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Vote for the next topic for Dwarf Fortress talk - Episode #7!

1. The Birds and the Bees and the Bauxite and the Barometer:  The science(s) behind Dwarf Fortress
- 269 (32.8%)
2. Hey, Those Pointy Ears Would Look Good on My Children:  The races, their characteristics, and interbreeding
- 151 (18.4%)
3. Artificionado:  Artifacts and their future in Dwarf Fortress
- 286 (34.9%)
4. Shaft Me No More With That Spear:  Another try for combat specifics, anyone?
- 114 (13.9%)

Total Members Voted: 820

Voting closed: January 23, 2010, 06:05:30 pm


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Author Topic: Dwarf Fortress Talk #7: Topic Vote  (Read 51758 times)

eerr

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #135 on: January 24, 2010, 04:16:15 pm »

I'm sure if voting power was rated in intensity combat-specifics would have won.

But Workerdrone can't apply rage here, and neither can any of you.
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Neonivek

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #136 on: January 24, 2010, 05:57:23 pm »

I don't know why... but I am sensing doom

I am probably just reading too into things.
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Mel_Vixen

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #137 on: January 24, 2010, 08:54:31 pm »

So since its so close Artifacts for the next talk and Science then for the talk after the next?
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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #138 on: January 24, 2010, 09:04:55 pm »

So since its so close Artifacts for the next talk and Science then for the talk after the next?

Fairly sure we'll hold another vote.
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Neonivek

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #139 on: January 25, 2010, 07:46:34 am »

Combat has to win EVENTUALLY.

I am just too well versed in what has been said for me to vote for it :P
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Spike GT

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #140 on: January 26, 2010, 09:14:58 am »

I think everybody is looking forward to the combat talk, but at the same time combat is already really awesome/gruesome/entertaining, so I think that a lot of us figure that in terms of ascii games (or any other kind for that matter) we're a pretty spoiled crowd.
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Lumbajak

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #141 on: January 26, 2010, 03:47:31 pm »

If even a small fraction of the voters are like me, they probably closed their eyes and picked a topic at random because they want to hear everything.
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Vester

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #142 on: January 26, 2010, 08:32:58 pm »

I think everybody is looking forward to the combat talk, but at the same time combat is already really awesome/gruesome/entertaining, so I think that a lot of us figure that in terms of ascii games (or any other kind for that matter) we're a pretty spoiled crowd.

I just want to be able to aim someday.
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nenjin

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #143 on: January 28, 2010, 05:14:40 pm »

I voted for SCIENCE! Hard not to.

I'm not so interested in interbreeding....so much as I am just breeding non-dwarf races period. I really want my Goblin breeding pits to churn out cost-effective experience dummies for my soldiers.
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Orkel

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #144 on: February 07, 2010, 04:12:59 pm »

I think everybody is looking forward to the combat talk, but at the same time combat is already really awesome/gruesome/entertaining, so I think that a lot of us figure that in terms of ascii games (or any other kind for that matter) we're a pretty spoiled crowd.

I have a feeling that there's a large probability the new release gets released before Talk #8 arrives. If there's weeks between the talks and #7 will still take some time to arrive.
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CobaltKobold

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #145 on: February 07, 2010, 07:16:49 pm »

eh. They usually come out one or two weeks in, so...
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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #146 on: February 07, 2010, 07:22:40 pm »

Probably in a week or so, guys.  No fears!
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The Architect

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #147 on: February 07, 2010, 10:34:46 pm »

Thanks for the info, sounds good. Looking forward to it!

Since I have an excuse to post other than spam: Now that it won't go against the preference of the OP to keep the votes secret I can say that I chose artifacts. I was very curious about how they would change in the new version and what significant effects they could have, but Toady recently answered that curiosity in a post.

Now that I've hashed over that in my mind and in this post it seems silly to use artifacts as the main topic of DF Talk. There's nothing new except that they are subject to the new rules and thus less effective than before. What more could we want to know than what we already know about what Toady plans to do in the distant future, and this:

Quote
Quote from: Heph
hmmm with the material rewrite i guess artifact weapons (and possible armor?) are nerved down or do they get some magical, weight, shearpoint, yield modifiers? Also what about the elven wood-weapons? Do the elves now manipulate the materials in some faschion?
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Do we know how artifact weapons and armor, specifically artifact weapons and armor made with strange materials, will interact with the materials system? Will an artifact bone spear be able to pierce normal steel plate, or will it be largely ineffectual? Will artifact weapons and armor acquire item damage? Would an artifact gold hammer get bent or broken when I bashed it on someone's adamantium helmet?
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For combat purposes, artifacts are just unusually high quality:<quotes>

Yeah, the current situation is:

Value*10.
Cannot be owned (can be equipped, you might have to do it explicitly though).
Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
Same for melee attack and archery rolls.
It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.

I understand that you thought the topic was substantial enough to put it as an option in the first place, and you have questions prepared on the subject. However, as one of the people who voted for artifacts, I have to say that this post changes the situation and my vote would no longer be for artifacts. I'd rather get info on something like science, breeding or combat than something that won't see implementation possibly for years.
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snelg

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Re: Dwarf Fortress Talk #7: Topic Vote
« Reply #148 on: February 08, 2010, 05:20:04 am »

As one of the people who didn't vote for artifacts, I'm very interested in listening to what will happen to them and the moods in the future (not only the next update). Looking forward to it!
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