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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 738670 times)

Cockyy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12840 on: December 04, 2012, 01:51:08 pm »

How exactly do I move a Jump Point Defense Base into position? I want to have one guard a JP to Sol from the other system but I can't tractor it or move it in any way.
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gimlet

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12841 on: December 04, 2012, 02:02:49 pm »

Tractoring it using a ship with a LOT of engine power is the way - what happens when you try?  You built the base in a shipyard right?  If not, it's a PDC type base that can only go on a planetary body...
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12842 on: December 04, 2012, 02:33:17 pm »

Alternatively, build a mega-carrier. These can then act to move fixed defences into position, be used for field repairs of your smaller warships or carry hordes of fighters.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12843 on: December 04, 2012, 05:00:15 pm »

Also note that between the maintenance clock and morale it will be a massive pain to maintain it. I suppose we probably won't see mechanics for OWPs ever, either, given that Aurora 2 is going to use the Honor Harrington model of FTL rather than the Starfire one.
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How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run Resize Enable

Cockyy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12844 on: December 04, 2012, 09:41:06 pm »

So a Jump Point Defense Base is effectively a waste of time? PDC's don't seem to need maintanence though. My PDC's around Earth are up to a 60000% annual break rate but never have had maintenance problems.

The wiki says I have to transport the prefab parts via cargo ships but I don't even have the option to pick them up from Earth.
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Ispil

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12845 on: December 04, 2012, 09:43:55 pm »

So a Jump Point Defense Base is effectively a waste of time? PDC's don't seem to need maintanence though. My PDC's around Earth are up to a 60000% annual break rate but never have had maintenance problems.

The wiki says I have to transport the prefab parts via cargo ships but I don't even have the option to pick them up from Earth.

Well, PDCs are... well, planetary-only. They require less maintenance because they don't go anywhere. A station to protect a jump point has to get there in the first place, plus survive being in space.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12846 on: December 04, 2012, 09:45:20 pm »

So a Jump Point Defense Base is effectively a waste of time? PDC's don't seem to need maintanence though. My PDC's around Earth are up to a 60000% annual break rate but never have had maintenance problems.

The wiki says I have to transport the prefab parts via cargo ships but I don't even have the option to pick them up from Earth.
Planetary Defense Center.

They're not orbital facilities, they're planetside installations. They're more akin to the NORAD complex. You need to manufacture prefab parts using your planetary industry (the design will tell you how many you need per PDC), transport them to the system body you want to build it on, and then use either (staffed) construction factories or construction brigades (supplied with the listed necessary minerals) to assemble them.

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How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run Resize Enable

Cockyy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12847 on: December 05, 2012, 11:10:16 am »

So a Jump Point Defense Base is effectively a waste of time? PDC's don't seem to need maintanence though. My PDC's around Earth are up to a 60000% annual break rate but never have had maintenance problems.

The wiki says I have to transport the prefab parts via cargo ships but I don't even have the option to pick them up from Earth.
Planetary Defense Center.

I know, I know. But I figured a jump point defense base would be the same sort of structure as a PDC so I set it as PDC in the ship designer. Though I had assumed PDC's were both planetside AND orbital, as their default assignment is listed as "PDC Fleet".

EDIT: Also I'm aware how to prefab PDC's. I have 40 sections for the one I'm trying to build and only need 5 per PDC. Yet, I don't have an option to pick up prefab PDC components. Only the usual "Load infrastructure, Load Automated Mines, Load Minerals" :C

FURTHER EDIT: Just had an idea. Probably a "derp" moment but can I drop buoys with active sensors at jump points to keep an eye on them instead?
« Last Edit: December 05, 2012, 11:18:24 am by Cockyy »
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darkrider2

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12848 on: December 05, 2012, 11:38:53 am »

If its right on top of the jump point, you don't even need active sensors, thermals will work, unless you want to know tonnage.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12849 on: December 05, 2012, 01:05:58 pm »

Yeah, the new mechanics for buoys give them functionally unlimited duration, so you can seed them pretty much everywhere. If you use active sensors, you can also make minefields.
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How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run Resize Enable

Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12850 on: December 05, 2012, 05:02:26 pm »

Yeah, the new mechanics for buoys give them functionally unlimited duration, so you can seed them pretty much everywhere. If you use active sensors, you can also make minefields.

Can mines/missiles get a lock with only passive sensors? I know ships need active sensors to get a target, but discussion on the official forum seems to imply that a missile with a thermal sensor will still target any ship it can detect.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12851 on: December 05, 2012, 05:53:16 pm »

Yeah, the new mechanics for buoys give them functionally unlimited duration, so you can seed them pretty much everywhere. If you use active sensors, you can also make minefields.

Can mines/missiles get a lock with only passive sensors? I know ships need active sensors to get a target, but discussion on the official forum seems to imply that a missile with a thermal sensor will still target any ship it can detect.

I seem to recall that being true, though IIRC you'll get better range with active sensors, which in turn makes for more effective mines.
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Never forget, never forgive, never forget.
How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run Resize Enable

lastverb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12852 on: December 05, 2012, 07:28:15 pm »

There is such thing as effective mines? As far as I remember a single detected ships will eat whole minefield even if it would be destroyed thousand times.
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bluephoenix

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12853 on: December 05, 2012, 09:17:06 pm »

Is there any way to increase the intended deployment time?
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #12854 on: December 05, 2012, 09:43:31 pm »

Intended deployment time is a number that you set. Just type in a larger one and the game will automatically add more crew quarters.
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