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Author Topic: Space Haven - RimWorld inspired spaceship colony sim.  (Read 90750 times)

Glloyd

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #285 on: July 06, 2021, 02:09:58 pm »

While we're here though, how is this game coming along? I haven't really been following it since it went into early access.

BigD145

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #286 on: July 06, 2021, 05:48:08 pm »

You can change your audio output device. Some extra tooltips. Logistics robots. Windows. Graphs of stuff.
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EuchreJack

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #287 on: July 08, 2021, 06:08:46 pm »

Having fun with my Solo game.  I got jumped by two Pirates with one New Haven in system.  Realizing I was unarmed and screwed, I paid off the Pirates.  They wrecked the New Haven vessel, and I managed to grab looting rights before the Pirates.  So I'm busy looting and salvaging the New Haven vessel.
I actually liked the New Haven guys, but I'm more than made back the supplies I gave to the Pirates.  8)

With much soul searching, I've decided to recover the dead body of one of the New Haven crew.  There is a healthy market for human meat in space...

EDIT: Eventually, I ran out of Energium crystals and I had to risk salvaging a derelict.  My solo character, even armed with an Assault Rifle, was no match for the alien infestation.  I figured I was a goner, but then a Civilian Ship decided to rescue me!  They threw 11 crew at the problem, but they joined me in captivity.

But then the Android Collective arrived.  Unlike the Civilians, they were organized and professional.  They cleared out the derelict, and brought me back to their shuttle moments before I died from oxygen depletion.  They gave me a brief tour of their ship while I healed from my wounds, then sent me home to my own ship to sleep it off.  They also saved the civilians, who restored their ship from derelict status to working order.  I traded with both ships for Energium and set out to the task of salvaging the derelict.

martinuzz

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #288 on: October 20, 2021, 10:22:12 am »

Spoiler (click to show/hide)

Tearing down my 2x2 starting ship and cramming it into a 1x2 design, just so I can build a 3x2 big ship. Took forever, but it all fits, including 21 crew members!

The game needs more content though.
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EuchreJack

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #289 on: October 20, 2021, 11:05:05 pm »

Beautiful layout!

The game locks a lot of content behind the research game, so the lack of content isn't as noticeable as it used to be.

Knave

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #291 on: May 25, 2022, 02:09:07 pm »

Looks like a lot of fun extra bits. Glad this game is coming along steadily. I put it down shortly after launch content to see them develop it further before diving back in.
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McTraveller

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #293 on: August 11, 2024, 07:30:49 pm »

What's a mere two years or so in space?

I just saw this go on sale, and I've been pining for a spaceship building game...  how much is the focus on spaceship building? Are there meaningful tradeoffs in ship design?  Any reasonable ship physics, or just the gas models?

I also can't tell, are ships multi-deck, or just single deck?

Basically is it more colony sim than ship sim, or is there enough ship design stuff to make it worth it?
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EuchreJack

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #294 on: August 13, 2024, 01:10:17 am »

It is a single deck ship. There are minor tradeoffs in that larger ships require more resources to run.  But you will largely build the biggest behemoth that you can.

Mobile colony sim is probably more accurate than ship sim.
If you imagine your ship as more of a space station that can jump between planets/stars, then it would be 100% accurate.

McTraveller

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Re: Space Haven - RimWorld inspired spaceship colony sim.
« Reply #295 on: August 13, 2024, 09:46:57 am »

Thanks, saved me a couple bucks probably.  Bummer though.
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