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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2702493 times)

iceball3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15705 on: January 31, 2015, 10:32:35 am »

Is that additively? What are the calculations?
%ToHit + %CrewGrade
%ToMiss * (1 * %CrewGrade)
Or something else?
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15706 on: January 31, 2015, 11:31:57 am »

It's been a while and I haven't got a copy of the game in front of me, but, as I recall, crew grade bonus is simply added to the hit chance after other factors, while the other factors are multiplicative to the base hit chance determined by range.
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Krevsin

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15707 on: January 31, 2015, 01:05:37 pm »

I've been meaning to get back into Aurora but my new PC monitor has a 1600x900 resolution. 124 pixels too short.

Is there any way of getting around this or do I have to find a new monitor?
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Mini

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15708 on: January 31, 2015, 01:14:25 pm »

Quote from: Flying Dice's signature
How to run Aurora in a playable state on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Download and run Resize Enable
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Krevsin

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15709 on: January 31, 2015, 01:27:29 pm »

Thanks :D
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Bremen

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15710 on: January 31, 2015, 04:06:37 pm »

IIRC, crew grade bonus is multiplicative. So if you had gauss with a base of 50% accuracy and and crew grade of 20%, you'd get 50% * 120% = 60% (with accuracy multiplies due to range and tracking speed also added in).

However, given how the calculations work out this only really gives a bonus to gauss weapons if a non gauss weapon would have a final accuracy of over 100%, and if your point defense weapons have 100% accuracy you're probably doing pretty well no matter what you use.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15711 on: January 31, 2015, 06:31:06 pm »

My Meson PD has more than 100% base to hit, but less after tacking tracking in account, so crew training seems to help there.

All my ships were almost shot down by enemy AMMs, 54 in each salvo, but my 4 escorts with 4 quad-mesonturrets (tracking speed 12000) took down enough to survive. barely. But then I slaughtered the enemies with the mesons, though I finally lost a ship to gauss PD then. :D


All those AMM hits improved crew grade by quite a bit, to around 40%, but it seems it will go back to 34% then? That is sad, I thought combat could get it higher than training.
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Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15712 on: January 31, 2015, 06:43:54 pm »

Wow. I just started running into FACs that are faster than my antimissiles, with missile speeds in proportion. Is this just an NPR with great engine tech (the warheads on their missiles aren't that much higher than mine, although the distance between the explosions and my ships suggests that they may be using laser heads, there's too many inbounds to check damage patterns), or have I run into one of the premade nasties that you can enable/disable when setting up the game?
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15713 on: January 31, 2015, 07:36:01 pm »

What % do you have NPRs set?  They may be an NPR that was generated at game start that is showing off that the changes to AI use of technology and resources has indeed worked.

There's only one spoiler that uses FACS, and only one that uses missiles.  So not a spoiler, no.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15714 on: January 31, 2015, 08:36:31 pm »

Wow. I just started running into FACs that are faster than my antimissiles, with missile speeds in proportion. Is this just an NPR with great engine tech (the warheads on their missiles aren't that much higher than mine, although the distance between the explosions and my ships suggests that they may be using laser heads, there's too many inbounds to check damage patterns), or have I run into one of the premade nasties that you can enable/disable when setting up the game?

Swarm don't use missiles, and Invader plasma torpedoes have sufficiently distinct performance profiles that you wouldn't be asking if you'd encountered them (I've also never seen them use light vessels for combat, just the mid-sized torp platforms and the huge ramming vessels).

My initial assumption would be Precursors if you're still at ~TL3 or less (Ion Drives and equivalent-cost things), but once you're at TL5-6 they're not really as impressive. I vaguely recall that the new update included NPRs which tech up properly, so you've probably hit it on the nose with your guess. The good news: anything you can scrap or capture is going to be an excellent boost to your research.  :P

That said, I'm like 90% certain that laser warheads don't work properly (and even if they aren't, NPRs don't use them or high-radiation warheads, or at least I've never seen them do so in the years I've been playing).
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15715 on: January 31, 2015, 08:41:23 pm »

Also the whole detonations away for your ships may be because you are heading away from them.  If not, no idea but probably not laser warheads.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15716 on: February 01, 2015, 12:42:29 am »

There was s discussion on the Aurora forums recently about laser warheads, they do work now, basically the total warhead value is divided by the number of laser heads, it sends out one laser shot of that value per laser head. They will only hit one target, but I believe for missile salvos each shot can hit and destroy a different missile within the same salvo. The most important use of laser missiles is that they aren't stopped by final defensive fire or CIWS, you have to manually target or use long range area defence.

http://aurora2.pentarch.org/index.php/topic,7670.0.html
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15717 on: February 01, 2015, 01:38:12 am »

Oh, excellent, I've been waiting for this practically since I started playing!
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15718 on: February 01, 2015, 07:20:38 am »

I thought they were still broken, steve must have fixed them and not put it into the change log.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Micro102

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #15719 on: February 01, 2015, 08:49:05 am »

I accidentally made a civilian contract that I don't want. How do I get rid of it?

Also, my civilians aren't making freighters. They have more than enough wealth to build them, and my Design doesn't have anything special about it, just 5 cargo holds and a cargo loader. They have only built a single luxury liner and some mining colonies. Anyone know what's up?


Also also, Is there a way to temporarily delay orders for task groups? I had to refuel my jump ship, which caused the game to shorten the 30 day increment to 6 hors because the cargo task group was waiting for the jump ship, and I don't want to have to delete all of their orders and then remake them.
« Last Edit: February 01, 2015, 09:14:42 am by Micro102 »
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