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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2704665 times)

Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18975 on: October 30, 2017, 06:56:11 am »

They were probably just flying by to go check out the other side of that jump... Unless an NPR shoots me first I'm always peaceful, they're usually harmless unless I find them on some godly planet.

Nah, the JP is at a totally different bearing, and I max-zoomed as the command ship literally entered the center of the "circle" of my planet, stopped for a bit, then started flying again. It was a scouting run, but the temporary truce timer must've kicked in upon properly discovering us and they fucked off.

Are you familiar with the term "gunboat diplomacy"? Did you feel the urge to disagree with those fine fellows when they visited?

Why yes, yes I did. To our eternal misfortune, it was just after game-start and all I had were a few mobile infantry units with which to defend Akhva'ar. Unless the Ach'remoc want to pull the space equivalent of shooting an AK at an AC-130 - so the unknown aliens have an excuse to "Murica!" our asses - its best wet prep before waging interplanetary war. :)
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18976 on: October 30, 2017, 07:13:32 am »

So, I found this little thing...

Looks like the image may not be very good quality but still I'm sure you guys will see what is odd about it. (Edinburgh is a level 8 nebula)
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Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18977 on: October 30, 2017, 08:26:21 am »

Yeah, it's obviously that the nebula system should be London, Manchester, or Birmingham. :P

But, in seriousness, that is a rather curious occurrence.  How did you even enter the Manchester system? 
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18978 on: October 30, 2017, 08:36:57 am »

I didn't. A survey fleet jumped out of London and into Liverpool, then some error occurred about ship types and fleets being null or something. Next thing I know I am aware of London Liverpool and Manchester. It could be an NPR found something elsewhere and weird shit happened I guess.

Also Cardiff is one massive system. K series star, 11 planets, massive amounts of ore, Planets X and XI are over 10 billion km out from the star and there are 300 asteroids between Planets IX and X. Also one gas giant has 73 million tons of sorium.
Manchester is a binary, G series and M series. Could be a homeworld system?
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18979 on: October 30, 2017, 09:31:54 am »

...Huh. It was from an error, then? How odd. RP it as an unstable wormhole anomaly and see where it takes ya ;)
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Ehndras

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18980 on: October 30, 2017, 09:33:10 am »

Calling all scifi nerds/geeks/engineers/physicists/bored-people-who-like-to-get-technical:

https://www.reddit.com/r/aurora/comments/79nzgr/eedocsmiths_tensegrity_metastable_formation/

Help us make this concept a thing, if its at all possible with Aurora's mechanics.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18981 on: October 30, 2017, 09:40:01 am »

For now I'm flagging London and Liverpool as suspected dormant nodes (I might actually be the case). It was actually an error loop that seemed to be calling itself ad infinatum. Didn't continue after reload but made ghost system pop up.

Does have a 0.27x cost world IIRC. Only sub 2.0 world I have found barring earth and mars (which was made 0 thanks to terraforming).
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18982 on: October 30, 2017, 09:41:18 am »

You can learn of systems in several ways.  Random gift from NPR, stolen/interrogated intelligence, or if you are friendly enough with a NPR you can share grav data.

A really old bug could even have one of the spoilers surrender to you.  Nothing like getting 13 random drop ships in 7 systems you have no idea how to find.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18983 on: October 30, 2017, 09:45:05 am »

No NPR contact. Only xenos site found was a 70%log anomaly in Stevenage which wasn't even known to exist at that point.

Manchester is a wierd system. 2 stars, 2 worlds. 1 Gas giant and 1 Earth-like world.
Manchester A II, Terrestrial world, 0.74x colony cost, 80% nitrogen 20%oxygen (0.26atm) total pressure 1.29 atm, 1.14 gravity, 55.8c surface temp.
The gas giant is about 4x the diameter but 0.97 gravity.
Cannot see any survey locations either, did this system not fully generate?

Also, London show this
System bodies surveyed: 207/206
« Last Edit: October 30, 2017, 10:06:06 am by Khan Boyzitbig »
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18984 on: October 30, 2017, 10:16:53 am »

Maybe one of the asteroids is gone?
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18985 on: October 30, 2017, 10:22:58 am »

They can do that? Its not from mining thats for sure. No external mining yet, even If there are external DSTSs.
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Rince Wind

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18986 on: October 30, 2017, 10:50:24 am »

There is that possibility, yes. You might want to monitor that system.
I have no idea if in that case it is shown like this or if it is just a bug though.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18987 on: October 30, 2017, 12:56:27 pm »

Before I actually commit to building this thing I want to know if it will even work.
Code: [Select]
Leander class Space Station    307 650 tons     1382 Crew     9856 BP      TCS 6153  TH 0  EM 1500
1 km/s     Armour 10-405     Shields 50-300     Sensors 48/48/0/0     Damage Control Rating 10     PPV 479
Maint Life 0.07 Years     MSP 5200    AFR 75718%    IFR 1051.7%    1YR 69462    5YR 1041933    Max Repair 192 MSP
Intended Deployment Time: 3 months    Spare Berths 4   
Flag Bridge    Magazine 1080    Habitation Capacity 50 000   

