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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 474309 times)

Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11595 on: September 10, 2012, 05:15:17 pm »

I foresee an Aurora/MLP AAR. Do it now.
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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11596 on: September 10, 2012, 05:19:37 pm »

I've actually written 12k words or so on a crossover of that exact thing. Though I haven't worked on it for ages, and I don't want to deal with two campaigns at once.
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How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run ResizeEnable

greatorder

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11597 on: September 10, 2012, 05:32:46 pm »

wouldn't get anywhere. All the other races would have the advantages of opposable thumbs, and the ability to wield guns.

although, tank ponies would be interesting, to say the least...

SOMEONE! DRAW REGULAR HORSES WITH MASSES OF GUNS ATTACHED TO THEIR BACK! someone can later convert it to MLP if they wish.
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Smashness

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11598 on: September 10, 2012, 05:37:36 pm »

I went on the wiki, saw that the game had an assly large map. Gonna download
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Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11599 on: September 10, 2012, 05:41:31 pm »

wouldn't get anywhere. All the other races would have the advantages of opposable thumbs, and the ability to wield guns.

although, tank ponies would be interesting, to say the least...

SOMEONE! DRAW REGULAR HORSES WITH MASSES OF GUNS ATTACHED TO THEIR BACK! someone can later convert it to MLP if they wish.
Don't even need to drawn anything.
Youtube and Google search

They already exist. But they had human operators.
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greatorder

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11600 on: September 10, 2012, 05:43:24 pm »

not mounted onto the horses, like saddles, though.

also, human operators... nah. horses shall rule the world, eventually.
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11601 on: September 11, 2012, 01:45:49 am »

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How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run ResizeEnable

greatorder

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AutomataKittay

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11607 on: September 12, 2012, 11:34:13 am »

First time designing actual military ship, I'd like criticism.

Code: [Select]
PD Missile I class Point Defence Base    29,150 tons     4819 Crew     4473.2 BP      TCS 583  TH 0  EM 0
1 km/s     Armour 10-84     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 450
Maint Life 3.44 Years     MSP 1384    AFR 1699%    IFR 23.6%    1YR 178    5YR 2669    Max Repair 40 MSP
Magazine 900   


Launcher S1 10S (450)    Missile Size 1    Rate of Fire 10
AMM Director I (10)     Range 16.8m km    Resolution 1
AMM I (900)  Speed: 30,300 km/s   End: 1m    Range: 1.8m km   WH: 1    Size: 1    TH: 262 / 157 / 78

AMM Tracker I (1)     GPS 15     Range 2.0m km    Resolution 1

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Don't mind the Base designation, I just thought it was fitting since it's a PD barge, intended to be supplied by munition barges :D

The game's 100 star with no NPR and I'm about to tick Precursor on in a few years before researching jump point theory.

The plan with this is to designate most of them to a pair of directors for PD with 4 missiles per target and have the rest with smaller clusters to pick off anything that gets too close. I've not had a fight in Aurora yet, I'm hoping to get some hand-on experience without losing too many ships.
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Sirus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11608 on: September 12, 2012, 11:50:22 am »

No engines? Do you have towing ships to move it around?
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AutomataKittay

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #11609 on: September 12, 2012, 11:54:18 am »

No engines? Do you have towing ships to move it around?

Yep, I'm running a modular fleet, everything get towed. Only the shipping lines get non-modular designs because they're not programmed to handle it.
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