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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2313799 times)

Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13950 on: November 06, 2013, 06:01:04 am »

That sort of change is nice to have for quality of life purposes - it's one less list I have to make if I want to name shipyards something other then 'Earth Military Shipyard - Light Cruiser Line'
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13951 on: November 06, 2013, 10:31:51 am »

And i never even noticed that autorename shipyard button, i just tried it out and it popped out 'odense steel', my main naval yard was already manually named 'maersk : odense" heh.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13952 on: November 06, 2013, 03:44:10 pm »

I always name mine after major urban cities or actual shipyards, only using "Fleetyard" for military shipyards and "Foundry" for civilian shipyards. 
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13953 on: November 06, 2013, 05:47:21 pm »

I never name mine.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13954 on: November 07, 2013, 01:42:22 am »

Wooo.....I like the "anomaly" thing. Suddenly I have more reason to scatter my research labs and to colonize or build orbital habs around godforsaken balls of rock.
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Remember, knowledge is power. The power to make other people feel stupid.
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13955 on: November 07, 2013, 04:50:50 pm »

I think its like an interplanetary government, but naval instead of civilian.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13956 on: November 07, 2013, 05:02:07 pm »

IIRC one of the uses is for organizing your galactic map, but that only starts mattering once you've settled dozens of systems.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13957 on: November 07, 2013, 05:03:36 pm »

I think its like an interplanetary government, but naval instead of civilian.
OK, what's an interplanetary government?
I think its like a naval government, but interplanetary instead of planetary.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13958 on: November 07, 2013, 05:07:47 pm »

I think its like an interplanetary government, but naval instead of civilian.
OK, what's an interplanetary government?
I think its like a naval government, but interplanetary instead of planetary.
In this case I'm pretty sure it's specifically related to your total naval OOB; you can organize fleets into sectors (so for example you could have the 4th Cruiser Group [Sol] and the 4th Cruiser Group [Epsilon Eridani]). Not that anyone bothers with making organizational tables, even for AAR campaigns.
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13959 on: November 07, 2013, 05:15:46 pm »

Are we talking about the sector commands you get when you research improved command and control? As far as I know, those let you define sectors (groups of systems) and assign civilian administrators to those sectors, granting their bonuses to all bodies in the sector they control.

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13960 on: November 07, 2013, 06:06:29 pm »

Not that anyone bothers with making organizational tables, even for AAR campaigns.
Yeah! ha ha....boy, that sure would...be...silly.
>_>
<_<


I do that.


The facility called sector command.
Sector commands act like an extra layer of government above the planetary governor. Everything in the system where it's built is automatically in that sector, plus you can add systems as many jumps away as the level of the sector command (i.e. a level 2 sector command includes the home system and everything within two jumps).

You can appoint a sector governor and receive a portion of his/her bonuses on top of the bonuses from the planetary governor. Mostly for roleplaying and/or a small production boost, but in a large game it could be handy if you have a region of your space that's mostly just mining or maybe a production-heavy area. You could even build Sector Commands in each system and have the sectors all be limited to just their own system, because you'd still get the bonuses to all colonies in that system.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Bouchart

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13961 on: November 07, 2013, 06:50:19 pm »

Note that an administrator of a sector command gives 1/4 of his stat boosts to every colony in that sector. 

It's most useful for administrators with a high Wealth or Mining bonus since they effect most colonies in one way or another.  Factory production, terraforming, shipbuilding and ground unit construction isn't that useful on a sector commander.
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QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13962 on: November 07, 2013, 08:21:11 pm »

Enjoyed some mass slaughter today.

This music fit well, since the xeno scum were on the run after attacking Sol.

Spoiler (click to show/hide)

Thank god for auto-fire.
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Urist McScoopbeard

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13963 on: November 07, 2013, 08:27:05 pm »

So I havent played aurora in just over a year now I think, had the lag improved at all? After a certain point things just got too slow, has it cleared up?
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This conversation is getting disturbing fast, disturbingly erotic.

QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13964 on: November 07, 2013, 08:38:32 pm »

If you use an amazingly low system count like me, it seems to clear up at least a bit.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote
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