cavemen!
« Reply #276 on: March 10, 2010, 06:36:30 pm »

Inventory?
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Hoborobo234

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Re: The Cavemen!
« Reply #277 on: March 11, 2010, 05:22:03 pm »

Inventory
Spoiler (click to show/hide)
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #278 on: March 11, 2010, 05:28:31 pm »

Bill and Davey return to camp with the otter, skin and gut it.

Everyone eats berries (Except Holly, she eats cooked meat) starting with the stale ones.

Walt: Attach the rope to a pole and to the bone hook

Girls: Get everyone's measurements and keep working on the clothing

Peter: Search for clay or animals along the river, bring weapons.

Hoborobo234

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Re: The Cavemen!
« Reply #279 on: March 15, 2010, 12:16:01 pm »

Walt begins to bore a hole in the Hook

Everyone chows down on some berries, except from Holly who eats some Cooked Meat.

Holly and Squirts take everyone's rough measurements with the string we have.

Peter scouts the river, nothing but Mud and a few voles.

Bill and Davey gut and skin the otter.

Inventory
Spoiler (click to show/hide)
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #280 on: March 15, 2010, 05:18:57 pm »

Walt: Keep at it.

Holly and Squirts: Use the wolf skins to make clothing for everyone.

Bill and Davey: Clean the skins

Peter and Ash: Cook the meat.

Hoborobo234

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Re: The Cavemen!
« Reply #281 on: March 15, 2010, 05:21:17 pm »

The girls have enough Pelt to make enough for three men including Walt. They decide to make ones for themselves.

Bill and Davey clean the Skins of the Rabbit and the Otter

While peter and Ash cook the meat of asforementioned animals.

It is Evening, the chill is closing in again
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #282 on: March 15, 2010, 05:25:36 pm »

Everyone, gather around the fire, keep it burning. Talk and tell stories until someone is tired, then retire to the ribcage and go to sleep.

Hoborobo234

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Re: The Cavemen!
« Reply #283 on: March 15, 2010, 05:28:07 pm »

Everyone stays around the fire, it being warmer there. Everyone decides to tell stories although they are no good.

After some time the cavemen from retreat the fire and into the Ribcage. There they sleep.

It is early morning.

The people are hungry, especially Holly.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Faden

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Re: The Cavemen!
« Reply #284 on: March 15, 2010, 05:34:58 pm »

Everyone, eat wolf meat.

Bill and Davey: Go hunting with our dog. Be sure to wear the new clothes, it's cold outside! One of them can wear the shoes as well, if they aren't noisy.

Walt: Work on the fishing rod

Squirts and Holly: Make shoes, line them with the small animal furs.

Ash: Use the axe to chop down trees near camp, but be careful!
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