Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 933 934 [935] 936 937 ... 1346

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2702468 times)

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14010 on: November 07, 2013, 06:50:19 pm »

Note that an administrator of a sector command gives 1/4 of his stat boosts to every colony in that sector. 

It's most useful for administrators with a high Wealth or Mining bonus since they effect most colonies in one way or another.  Factory production, terraforming, shipbuilding and ground unit construction isn't that useful on a sector commander.
Logged

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14011 on: November 07, 2013, 08:21:11 pm »

Enjoyed some mass slaughter today.

This music fit well, since the xeno scum were on the run after attacking Sol.

Spoiler (click to show/hide)

Thank god for auto-fire.
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Urist McScoopbeard

  • Bay Watcher
  • Damnit Scoopz!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14012 on: November 07, 2013, 08:27:05 pm »

So I havent played aurora in just over a year now I think, had the lag improved at all? After a certain point things just got too slow, has it cleared up?
Logged
This conversation is getting disturbing fast, disturbingly erotic.

QuakeIV

  • Bay Watcher
  • Cant resist... must edit post.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14013 on: November 07, 2013, 08:38:32 pm »

If you use an amazingly low system count like me, it seems to clear up at least a bit.
Logged
GENERATION 9: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I wish my grass was emo, then it would cut itself.
Quote from: Jesus
Quote from: The Big Fat Carp
Jesus, you broke the site!
Sorry, Bro.
link to quote

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14014 on: November 08, 2013, 08:48:27 pm »

I've got a few random planets that have half-finished construction projects for no reason at all.  I didn't assign them.  Anyone else notice this?
Logged

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14015 on: November 08, 2013, 09:42:49 pm »

I didn't even think to look until you mentioned it, but I just took a glance through my colonies and found several civilian mining bases with precisely that sort of funny business going on.  It's not just facilities, either, though that would be weird enough; they're building ordnance in a game where I have yet to design even a single missile.  I wonder if NPC construction queues are getting mixed up with PC colonies. 
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14016 on: November 10, 2013, 01:09:43 am »

There seems to be a database corruption bug in the recent release, it's likely that items from steve's test games are popping up in player's colonies.
It seems harmless enough as noone has mentioned any problems after deleting them from the build queue.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

palu

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14017 on: November 12, 2013, 01:57:22 pm »

I'm getting this too with missiles.
Logged
Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.

Metalax

  • Bay Watcher
    • View Profile
    • Steam Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14018 on: November 13, 2013, 08:27:09 pm »

Steve's noted that should be fixed for the next release over on the Aurora forums.
Logged
In the beginning was the word, and the word was "Oops!"

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14019 on: December 12, 2013, 12:21:15 am »

http://aurora2.pentarch.org/index.php/topic,6532.0.html

Underground infrastructure for population on asteroids. Sounds neat.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit

Zangi

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14020 on: December 12, 2013, 01:17:49 pm »

http://aurora2.pentarch.org/index.php/topic,6532.0.html

Underground infrastructure for population on asteroids. Sounds neat.

Sounds awesome...  asteroid colonies everywhere... waiting to be wiped out one after another by alien scum or something.  ... I should totally RP the fighter class as mobile suits/gundams...
Logged
All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14021 on: December 13, 2013, 04:35:32 am »

Since this thread's been woken up I'm just going to point out my recently started but still stalled playthrough over on the Aurora forum, however since bay12 is more active I'm going to mirror it over here.
Black ships and gunboat diplomacy

The setup is basically the plot of battleship, but pushed back to 1969, an almost conventional start with a large obsolete conventionally equipped navy, technology will be advanced as the US and russian space program advances during the early 70's.
Meanwhile the galaxy is limited to 24 systems with 2 NPRs at 500% difficulty, 100% NPR generation change and jump gates on all jump points, all spoilers are on, as necessary I may have to interject with sm mode to prevent total loss of humanity, but only if the story allows it.

Just a taste of things to come.

Quote
Iowa class Battleship    52,000 tons     613 Crew     2699.28 BP      TCS 1040  TH 11  EM 0
10 km/s 32 Knots    Armour 6-124     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 13     PPV 107
Maint Life 2.99 Years     MSP 1422    AFR 1664%    IFR 23.1%    1YR 238    5YR 3567    Max Repair 42 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 0   
Hangar Deck Capacity 1000 tons     Troop Capacity: 1 Battalion    Drop Capacity: 1 Company    Magazine 256    Cargo 5000    Passengers 250    Cargo Handling Multiplier 5   

General Electric Steam Turbine 03-270 (4)    Power 2.7    Fuel Use 2.71%    Signature 2.7    Exp 3%
Fuel Capacity 2,610,000 Litres    Range 315.2 billion 24,000 km   (364810 days at full power)

20mm/70 cal Oerlikon Autocannon (25x3)    Range 10,000km     TS: 1250 km/s     Accuracy Modifier 33%     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Triple Turret 16"/50 mark 7 naval cannon (3x4)    Range 20,000 40 km     TS: 1250 km/s     Power 21-3     RM 1    ROF 35        7 3 0 0 0 0 0 0 0 0
Twin Turret 5"/54 dual purpose naval cannon (10x4)    Range 20,000 5 km     TS: 1250 km/s     Power 3-2     RM 2    ROF 10        1 1 0 0 0 0 0 0 0 0
Manual Aim Firecontrol (5)    Max Range: 5,000 km   TS: 625 km/s     0 0 0 0 0 0 0 0 0 0
Naval Cannon fire control (5)    Max Range: 5,000 km   TS: 1250 km/s     0 0 0 0 0 0 0 0 0 0
Naval Cannon Long Range Fire Control (3)    Max Range: 20,000 40 km   TS: 1250 km/s     50 0 0 0 0 0 0 0 0 0
16"/50 munitions handling and storage system (3)     Total Power Output 42    Armour 0    Exp 5%
5"/54 munitions handling and storage system (10)     Total Power Output 20    Armour 0    Exp 5%

Mark 44 Torpedo (34)  Speed: 100 km/s  60 knots End: 13m    Range: 0.1mk km   WH: 4    Size: 6    TH: 0/0/0
Size 3 Passive Sonar Bouy  (6)  Speed: 100 km/s   End: 25.9m    Range: 0.2mk km   WH: 0    Size: 3    TH: 0/0/0
Size 3 Active Sonar Bouy (6)  Speed: 100 km/s   End: 25.9m    Range: 0.2mk km   WH: 0    Size: 3    TH: 0/0/0
Size 3 Radar Bouy (6)  Speed: 100 km/s   End: 25.9m    Range: 0.2mk km   WH: 0    Size: 3    TH: 0/0/0

S-Band Search Radar (2)     GPS 2     Range 70k km    Resolution 2

Strike Group
2x Sea King ASW Helicopter Scout   Speed: 100 km/s  300 km/h  Size: 9.95

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14022 on: December 13, 2013, 02:15:37 pm »

If I had that in my fleet, I'd scrap it immediately.   :P

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14023 on: December 13, 2013, 04:15:42 pm »

It's completely useless o.o
Logged

Hanzoku

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #14024 on: December 13, 2013, 05:42:32 pm »

Well, that's sort of the point. It's a WWII-era battleship versus a Trans-Newtonian spaceship.

Now once they weld the hull shut and refit it with Trans-Newtonian technology, you'll have the beginnings of the Aurora version of Space Battleship Yamato.
Logged
Pages: 1 ... 933 934 [935] 936 937 ... 1346