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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2702169 times)

Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14850 on: June 10, 2014, 04:09:45 pm »

Turns out the game just wanted to say the whole fleet was there when it wasn't, and it stopped after I had one ship abandoned. I also figured out the problem with the Venus automated mines: the ships were carrying 0.2 automated mines at a time so it'll take a few trips to build all of them there.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14851 on: June 10, 2014, 06:25:45 pm »

Make sure you're using standard cargo holds and not the small ones. Standards have 25,000 tons of capacity, which is enough for a single 'normal' sized facility (aka mines, factories, refineries, &c.).
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14852 on: June 11, 2014, 12:58:01 am »

The early game tends to run rather slowly, so larger time increments or small batches of 5 day increments are your friend.
I typically run with 6 5 day in relents as standard until I need to micromanage fleet movements or whatever.
5 days rather than 30 days seems to help with trade for some reason.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14853 on: June 11, 2014, 02:15:26 am »

Because trading ships don't update their orders between ticks. So with a 30-days interval, you'll get at most 1 trade trip per 30 day. With 6 5-days intervals, you'll get up to 6.
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Rabid_Cog

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14854 on: June 11, 2014, 02:16:40 am »

Someone explained that to me once. Trade ships can only decide on new orders at every increment, so if it takes a ship 13 days to go from planet A to planet B and you advance time by 30 days, it moves to planet B and sits there for the remaining 17 days doing nothing. The same 30 days done in 5 day increments would allow the trader to perform 2 runs instead.

And I got ninja'd.
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14855 on: June 11, 2014, 09:52:54 am »

I think th3 same applies to survey ships on default orders. If takes them a set amount of time that's less than thirty days to survey a body, they'll just wait around the body they just surveyed and waste fuel.
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14856 on: June 11, 2014, 09:56:59 am »

They'll just waste time and maintenance supply, they don't need fuel to orbit a body.
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Quote from: Paul-Henry Spaak
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14857 on: June 11, 2014, 10:11:00 am »

Ah, that makes sense.
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Mictlantecuhtli

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14858 on: June 11, 2014, 10:34:20 am »

I feel like alot of the ship design stuff is different now :x Kinda lost all over again with all the stuff that seems different.
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14859 on: June 11, 2014, 10:48:27 am »

What advantages to underground excavation provide? The only description the game gives is underground infrastructure.
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14860 on: June 11, 2014, 10:53:29 am »

IIRC it lets you build on asteroids with a gravity too low to support a normal colony.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14861 on: June 11, 2014, 11:10:52 am »

It lets you build special, unmovable, infrastructure anywhere that provide habitation at a colony cost 4 rate, largely no matter what the target bodies stats are.  You can put em on asteroids, Mercurial and Venusian.  Just not gas giants though.
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Mr.Mountain

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14862 on: June 11, 2014, 12:48:11 pm »

In 6.40, how do you assign engines as civilian? I was using 5.40 and it always had the pull down menu to select it's class... I've seen the error of my ways.
« Last Edit: June 11, 2014, 12:52:31 pm by Mr.Mountain »
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14863 on: June 11, 2014, 12:51:33 pm »

Engines that are both large and efficient will be classed as civilian.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14864 on: June 11, 2014, 02:20:55 pm »

Engines that are both large and efficient will be classed as civilian.
Specifically, a power rating of x0.5 or lower and a size of 25HS or larger.
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