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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2697925 times)

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20085 on: October 02, 2021, 04:39:36 pm »

Code: [Select]
Albatross class Battlestar      214,710 tons       3,225 Crew       9,707.8 BP       TCS 4,294    TH 13,200    EM 2,400
3073 km/s      Armour 7-319       Shields 80-333       HTK 661      Sensors 4/4/1/1      DCR 55      PPV 213.2
Maint Life 1.63 Years     MSP 16,271    AFR 8196%    IFR 113.8%    1YR 7,213    5YR 108,198    Max Repair 300 MSP
Captain    Control Rating 2   BRG   FLG   DIP   
Intended Deployment Time: 6 months    Morale Check Required   

Commercial Nuclear Pulse Engine  EP400.0 (33)    Power 13200    Fuel Use 3.91%    Signature 400    Explosion 5%
Fuel Capacity 1,150,000 Litres    Range 24.6 billion km (92 days at full power)
Beta S20 / R333 Shields (4)     Recharge Time 333 seconds (0.2 per second)

Single 12cm C2 Visible Light Laser Turret (40x1)    Range 80,000km     TS: 10000 km/s     Power 4-2     RM 20,000 km    ROF 10       
Beam Fire Control R80-TS8000 (20)     Max Range: 80,000 km   TS: 8,000 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor R8 (10)     Total Power Output 83.8    Exp 5%

Active Search Sensor AS19-R100 (6)     GPS 1100     Range 19.4m km    Resolution 100
EM Sensor EM0.9-4.5 (2)     Sensitivity 4.5     Detect Sig Strength 1000:  16.8m km
Thermal Sensor TH0.9-4.5 (2)     Sensitivity 4.5     Detect Sig Strength 1000:  16.8m km
Geological Survey Sensors (1)   1 Survey Points Per Hour
Gravitational Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

Try #2.  I'm a bit worried that it uses 1/12th of the starting fuel reserves.  Probably won't be doing a lot of task force training on this ship...

And behold the rest of my garbage starting fleet:
Code: [Select]
Canary class Cruiser      39,438 tons       595 Crew       1,833.5 BP       TCS 789    TH 2,400    EM 0
3042 km/s      Armour 5-103       Shields 0-0       HTK 119      Sensors 4/4/0/0      DCR 16      PPV 42.64
Maint Life 1.25 Years     MSP 2,674    AFR 2074%    IFR 28.8%    1YR 1,778    5YR 26,673    Max Repair 100 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Commercial Nuclear Pulse Engine  EP400.0 (6)    Power 2400    Fuel Use 3.91%    Signature 400    Explosion 5%
Fuel Capacity 50,000 Litres    Range 5.8 billion km (22 days at full power)

Single 12cm C2 Visible Light Laser Turret (8x1)    Range 80,000km     TS: 10000 km/s     Power 4-2     RM 20,000 km    ROF 10       
Beam Fire Control R80-TS8000 (4)     Max Range: 80,000 km   TS: 8,000 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor R8 (3)     Total Power Output 25.1    Exp 5%

Active Search Sensor AS19-R100 (4)     GPS 1100     Range 19.4m km    Resolution 100
Thermal Sensor TH0.9-4.5 (1)     Sensitivity 4.5     Detect Sig Strength 1000:  16.8m km
EM Sensor EM0.9-4.5 (1)     Sensitivity 4.5     Detect Sig Strength 1000:  16.8m km

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

Code: [Select]
Cockatoo class Frigate      12,860 tons       198 Crew       604.1 BP       TCS 257    TH 800    EM 0
3110 km/s      Armour 3-48       Shields 0-0       HTK 43      Sensors 0/0/0/0      DCR 6      PPV 10.66
Maint Life 2.19 Years     MSP 676    AFR 220%    IFR 3.1%    1YR 189    5YR 2,834    Max Repair 100 MSP
Commander    Control Rating 1   BRG   
Intended Deployment Time: 6 months    Morale Check Required   

Commercial Nuclear Pulse Engine  EP400.0 (2)    Power 800    Fuel Use 3.91%    Signature 400    Explosion 5%
Fuel Capacity 100,000 Litres    Range 35.8 billion km (133 days at full power)

Single 12cm C2 Visible Light Laser Turret (2x1)    Range 80,000km     TS: 10000 km/s     Power 4-2     RM 20,000 km    ROF 10       
Beam Fire Control R80-TS8000 (1)     Max Range: 80,000 km   TS: 8,000 km/s     88 75 62 50 38 25 12 0 0 0
Pebble Bed Reactor R8 (1)     Total Power Output 8.4    Exp 5%

Active Search Sensor AS19-R100 (1)     GPS 1100     Range 19.4m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes
This design is classed as a c for auto-assignment purposes

martinuzz

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20086 on: December 06, 2021, 03:39:01 am »

I just got an email, supposedly from Aurora..

