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Author Topic: Dwarf Fortress Talk #6: Feedback  (Read 47277 times)

CobaltKobold

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #30 on: January 08, 2010, 10:52:33 pm »

See, a miniforge is like an Easy-bake oven...

re: fighting knowledge...well, there's two components, anatomy and technique.

...I like the idea of a semidragon interface.  ;D

Oh, good, all new menus have mice! shameless suggestion plug

Is there a thread for the tag questions talk?
« Last Edit: January 08, 2010, 10:54:36 pm by CobaltKobold »
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Safe-Keeper

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #31 on: January 09, 2010, 02:02:38 am »

I always thought of a mini-forge like those "mini-steam engines" you can buy for children.

Image

Something for dwarf kids to use to learn the basics of forges and mimic parent behaviour. A bit like female dwarves playing with dolls, in a sense.
« Last Edit: January 09, 2010, 02:05:40 am by Safe-Keeper »
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"Sieging humans brought some war polar bears, and one of them started a camp fire. Highly trained!" --Today One accidentally introduces the panserbjørn into Dwarf Fortress lore

Kamudo

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #32 on: January 09, 2010, 06:43:47 am »

Kamudo here, providing Feedback on what I think about Dwarf Fortress #6.

I actually enjoyed the talk. It was very personal, and answered a lot of questions I had about Adventure mode. The humor in it was also very nice. I have to say, I look forward to the next talk, if it's as good as this one, then I'm all ears for it.
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Azkanan

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #33 on: January 09, 2010, 07:34:10 am »

I've wandered how much control you'd get as a king/lord/etc over a kingdom, because it'd basically wind up being Dwarf Fortres...
But, Toady, you say beforehand how you can give commands to your subordinates and their groups...
Maybe have a guild of masons, who handle all mason jobs, for example. Or a King's Advisor, who handles foreign issues. Or some sort of right-hand who handles everything on-command. ?
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mallocks

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #34 on: January 09, 2010, 08:46:28 am »

I only just became aware of this - shame on me for not following dev_now more closely - so I'll only be starting on the transcript tonight.
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smirk

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #35 on: January 09, 2010, 10:44:40 am »

I've wandered how much control you'd get as a king/lord/etc over a kingdom, because it'd basically wind up being Dwarf Fortres...
But, Toady, you say beforehand how you can give commands to your subordinates and their groups...
Maybe have a guild of masons, who handle all mason jobs, for example. Or a King's Advisor, who handles foreign issues. Or some sort of right-hand who handles everything on-command. ?

I'm pretty sure you'd end up more like a noble in a fortress, where you get to command or request things from the various groups. So you could demand the masons make a bone floodgate in your quarters, and the masons could hire the mechanics and miners to flood your rooms with magma instead...     

I'm gonna go be nice to my nobles now O_o
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Benny

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #36 on: January 09, 2010, 12:24:50 pm »

just a thought on the whole DF recognising 'spires' and what not, would it not be possible to have it user designated via something similar to the zones menu, you set a zone which is basically a massive rectangle that encompasses all the tiles in the construction and then name it from there similar to how you would name a group on embark, then rather than just keeping it as a zone it would just select all the solid tiles/objects within that selection similar to selecting 'chop down trees' and just dragging a large rectangle over an area

that would also open up options to have them within the legends screen as an extension to information on a fortress
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Aqizzar

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #37 on: January 09, 2010, 01:12:22 pm »

Yet another great podcast.  I don't know why, but I always find it really entertaining listening to Toady ramble off on creative tangents, like Elven nut-cracker dolls, Soylent Dwarf, and NPC Detectives in Adventure Mode (they'll never find the body in this trunk!).

All fascinating stuff, but it's unfortunate that only a half-dozen of at least, what was it, thirty something questions get answered.  I'm sure they're the interesting ones.
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The Doctor

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #38 on: January 09, 2010, 01:20:46 pm »

Yay, Aqizzar thinks I'm interesting!


Maybe...
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Azkanan

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #39 on: January 09, 2010, 01:52:24 pm »

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Rainseeker

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #40 on: January 09, 2010, 02:14:30 pm »

Great pic!
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Azkanan

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #41 on: January 09, 2010, 02:29:00 pm »

Great pic!

Thanks! I made it! Yaaay. Death Note's "L" when theyre holding hands in a circle, kind of "yay".
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Fastler

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #42 on: January 09, 2010, 07:03:34 pm »

Dwarf talk is always awesome. As a bit of a side note, I usually get these things off of the RSS feed, but this one doesn't appear to be on that and I am pretty sure I am not just being stupid or something.

Anyways, Toady should get better, and yay for all things dwarf fortress etc, etc.
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Footkerchief

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #43 on: January 09, 2010, 07:25:59 pm »

Dwarf talk is always awesome. As a bit of a side note, I usually get these things off of the RSS feed, but this one doesn't appear to be on that and I am pretty sure I am not just being stupid or something.

It showed up on my RSS feed, at least.
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Asra

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Re: Dwarf Fortress Talk #6: Feedback
« Reply #44 on: January 09, 2010, 07:40:46 pm »

Great news. I hope this means Toady'll be back to white soon.
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