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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2703849 times)

Insanegame27

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17970 on: March 17, 2016, 05:18:48 am »

Does anyone have any games where they are actively at war with some Ayyys? I have no such luck. Also how to activate precursor/star swarm?
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Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17971 on: March 17, 2016, 06:00:31 am »

Is their a compiled list of the max values for things like armor and maintenance supplies?
Well there is a list of the points where the various things break, due to limits in the variables used to store data, in the end of everything thread on the Aurora forum.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17972 on: March 17, 2016, 01:15:58 pm »

Does anyone have any games where they are actively at war with some Ayyys? I have no such luck. Also how to activate precursor/star swarm?
Plenty. The typical solution is to set spawnrate to 100% and explore a bunch. Also set difficulty to >500% if you aren't a dirty coward.

As for the latter: Tick their boxes on in the pre-load menu. If they're already on, see: explore a bunch.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Lord Shonus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17973 on: March 17, 2016, 04:20:38 pm »

IIRC, you get a lot more NPRs if you don't use real stars.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17974 on: March 17, 2016, 05:05:16 pm »

Yep. Real Stars doesn't generate many habitable worlds, at least compared to the alternative. You also don't get to play with nebulae or black holes.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

origamiscienceguy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17975 on: March 17, 2016, 05:25:46 pm »

Should I put factories on my luna colony? Or just toss the minerals home and make everything there? Because what are the people gonna do on luna anyways?
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jocan2003

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17976 on: March 17, 2016, 05:34:21 pm »

Does anyone have any games where they are actively at war with some Ayyys? I have no such luck. Also how to activate precursor/star swarm?
Plenty. The typical solution is to set spawnrate to 100% and explore a bunch. Also set difficulty to >500% if you aren't a dirty coward.

As for the latter: Tick their boxes on in the pre-load menu. If they're already on, see: explore a bunch.
Swarms seem to spawn more often on system with asteroid belt, while precursor seem to spawn more often where they is planet with colony cost under 5.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17977 on: March 17, 2016, 05:47:02 pm »

Because what are the people gonna do on luna anyways?
Make (you) money.
Seriously that is the only use for most colonies besides minerals.

No reason to split industries in the same system when they all have to use local resources.  The micromanagement would be hell.
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Sheb

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17978 on: March 17, 2016, 05:56:39 pm »

Population grow faster on colonies though, so it's a way to produce slightly more peons. And research labs can be shifted to the new workforce without too much micromanagement.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17979 on: March 17, 2016, 06:37:58 pm »

Yeah, with the location-dependent research bonuses there's definitely incentive to spread your labs around.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

origamiscienceguy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17980 on: March 17, 2016, 07:25:42 pm »

So... my Luna colony wants protection, but earth doesn't. Why not? It has so much more people.

Also, I understand that I need a pdc on luna, but what are your recommendations for how it is armed? I want missiles, so can you give me some tips about how to design good ones? Anti-missile missiles and anti-ship missiles.
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Rolepgeek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17981 on: March 17, 2016, 08:15:16 pm »

Anti-missiles: 0.05 Fuel, only enough Warhead for one damage, the rest is about 3/4 Engine 1/4 Agility.

Anti-Ship: it really depends. Speed is king, aim for damage numbers that are squares if you can, Agility space should be between a fifth and a third of what you're giving engines, and the rest can be fuel. Try not to have too little to be useful. Design a side 0.1 MSP Engine to use to figure out how big of an engine you actually want for speed, then design a purpose-built engine for the task to get more range. Smaller missiles can be fired faster, with more at a time, due to launcher mechanics, but bigger missiles penetrate more layers of armor, and up until Size 12 or so, are more fuel efficient without actually getting slower. Armor can let you make defense busters,  sensors and submunitions can let you make mines, sensor buoys, and MIRVs, and try to keep an eye for how expensive they get. Other than that, it's mostly personal preference.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17982 on: March 17, 2016, 08:52:08 pm »

So... my Luna colony wants protection, but earth doesn't. Why not? It has so much more people.

Also, I understand that I need a pdc on luna, but what are your recommendations for how it is armed? I want missiles, so can you give me some tips about how to design good ones? Anti-missile missiles and anti-ship missiles.
Capital planets always count as fully protected, regardless of actual defenses. It's sort of a hack solution that Steve put in, otherwise you'd have to spend considerable amounts of resources just keeping your starting population from going apeshit early-game.

Also, defenses count system-wide, so a PDC on Earth will satisfy the Moonies' requests for protection, regardless of whether its defenses can actually protect Luna or not.

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Rolepgeek

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17983 on: March 17, 2016, 09:12:33 pm »

Oh yeah, on PDC design, if you go with Mesons as point defence,  they have some really good range for their research cost, and they can make sure no enemy ships get with bean range without serious consequences once your tech's decent.

Also they're the only beam weapons that can get through atmosphere.

As for missiles, PDCs get launchers that fire twice as quickly, so you can make use of that, plus a fire control for every set of missile launchers to overwhelm point defense through number of salvoes; if you have [Reload Rate in seconds/5] launchers per fire control, and assign one additional launcher to each fire control every five seconds, then every single missile will be it's own salvo, and you'll be firing continuously. More ships/PDCs/fire controls doing it at once, more effective it'll be.
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origamiscienceguy

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #17984 on: March 17, 2016, 09:50:12 pm »

So, is this a good AMM?

Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 19
Speed: 16300 km/s    Engine Endurance: 31 minutes   Range: 30.6m km
Cost Per Missile: 0.631
Chance to Hit: 1k km/s 309.7%   3k km/s 95%   5k km/s 61.9%   10k km/s 31%
Materials Required:    0.25x Tritanium   0.381x Gallicite   Fuel x125

Development Cost for Project: 63RP


That chance to hit seems kinda low, but since these are only size one, I can just put a bunch of them, right?
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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