Quote
I've noticed a lot of bounced emails from gmx.de. If you are using this address, please let me know if you are receiving emails from the site. If not, please consider using an alternate service. PM me and we'll work out details, etc.

You can view the full announcement by following this link:
http://aurora2.pentarch.org/index.php?topic=12667.0

To unsubscribe from these announcements, follow this link:
http://aurora2.pentarch.org/index.php?action=notifyannouncements

For more control over the email notifications you receive, login to the forum and go to the Notification area in your profile.

Regards,
The Aurora 4x Team.

I didn't click any of the links, because they refer to a http site instead of https. As far as I can tell, Aurora forums are https.
Never heard of gmx.de either.

Anyone else got a mail like this?
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Akura

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20087 on: December 06, 2021, 07:06:40 am »

Might want to post that one on the Aurora forums. I just checked there, and no one else has reported it.
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forsaken1111

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20088 on: December 06, 2021, 07:37:47 am »

I got one as well, as far as I can tell it's just an announcement from the forums. Both links lead to topics on the forum, I checked them.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20089 on: December 06, 2021, 12:01:25 pm »

Hm, I found this on the forum:
https://aurora2.pentarch.org/index.php?topic=12667.0

For one thing, it's the same as above.  Also, I hadn't realized that Steve no longer maintained the forums himself.  Looks like the forum is actually administered by someone else.  Probably a good thing, honestly.

E. Albright

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20090 on: December 06, 2021, 01:25:16 pm »

I got that email too. IIRC, gmx.de is the German version of an old-school free email provider. The only people I've ever known to use that host were German, so it may well have been a locally popular host there back in the early Internet days. The email seemed pretty unsuspicious to me, but also completely irrelevant since I don't use that host. The lack of https is odd, though.
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The_Explorer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20091 on: December 06, 2021, 01:47:00 pm »

tbh, I was excited there was a big update when I saw the thread lol. I haven't played since february. Anything major happened since then?
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ndkid

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20092 on: December 06, 2021, 04:13:47 pm »

tbh, I was excited there was a big update when I saw the thread lol. I haven't played since february. Anything major happened since then?

He's working on stuff for a v2.0. I'm trying to remember what was/wasn't present in February. Had he added the new invader species back then? Had the new ground forces been implemented?
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The_Explorer

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20093 on: December 06, 2021, 04:15:20 pm »

tbh, I was excited there was a big update when I saw the thread lol. I haven't played since february. Anything major happened since then?

He's working on stuff for a v2.0. I'm trying to remember what was/wasn't present in February. Had he added the new invader species back then? Had the new ground forces been implemented?

Don't remember. But back then he was working on 2.0 and I decided to wait till it was released, but I guess could have played anyway since its been a while and then I forgot about Aurora completely
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LoSboccacc

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20094 on: August 06, 2022, 01:57:19 pm »

so aurora c# 2.0 is a thing now
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LuuBluum

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20095 on: August 06, 2022, 03:35:53 pm »

Ooh, it just released.
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Salmeuk

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20096 on: August 06, 2022, 05:57:08 pm »

no sh*t thats awesome. lets see what changed:

http://aurora2.pentarch.org/index.php?topic=12523.0

highlights for me:

Quote
Comets in Sol system will now start at a random distance.
There is a rare chance of encountering large or very large comets.
Automated Damage Control is now the default for new ships. It can be unset by players as needed for detailed control.
Gauss turrets are now researched under Missiles and Kinetic, rather than Energy Weapons.

I have not tested any improved performance.
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EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20097 on: August 06, 2022, 07:44:44 pm »

Holy $h!t

Small as it is, I think this change that I like the most:
Spoiler (click to show/hide)

EuchreJack

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20098 on: August 06, 2022, 08:49:32 pm »

no sh*t thats awesome. lets see what changed:

http://aurora2.pentarch.org/index.php?topic=12523.0

highlights for me:

Quote
Comets in Sol system will now start at a random distance.
There is a rare chance of encountering large or very large comets.
Automated Damage Control is now the default for new ships. It can be unset by players as needed for detailed control.
Gauss turrets are now researched under Missiles and Kinetic, rather than Energy Weapons.

I have not tested any improved performance.

The increased complexity utterly defeats any improvements made in performance. But then again, let's see what happens in the next few weeks with the  various bugfixes.

Ziusudra

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #20099 on: August 06, 2022, 09:28:54 pm »

Quote
The required resolution is 1440 x 900.
That's a lie. 1920x1080, 100% (no) scaling, and if I hide the taskbar I can barely see the bottom of the Display tab on the map window. Checking in Paint, the window title bar is 28 pixels tall. How many more years before Steve figures out scroll bars? And wasn't that supposed to be one of the benefits/reasons for switching to C#?
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