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Author Topic: Star Wars: Dwarf Fortress [V0.5] Work in Dead  (Read 14925 times)

JagoBallium

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Star Wars: Dwarf Fortress [V0.5] Work in Dead
« on: January 06, 2010, 10:37:52 pm »

Well I've been working on this mod on and off for a while now and decided to put it up. If it generates enough intrest I'll continue to update this mod with civs, creatures, weapons, and more.

Mod Progress:
current playable civs: Jedi and Sith
current playable adventure: Jedi, Sith, and Tuskan Raiders
axes and pickaxes have been changed to vibroaxes and drills, respectively
blasters and lightsabers are the weapons of the Jedi and Sith while the Tuskans use slugthrowers and gaffi sticks
civ specific armor has been created but not entirely balanced yet

Suggestions and the like are welcome since I am still a novice when it comes to most modding. Another note, there may be a few things left in from where I messed around with the mod if you find any of these please point them out so I can fix it.

DFFD Download >http://dffd.wimbli.com/file.php?id=1750

EDIT: Updated topic to dead so people wandering in don't get their hopes up for a project I tried to start 4 years ago. Maybe sometime I'll come back to this, but I wouldn't think it would be anytime soon.
« Last Edit: January 05, 2015, 12:12:00 am by JagoBallium »
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Deon

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #1 on: January 06, 2010, 11:15:38 pm »

If you want a Tatooine terrain, you can grab world gen parameters from my Fallout mod and name them "Tatooine". It's a good desert world in the end :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

wilsonns

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #2 on: January 06, 2010, 11:49:50 pm »

You got a nice idea to create a mod.I'm waiting for the next release to start working on my first mod ^^
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Deon

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #3 on: January 07, 2010, 12:54:39 am »

You can do it any time, why not? Another release is postponed for some time, so you have all the time in the world :).

What is the backbone of your mod?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Phantom

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #4 on: January 07, 2010, 01:29:04 am »

What? No Czerka or ordinary Human settlers?

Fun Fact: If you mod the equipment file just right, you can change Wagons to Landspeeders.
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Deon

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #5 on: January 07, 2010, 01:36:06 am »

I made mine into "drop pods", so why not.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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JagoBallium

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #6 on: January 07, 2010, 07:54:36 am »

Ah Phantom this is just the beginning, there is no telling where this all might go eventually. Wagons to landspeeders is something I ought to take the time to create. In the future I hope to get the Empire, Rebellian, and several other factions into the mod.
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xdarkcodex

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #7 on: January 07, 2010, 09:05:44 pm »

How cool would it be to have vehicles?You can be siege by an AT-AT(I'm pretty sure that's what it's called,correct me if I'm wrong)!
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Phantom

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #8 on: January 07, 2010, 11:56:26 pm »

I'm pretty sure you can't do that...
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xdarkcodex

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #9 on: January 08, 2010, 12:02:11 am »

Yer I said how cool would it be as in if it could happen.
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Phantom

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #10 on: January 08, 2010, 12:09:05 am »

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Deon

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #11 on: January 08, 2010, 02:45:35 am »

You can simulate vehicles with the animals they take with them on attacks. Like goblins take trolls. Make a AT-AT creature.
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JagoBallium

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #12 on: January 08, 2010, 08:24:46 am »

Well with the AT-AT creature is there any way to make it shoot or would it just be able to use melee attacks?
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Deon

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #13 on: January 08, 2010, 09:00:02 am »

[FIREBREATH]
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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JagoBallium

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Re: Star Wars: Dwarf Fortress [V0.5] Work in Progress
« Reply #14 on: January 08, 2010, 04:22:25 pm »

Next release will feature the empire, more items, more stones and ores, more creatures, and more fine tuning with current modifications. If you have any ideas that you would like put into the mod feel free to post them. I hope to get the next release out by at least monday. Thanks to everyone who has posted so far.
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