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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2039454 times)

Metalax

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13965 on: October 19, 2013, 05:53:18 pm »

2) How would I make a task group with freighters and a tanker refuel from the tanker if they need to?

As of when I last checked, there is no automated way of having ships refuel from tankers within the same taskgroup. You have to do it manually as indicated above.

The way around it that I found is to place the tanker in it's own taskgroup and use the escort orders to have it follow the freighters. By doing this, and giving the freighters the conditional order to refuel at tanker, the freighters will see the tanker as a valid refuelling point. You do need to keep an eye on it as if the tanker needs to return to a colony to refuel the freighters can be left with no refuelling point within reach if they need to refuel while the tanker is gone.
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dennislp3

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13966 on: October 21, 2013, 12:11:18 am »

So am I wrong or has the game not been updated since like November of last year? I have not been keeping up with this game since...about that long ago...
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Tarran

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13967 on: October 21, 2013, 12:16:02 am »

The game has had a long gap in updates, yes.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13968 on: October 21, 2013, 12:18:29 am »

Steve only develops Aurora as a hobby, so there's really no guarantee that he'll ever update it again.
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QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13969 on: October 21, 2013, 12:25:11 am »

Anyone have any idea how to mass configure fighter fire control settings, or if there is even a way to do so?
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13970 on: October 21, 2013, 09:16:02 am »

Anyone have any idea how to mass configure fighter fire control settings, or if there is even a way to do so?
Should be the same as anything else. Set up one in your battle control window, then copy the settings across all ships of the same class.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13971 on: October 21, 2013, 07:04:07 pm »

Anyone have any idea how to mass configure fighter fire control settings, or if there is even a way to do so?
Should be the same as anything else. Set up one in your battle control window, then copy the settings across all ships of the same class.

>Implying I wasn't manually managing every ship previously.

e: So uh... battle control window you say?
« Last Edit: October 21, 2013, 07:06:49 pm by QuakeIV »
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13972 on: October 21, 2013, 11:38:43 pm »

Anyone have any idea how to mass configure fighter fire control settings, or if there is even a way to do so?
Should be the same as anything else. Set up one in your battle control window, then copy the settings across all ships of the same class.

>Implying I wasn't manually managing every ship previously.

e: So uh... battle control window you say?
F8 IIRC, or the button that looks like a crosshair on the top of the system view window.

It'll give you the sheet for the current empire and system, with a full OOB on the left. Pick the ship you want, set whatever you want to set, then on the right click the "Copy Race" button under "Copy Assign" heading. You use this window to designate targets, set up fire control systems, assign weapons to FCs and missiles to launchers, and assign ECCM to FCs. It also shows you the cooldowns on your weapons.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13973 on: October 22, 2013, 12:37:52 am »

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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13974 on: October 22, 2013, 04:53:02 pm »

Maybe it'll affect something when he does tectonics.

Graknorke

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13976 on: October 22, 2013, 06:05:49 pm »

I also previously had been controlling ships individually, or sometimes with hamfisted task groups.
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13977 on: October 23, 2013, 06:55:58 pm »

So I fired some missiles at some Swarm ships.  The turn length keeps getting shortened to 5 seconds because "increment length adjusted due to potential missile interception."  Problem is, my missiles are probably two hours away, and this is getting very tedious.  Any ideas on how to speed this up?

Edit: There's also an error message that pops up every turn with "Error In CheckMissileInterception" due to some overflow.  Error 6.
« Last Edit: October 23, 2013, 07:09:53 pm by Bouchart »
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Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13978 on: October 23, 2013, 09:56:55 pm »

Never mind.  I'm hitting 30 Days thinking that there will be an interrupt when the missiles get kind of close, but it doesn't work like that.  Hitting in hour increments works much better.
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13979 on: October 25, 2013, 01:48:19 am »

So am I wrong or has the game not been updated since like November of last year? I have not been keeping up with this game since...about that long ago...
The game has had a long gap in updates, yes.
Funny you should say that....
Topic: v6.30 BETA patch  : http://aurora2.pentarch.org/index.php/topic,6500.0.html
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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