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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2672583 times)

QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13995 on: November 01, 2013, 07:04:15 pm »

I just accidentally hit the 'add sol system button', (really stupid option imo).  Any way I could possibly get rid of it?
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Karlito

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13996 on: November 01, 2013, 07:07:58 pm »

There's a delete button somewhere in the system view window (spacemaster mode, obviously).
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QuakeIV

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13997 on: November 01, 2013, 09:09:22 pm »

That worked, thanks.
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GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
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Duuvian

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13998 on: November 06, 2013, 04:13:33 am »

http://aurora2.pentarch.org/index.php/topic,6532.0.html


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« Last Edit: November 06, 2013, 04:20:21 am by Duuvian »
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Hanzoku

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #13999 on: November 06, 2013, 06:01:04 am »

That sort of change is nice to have for quality of life purposes - it's one less list I have to make if I want to name shipyards something other then 'Earth Military Shipyard - Light Cruiser Line'
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MarcAFK

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14000 on: November 06, 2013, 10:31:51 am »

And i never even noticed that autorename shipyard button, i just tried it out and it popped out 'odense steel', my main naval yard was already manually named 'maersk : odense" heh.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Culise

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14001 on: November 06, 2013, 03:44:10 pm »

I always name mine after major urban cities or actual shipyards, only using "Fleetyard" for military shipyards and "Foundry" for civilian shipyards. 
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14002 on: November 06, 2013, 05:47:21 pm »

I never name mine.
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RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14003 on: November 07, 2013, 01:42:22 am »

Wooo.....I like the "anomaly" thing. Suddenly I have more reason to scatter my research labs and to colonize or build orbital habs around godforsaken balls of rock.
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My Name is Immaterial

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14004 on: November 07, 2013, 04:50:50 pm »

I think its like an interplanetary government, but naval instead of civilian.

Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14005 on: November 07, 2013, 05:02:07 pm »

IIRC one of the uses is for organizing your galactic map, but that only starts mattering once you've settled dozens of systems.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
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Dutchling

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14006 on: November 07, 2013, 05:03:36 pm »

I think its like an interplanetary government, but naval instead of civilian.
OK, what's an interplanetary government?
I think its like a naval government, but interplanetary instead of planetary.
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Flying Dice

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14007 on: November 07, 2013, 05:07:47 pm »

I think its like an interplanetary government, but naval instead of civilian.
OK, what's an interplanetary government?
I think its like a naval government, but interplanetary instead of planetary.
In this case I'm pretty sure it's specifically related to your total naval OOB; you can organize fleets into sectors (so for example you could have the 4th Cruiser Group [Sol] and the 4th Cruiser Group [Epsilon Eridani]). Not that anyone bothers with making organizational tables, even for AAR campaigns.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Jacob/Lee

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14008 on: November 07, 2013, 05:15:46 pm »

Are we talking about the sector commands you get when you research improved command and control? As far as I know, those let you define sectors (groups of systems) and assign civilian administrators to those sectors, granting their bonuses to all bodies in the sector they control.

RedKing

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14009 on: November 07, 2013, 06:06:29 pm »

Not that anyone bothers with making organizational tables, even for AAR campaigns.
Yeah! ha ha....boy, that sure would...be...silly.
>_>
<_<


I do that.


The facility called sector command.
Sector commands act like an extra layer of government above the planetary governor. Everything in the system where it's built is automatically in that sector, plus you can add systems as many jumps away as the level of the sector command (i.e. a level 2 sector command includes the home system and everything within two jumps).

You can appoint a sector governor and receive a portion of his/her bonuses on top of the bonuses from the planetary governor. Mostly for roleplaying and/or a small production boost, but in a large game it could be handy if you have a region of your space that's mostly just mining or maybe a production-heavy area. You could even build Sector Commands in each system and have the sectors all be limited to just their own system, because you'd still get the bonuses to all colonies in that system.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.
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