Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1305 1306 [1307]

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 1793777 times)

Khan Boyzitbig

  • Bay Watcher
  • [THOUGHTS:CHAOTIC] [ACTUALLY A SWAN]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19590 on: February 10, 2019, 03:39:56 pm »

I could give it one of these Big Guys If I get the lab guys on it:
Code: [Select]
45cm C0.25 Far Ultraviolet Laser
Damage Output 53     Rate of Fire: 1060 seconds     Range Modifier: 5
Max Range 2 650 000 km     Laser Size: 7 HS    Laser HTK: 3
Power Requirement: 53    Power Recharge per 5 Secs: 0.25
Cost: 91    Crew: 21
Spinal Weapon Only
Materials Required: 18.2x Duranium  18.2x Boronide  54.6x Corundium

Or the older 31cm full sized spinal C3 laser.
Logged
////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

Rince Wind

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19591 on: February 10, 2019, 03:55:57 pm »

I don't think the AI uses armor so tough on anything, you might blow up more than you want to.
Logged

Khan Boyzitbig

  • Bay Watcher
  • [THOUGHTS:CHAOTIC] [ACTUALLY A SWAN]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19592 on: February 10, 2019, 04:27:24 pm »

A 25cm laser then perhaps? Goes through 6 layers as opposed to 8 on a 30/31cm laser or 12? of that monster. Boarding troops should focus on the weak spot if the armour isn't fully breached. Less likely to inflict nasty amounts of shock damage too.

In short this one (also has fewer littleguns and more fire controls):
Code: [Select]
Bruiser class Assault Transport    32 650 tons     1199 Crew     12046.6 BP      TCS 653  TH 14400  EM 6000
22052 km/s     Armour 10-90     Shields 200-300     Sensors 11/14/0/0     Damage Control Rating 25     PPV 35
Maint Life 1.13 Years     MSP 4459    AFR 568%    IFR 7.9%    1YR 3553    5YR 53298    Max Repair 1200 MSP
Intended Deployment Time: 12 months    Spare Berths 2   
Drop Capacity: 5 Battalions   

2400 EP Magneto-plasma Drive (6)    Power 2400    Fuel Use 389.71%    Signature 2400    Exp 30%
Fuel Capacity 2 000 000 Litres    Range 2.8 billion km   (35 hours at full power)
Theta R300/576 Shields (50)   Total Fuel Cost  1 200 Litres per hour  (28 800 per day)

25cm C3 Far Ultraviolet Laser (1)    Range 96 000km     TS: 22052 km/s     Power 16-3     RM 5    ROF 30        16 16 16 16 16 13 11 10 8 0
Gauss Cannon R4-50 (4x4)    Range 40 000km     TS: 22052 km/s     Accuracy Modifier 50%     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Gauss Cannon R4-8 (30x4)    Range 40 000km     TS: 22052 km/s     Accuracy Modifier 8%     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S02 48-25000 (6)    Max Range: 96 000 km   TS: 25000 km/s     90 79 69 58 48 38 27 17 6 0
Stellarator Fusion Reactor Technology PB-1 (1)     Total Power Output 3    Armour 0    Exp 5%

Active Search Sensor MR302-R200 (1)     GPS 30600     Range 302.9m km    Resolution 200
Active Search Sensor MR20-R1 (1)     GPS 144     Range 20.2m km    MCR 2.2m km    Resolution 1
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  11m km
EM Detection Sensor EM1-14 (1)     Sensitivity 14     Detect Sig Strength 1000:  14m km

This design is classed as a Military Vessel for maintenance purposes
Logged
////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

Hanzoku

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19593 on: February 10, 2019, 05:07:05 pm »

Microwaves are awesome because they fry sensors and firecontrols while leaving the rest of thenship intact. I also don’t think the AI uses the hardening techs, so they’re great for shutting down return fire.
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19594 on: February 10, 2019, 08:34:24 pm »

I agree that microwave is probably best for the capture angle.  Damage done is just a waste on a potential prize vessel.

Also putting holes in armor does nothing for boarding.  Boarding chances are 100% your speed vs the targets.
Logged

Dorsidwarf

  • Bay Watcher
  • [INTERSTELLAR]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19595 on: February 10, 2019, 08:39:35 pm »

I agree that microwave is probably best for the capture angle.  Damage done is just a waste on a potential prize vessel.

Also putting holes in armor does nothing for boarding.  Boarding chances are 100% your speed vs the targets.

Well actually it does make the boarding faster for the pods that do hit. Wiki says that if there’s no existing breaches then the boarders have to attack the ship armour until it fails and they can get inside. Not that that has much of an effect in most space battles, I imagine.
Logged
Quote from: LW
One of these days we will succeed in deporting all Scandinavians back to Somalia
Quote from: Rodney Ootkins
Everything is going to be alright

Shooer

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19596 on: February 10, 2019, 10:38:22 pm »

Hmm, never noticed that part of boarding.  Though putting a hole still isn't necessary.

I actually went through the forums to double check that Steve put that in.  The wiki for Aurora is not super reliable.  Though the same can be said about its players as well.  So many drops in the ocean added or changed.
Logged

Rince Wind

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19597 on: February 11, 2019, 03:53:37 am »

I remember them needing to cut through the armor, that is why I proposed the laser. Just a single shot for getting through.
Logged

Khan Boyzitbig

  • Bay Watcher
  • [THOUGHTS:CHAOTIC] [ACTUALLY A SWAN]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19598 on: February 11, 2019, 05:36:46 am »

I do remember the precursor ship I captured before had two single width holes in the armour that couldn't have been from the ASMs that disabled the ship. In fact it seemed to have repaired its own armour on the fly which player ships cannot do. Knocking out the enemy fire controls and sensors does stop an intact ship from shooting back, and the bruiser is meant for capturing intact foes during battle as opposed to crippled ships after the battle.

The laser would be useless against PDCs though and 5 bruisers can drop an entire division of Heavy Assault troops plus replacement battalions as part of a major offensive.
Logged
////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

EuchreJack

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19599 on: February 11, 2019, 03:24:49 pm »

It's an interesting ship, albeit maybe a bit overkill.  I see it carries 5 battalions.  Marines are available at the Company size.
Your ship is what the Space Marine chapters would use to ram their entire Chapter into the Heretic flagship.
...Quite interesting.  8)
Logged
I think the word you were looking for is "monster".

forsaken1111

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19600 on: February 11, 2019, 06:14:08 pm »

5 battalions is ~4000 soldiers. This would be ramming four entire chapters of space marines down someone's throat.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19601 on: February 11, 2019, 06:55:43 pm »

So more of a Horus Heresy-era ship?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

forsaken1111

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19602 on: February 11, 2019, 07:08:24 pm »

So more of a Horus Heresy-era ship?
"Sire, the Ordo Hereticus has arrived."

"Oh? Yes, see the inquisistor in."

"No... no sire.. the entire ordo has arrived."

Logged

deoloth

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19603 on: March 08, 2019, 04:47:03 pm »

Much to my surprise I checked the board and saw that the Dev has started a new fiction while playing his new version over the last month. He just stopped the fiction last week to switch to working on the combat A.I. before continuing. So...

SoonTM

Like, maybe this year?
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #19604 on: March 08, 2019, 06:08:31 pm »

End of the year isn't a bad estimate, but it really depends on how much work Steve puts in.
Logged
This sentence contains exactly threee erors.
Pages: 1 ... 1305 1306 [1307]