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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2745320 times)

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9870 on: February 10, 2012, 09:18:08 pm »

*Flying Dice points to his signature with a small sigh.
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Aurora on small monitors:
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Kestrel_6

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9871 on: February 10, 2012, 09:22:44 pm »

Where is game parmeters?
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9872 on: February 10, 2012, 09:25:43 pm »

>Run Aurora.
>Select your game.
>On the main control bar, look to the 5th option from the left, labelled "Game Parameters".
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
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Kestrel_6

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9873 on: February 10, 2012, 09:29:19 pm »

THANK YOU SO MUCH!
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9874 on: February 10, 2012, 09:59:31 pm »

Hah, while working on the galaxy for a LP I'm considering, I genned a binary system with the secondary component 2812 billion km out. That'll be fun to work with.  :D
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9875 on: February 10, 2012, 10:24:13 pm »

That's like .3 light-years! How big are the stars?
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This sentence contains exactly threee erors.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9876 on: February 10, 2012, 10:43:59 pm »

The A-component is a G7-IV; 1.43 mass, 4.0m diameter, and 4.6 luminosity. The B-component is a K3-V; 0.72 mass, 1.11m diameter, and 0.26 luminosity.

(By way of reference, Sol's diameter is 1.39m, and the mass and luminosity are based on Sol, with values of 1 set as the default for each.)

So the A-component is slightly more massive, has much greater volume, and is 4.6 times as bright, while the B-component is slightly larger, much less massive, and much dimmer.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9877 on: February 10, 2012, 11:50:39 pm »

>Run Aurora.
>Select your game.
>On the main control bar, look to the 5th option from the left, labelled "Game Parameters".

Looks like you got a bit to add to your signature.   :P

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9878 on: February 11, 2012, 12:10:07 am »

>Run Aurora.
>Select your game.
>On the main control bar, look to the 5th option from the left, labelled "Game Parameters".

Looks like you got a bit to add to your signature.   :P
Should I also include a link to the instruction manual for the Human Eyeball, Mark One, and usage thereof?  :P
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Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9879 on: February 11, 2012, 12:15:43 am »

>Run Aurora.
>Select your game.
>On the main control bar, look to the 5th option from the left, labelled "Game Parameters".

Looks like you got a bit to add to your signature.   :P
Should I also include a link to the instruction manual for the Human Eyeball, Mark One, and usage thereof?  :P
That may also be necessary.   :P

kyle902

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9880 on: February 12, 2012, 07:17:32 pm »

On my new game I see a jumpgate in sol. In about 5 years I investigate it with a Survey Command Ship and its two escorts. The Survey Command ship is Capable of 2 size 6 ASM salvos and has 3PD tubes. The escorts have 8 PD tubes each a Gauss turret and a CIWS. On the other side I detect 1 Class 0 Planet. I send my surveyor fleet to investigate and boom Hostile Civilization of Eagle people. They have two incoming ships A Battlestar Thermal sig of 2700 and a smaller Imperium of 1800 thermal sig. 2 Salvos of what appear to be PD missiles impact my ships and damage the armor about 40 missiles per salvo. These things are going too fast to intercept going at 52000 Km/s my only hope is to delay them and send my defensive fleets to picket the Jumpgate
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9881 on: February 13, 2012, 07:22:47 am »

Congratulations on an interesting game.

Also if the jumpgate is one-way, you have a big strategic advantage, maybe enough to overcome the tech difference.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9882 on: February 13, 2012, 09:32:32 am »

Sounds like a pair of Precursor AMM ships. Come back with ships with heavy armor and PD, and shields if you have halfway decent ones yet.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9883 on: February 13, 2012, 11:09:50 am »

Yeah, Precursor AMMs are usually the toughest things for me to take on in early game (see my fic writeup of the "Battle of Tau Ceti"). Precursors had two stationary platform, one AMM and one Gauss PD. Ripped me a new asshole between the two of them. The good thing is that Precursors don't do logistics, so it's possible to get them to expend all their ammo on a decoy made of nothing but lots of armor and a few engines, then move in for the kill with your real fleet.
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kyle902

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #9884 on: February 13, 2012, 06:20:31 pm »

I lost that game because the Precursors followed me into sol, ripped apart my mainfleet and destroyed Earth.

Edit: On my current game I have about 5 of these running around

Code: [Select]
Enterprise class Exploration Ship 24000 tons     1731 Crew     4866.52 BP      TCS 480  TH 1275  EM 0
3541 km/s    JR 3-50     Armour 9-74     Shields 0-0     Sensors 11/1/5/5     Damage Control 1     PPV 57
Annual Failure Rate: 23%    IFR: 69.6%    Maintenance Capacity 4127 MSP
Flag Bridge    Parasite Capacity 1000 tons     Magazine 849   

J25000(3-50) Military Jump Drive     Max Ship Size 25000 tons    Distance 50k km     Squadron Size 3
Internal Confinement Fusion Drive Milt. (17)    Power 100    Fuel Use 90%    Armour 0    Exp 5%
Fuel Capacity 800,000 Litres    Range 66.7 billion km   (217 days at full power)

10cm C8 Infrared Laser (2)    Range 30,000km     TS: 20000 km/s     Power 3-8     RM 1    ROF 5        3 1 1 0 0 0 0 0 0 0
Fire Control S03.7 48-3750 (1)    Max Range: 96,000 km   TS: 3750 km/s     90 79 69 58 48 38 27 17 6 0
Magnetic Confinement Fusion Reactor Technology PB-1 (2)     Total Power Output 100     Armour 0    Exp 5%

Size 6 Missile Launcher (8)    Missile Size 6    Rate of Fire 90
Size 1 Missile Launcher (3)    Missile Size 1    Rate of Fire 15
Missile Fire Control FC34-R1 (1)     Range 34.6m km    Resolution 1
Missile Fire Control FC244-R50 (2)     Range 244.4m km    Resolution 50
Size 1 Anti-missile Missile (309)  Speed: 30,000 km/s   End: 11.1m    Range: 20m km   WH: 5    Size: 1    TH: 130 / 78 / 39
S6 Cruiser ASM (90)  Speed: 33,300 km/s   End: 33.3m    Range: 66.6m km   WH: 10    Size: 6    TH: 166 / 100 / 50

Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Signature 1000: 11m km
Active Search Sensor MR252-R100 (1)     GPS 31500     Range 252.0m km     Resolution 100
Phased Geological Sensors (1)   5 Survey Points
Phased Gravitational Sensors (1)   5 Survey Points

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

« Last Edit: February 13, 2012, 06:23:58 pm by kyle902 »
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