Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1292 1293 [1294]

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 1935889 times)

Rince Wind

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19395 on: November 26, 2019, 03:30:31 am »

To save a bit of weight you could scale down your fire control a bit, there is no need for 48k km range, depending on the base speed you could also lower the tracking speed, as that is determined by the speed of the fighter as well.
Gauss fighters can add a layer of missile defence as well. They might not hit often, but it only costs you some fuel to keep them outside while you are weathering the missile salvos.

If you have enough of them they should work fine against FACs (as long as those aren't faster) and crippled ships you don't want to waste any more missiles on.
For general purpose attack fighters I prefer lasers, but as finishers and for anti-missile work I have used gauss ones as well.

The meanest thing you can do with them is to use box launchers to bring missiles with a heavier payload closer to the enemy. They can usually fire before the enemy can detect/shoot them so you can attack with impunity.
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19396 on: November 26, 2019, 06:08:45 am »

I don't know the actual numbers, but a higher FC range should increase accuracy even if the FC's range is higher than the weapon's. Quoth the wiki: "The accuracy of the FC drops linearly over its range, thus a FC with more range than the weapon it controls is still useful. For tracking speed however the lower of value of the FC and the weapon is used."

As for reducing the tracking speed, it wouldn't reduce the size without reducing tracking speed below the fighter's speed. It could reduce the costs, but only slightly.

I haven't researched boxes yet. I probably should get on that at some point.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Khan Boyzitbig

  • Bay Watcher
  • [THOUGHTS:CHAOTIC] [ACTUALLY A SWAN]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19397 on: November 26, 2019, 06:23:34 am »

That Gauss cannon has low accuracy anyway so the minor boost the FC will give over a smaller one won't really help much. Much better for things like 10cm UV lasers with a 300k FC because you can hit at fairly reliably at the max range for the laser whereas a max range Gauss cannon is 60k.
Logged
////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

Hanzoku

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19398 on: November 26, 2019, 07:24:44 am »

Generally your best bet until mid-late tech for a beam fighter is the simple 10cm railgun. It hits four times for 1 damage, it's half the size of a similar gauss cannon (100% accuracy), and it fires every 5s from fairly early on. You have to research four tiers of gauss cannon technology before it can match the first level of railgun technology.

You can make gauss cannons really small, but their to-hit percentage is such trash that they're pretty bad after that.

Logged

Flying Dice

  • Bay Watcher
  • Not having personal text in currentyear
    • View Profile
    • Realtalk for a second
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19399 on: November 27, 2019, 06:43:35 am »

Unless you already have laser size reducing tech. A size-reduced laser is going to be punchier up close most of the time, and fighters aren't going to be engaging from long range.

Forgive me if math is off, I don't feel like waiting for a game to load this morning to check.
Logged

Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Hanzoku

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19400 on: November 27, 2019, 07:46:16 am »

That's true, but you trade it for only being able to fire what, once every 40 seconds? There's a point at high/ultra-high tech levels where it balances out again (once your capacitors can struggle past the terrible recharge speed penalties), but it basically turns your fighters into one-shot bomb-pumped lasers with a human strapped to them.

Particularly since probably half of them have died under the relentless hail of AMMs while getting into range.

With railguns and a suitable radar, the fighter squadrons can try to defend themselves on the way in, at least.
Logged

coleslaw35

  • Bay Watcher
  • A disgusting pile of slop.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19401 on: November 27, 2019, 01:17:07 pm »

That's true, but you trade it for only being able to fire what, once every 40 seconds? There's a point at high/ultra-high tech levels where it balances out again (once your capacitors can struggle past the terrible recharge speed penalties), but it basically turns your fighters into one-shot bomb-pumped lasers with a human strapped to them.

I'm currently at max Capacitor Recharge tech (which is 25) in my current campaign, and here's what I can manage when it comes to fighter-sized lasers with size reductions:

Spoiler (click to show/hide)
« Last Edit: November 27, 2019, 01:20:04 pm by coleslaw35 »
Logged

Stench Guzman

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19402 on: November 27, 2019, 03:34:04 pm »

Wouldn't a plasma carronade be better for an up close, slow firing fighter?
Logged

coleslaw35

  • Bay Watcher
  • A disgusting pile of slop.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19403 on: November 27, 2019, 04:20:54 pm »

Wouldn't a plasma carronade be better for an up close, slow firing fighter?

I've heard carronades are kinda shit, and that one may as well put lasers on their ships instead of carronades because the lasers are just better. However, that's only what I've heard; I don't know if that's actually true. I honestly don't even know how carronades work - that is, how their damage patterns look.

« Last Edit: November 27, 2019, 05:41:54 pm by coleslaw35 »
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19404 on: November 27, 2019, 04:42:49 pm »

The Carronade damage pattern is a simple cone identical to missiles - which is one of the reasons that they're not that great - they spend a lot more of their blast on the armor than lasers do. That's one of the reasons Steve added Shock Damage in 6.3, in an attempt to make the weapons more balanced.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Hanzoku

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19405 on: November 28, 2019, 05:48:41 am »

Carronades area also heavy and power intensive versus lasers. If your goal is to make your beam fighter as small as possible, a laser or a railgun is a superior choice for that reason as well.
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19406 on: November 28, 2019, 08:22:04 pm »

I wonder if carronades will be touched any before the C# release. They've been in a sad state for the entirety of their current iteration.

They cost more than infrared lasers that do the same thing with better penetration.
Their maximum sizes are much smaller than maximum laser sizes.
Their size starts falling behind on the research curve once spinal lasers are researched.
Their power use is no better than lasers.
They have the same range as lowest tech range lasers of same size.
Lasers can be miniutarized for vastly improved alpha striking capability. this makes lasers cheaper, again.
Infrared lasers take barely any research points to finalize designs. This is exceptionally cheaper than carronades, and offsets a large amount of any theoretical research time savings from picking carronades over lasers.
smaller carronades are obsoleted as soon as power charge tech is excessive. the smallest lasers can continue to improve with miniaturization techs.
A spinal mount option would make them viable, at least...

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19407 on: November 28, 2019, 08:23:15 pm »

I remember when I first started playing Aurora I wanted to make an age-of-sail themed navy only to find that Carronades are indeed shite.
Logged
This conversation is getting disturbing fast, disturbingly erotic.

ollobrains

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19408 on: February 10, 2020, 11:28:54 pm »

on track for a march release
Logged
Pages: 1 ... 1292 1293 [1294]