What are the mouse features that you all seem to kick and scream for? I can only think of three ways that the mouse could be used:
- Clicking on a dwarf or buildings in normal play to (v), (k) or (q) them
- Placement of buildings (in a standard RTS style "click button, building placement follows mouse as well as click-move-click for wall placement)
- Clicking and dragging out designations, stockpiles and zones.
Is this what it is that you all want feel free to add some more points.
You say this like these aren't very big points at all, but in fact they are incredibly important! You underestimate the convenience of
clicking on things that you want!
Personally, I only use the keyboard because it's a necessity. There isn't enough mouse support to use it well enough, and I do get frustrated pushing so many keys to get to the nested/nested/nested menu I want and scrolling only in increments of single options or whole pages. I feel screwed every time the option I want is in the middle of the list, because that's a lot of key presses to get to it.
One of the hardest things for me to learn when I first started was that arrow keys do not scroll through most game menus. I never would have figured out that I need + and - without using the wiki, and then in 40d16 that changed again (I can't understand why that support was removed from the numpad)!
If you really don't think mouse support is important, try unplugging your mouse and using your OS. It's completely possible, but annoying and clunky, and the learning curve on keyboard controls is steeper than the learning curve of a mouse.