Fuel Capacity 250 000 Litres    Range N/A
Gamgee Corporation Delta R300/480 Shields (20)   Total Fuel Cost  400 Litres per hour  (9 600 per day)

Twin Charlton & Payne 15cm C3 Near Ultraviolet Laser Turret (20x2)    Range 180 000km     TS: 8000 km/s     Power 12-6     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Richards Aeronautical Fire Control S04 96-6000 (1)    Max Range: 192 000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Stellarator Fusion Reactor Technology PB-1 (20)     Total Power Output 120    Armour 0    Exp 5%

Scardina Incorporated Size 6 Missile Launcher (30)    Missile Size 6    Rate of Fire 90
Hamilton-Howells Missile Fire Control FC51-R100 (1)     Range 51.8m km    Resolution 100

Ingram Space & Security Active Search Sensor MR85-R80 (2)     GPS 12800     Range 85.9m km    Resolution 80
Bradley Electronics Industries Active Search Sensor MR11-R1 (1.2m S6) (2)     GPS 192     Range 11.5m km    MCR 1.3m km    Resolution 1
Hamilton-Howells Active Search Sensor MR76-R100 (2)     GPS 12800     Range 76.8m km    Resolution 100
Antarius Technology Thermal Sensor TH8-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km
Antarius Technology EM Detection Sensor EM8-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km

This design is classed as a Military Vessel for maintenance purposes
I know I can build it at Earth without needing a shipyard. Its meant as an orbital command station for the fleet HQ to be based on. Think GDSS Philadelphia from C&C. Do I need to worry about the failure rate if its not going anywhere or should I junk the habitat part and build it in a shipyard instead?
This would be the Smaller version without the habitat part:
Code: [Select]
Leander class Space Station    42 750 tons     1352 Crew     6675 BP      TCS 855  TH 0  EM 1500
1 km/s     Armour 10-108     Shields 50-300     Sensors 48/48/0/0     Damage Control Rating 10     PPV 479
Maint Life 2.71 Years     MSP 5976    AFR 1462%    IFR 20.3%    1YR 1163    5YR 17443    Max Repair 192 MSP
Intended Deployment Time: 3 months    Spare Berths 0   
Flag Bridge    Magazine 1080   

Fuel Capacity 250 000 Litres    Range N/A
Gamgee Corporation Delta R300/480 Shields (20)   Total Fuel Cost  400 Litres per hour  (9 600 per day)

Twin Charlton & Payne 15cm C3 Near Ultraviolet Laser Turret (20x2)    Range 180 000km     TS: 8000 km/s     Power 12-6     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
Richards Aeronautical Fire Control S04 96-6000 (1)    Max Range: 192 000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Stellarator Fusion Reactor Technology PB-1 (20)     Total Power Output 120    Armour 0    Exp 5%

Scardina Incorporated Size 6 Missile Launcher (30)    Missile Size 6    Rate of Fire 90
Hamilton-Howells Missile Fire Control FC51-R100 (1)     Range 51.8m km    Resolution 100
Size 6 Anti-ship Missile MK2 (180)  Speed: 32 000 km/s   End: 26.9m    Range: 51.6m km   WH: 4    Size: 6    TH: 160/96/48

Ingram Space & Security Active Search Sensor MR85-R80 (2)     GPS 12800     Range 85.9m km    Resolution 80
Bradley Electronics Industries Active Search Sensor MR11-R1 (1.2m S6) (2)     GPS 192     Range 11.5m km    MCR 1.3m km    Resolution 1
Hamilton-Howells Active Search Sensor MR76-R100 (2)     GPS 12800     Range 76.8m km    Resolution 100
Antarius Technology Thermal Sensor TH8-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km
Antarius Technology EM Detection Sensor EM8-48 (1)     Sensitivity 48     Detect Sig Strength 1000:  48m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Can make further changes as needed. They both have the same missile type and to-hit chances.
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Shooer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18988 on: October 30, 2017, 01:41:19 pm »

If you have maint turned on anything that is classified as military needs to be maintained.  This means that it's clock runs when not in orbit of a body that has enough maintenance capacity to maintain it, that also means failures that will eat maint supplies.  If it is in orbit of a body with enough maintenance then it costs both wealth and resources based on what it is made of.

Also anything put into a military ship now can suffer from maint failure.  The bigger the thing the more maint it needs/costs.  There's a reason to stick with military engines and drives on military ships.

If you build the small one you are going to need 214 maint facilities, 1539 for the one with habs.
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Khan Boyzitbig

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #18989 on: October 30, 2017, 01:52:34 pm »

I'll go with the smaller one then as maintenance is on. Don't have enough facilities yet but they are being built. Need a bigger shipyard anyway. While a civilian yard I control has 300000 capacity the military ones have no more than 23000.
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