Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: Screw ropes and ladders! Give it to us!  (Read 25586 times)

Ubiq

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #30 on: January 17, 2010, 11:26:13 pm »

Ladders are absolutely essential for one reason and one reason only:

Imagine, if you will, a goblin prisoner released into a massive system of one tile wide, extremely long tunnels stacked atop each other that have stairways at each up that go upwards towards the surface; there are, at random intervals, two tile long alcoves blocked by doors with attached mechanisms. Said tunnels are filled with pressure-plates that activate the aforementioned doors allowing access to a ladder leading up, whether to the next level or even directly to freedom or, occasionally, releasing a giant snake.

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #31 on: January 17, 2010, 11:34:01 pm »

Ladders are absolutely essential for one reason and one reason only:

Imagine, if you will, a goblin prisoner released into a massive system of one tile wide, extremely long tunnels stacked atop each other that have stairways at each up that go upwards towards the surface; there are, at random intervals, two tile long alcoves blocked by doors with attached mechanisms. Said tunnels are filled with pressure-plates that activate the aforementioned doors allowing access to a ladder leading up, whether to the next level or even directly to freedom or, occasionally, releasing a giant snake.

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Made my goddamn night. Unfortunately not exactly easy to sig.

ed. in response to below: Yeah, but the middle build up was my favourite bit unfortunately :\
« Last Edit: January 17, 2010, 11:45:52 pm by Retro »
Logged

Stargrasper

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #32 on: January 17, 2010, 11:39:54 pm »

Ladders are absolutely essential for one reason and one reason only:

Imagine, if you will, a goblin prisoner released into a massive system of one tile wide, extremely long tunnels stacked atop each other that have stairways at each up that go upwards towards the surface; there are, at random intervals, two tile long alcoves blocked by doors with attached mechanisms. Said tunnels are filled with pressure-plates that activate the aforementioned doors allowing access to a ladder leading up, whether to the next level or even directly to freedom or, occasionally, releasing a giant snake.

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Made my goddamn night. Unfortunately not exactly easy to sig.

No, that's easy to sig.  You just have to reduce it slightly.

Ladders are absolutely essential for one reason and one reason only:
...
Welcome, friends to Slaves to Armok III: Snakes and Ladders.
Logged

hemmingjay

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #33 on: January 18, 2010, 12:18:26 am »

This topic makes me realize once again just how much work T is putting in. I am doubling my monthly donation starting today and I will gladly wait as long as I have to for his next release.
Logged
Only a simple mind can be certain.

100killer9

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #34 on: January 18, 2010, 12:20:07 am »

Ladders are absolutely essential for one reason and one reason only:

Imagine, if you will, a goblin prisoner released into a massive system of one tile wide, extremely long tunnels stacked atop each other that have stairways at each up that go upwards towards the surface; there are, at random intervals, two tile long alcoves blocked by doors with attached mechanisms. Said tunnels are filled with pressure-plates that activate the aforementioned doors allowing access to a ladder leading up, whether to the next level or even directly to freedom or, occasionally, releasing a giant snake.

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Made my goddamn night. Unfortunately not exactly easy to sig.

No, that's easy to sig.  You just have to reduce it slightly.

Ladders are absolutely essential for one reason and one reason only:
...
Welcome, friends to Slaves to Armok III: Snakes and Ladders.
I was going to sig that, but you did it for me.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Beanchubbs

  • Bay Watcher
  • Khorne Flakes: Crunchy & Delicious
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #35 on: January 18, 2010, 12:23:51 am »

Lots of sigging going around here.
Logged
Yikes, the Orcs have a nasty language.  Traditional foreplay would be right out for them; how would they ever "say my name" for one another?  No wonder Ocrs are always so bloodthirsty and violent, they're getting sub-par action.

100killer9

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #36 on: January 18, 2010, 12:26:11 am »

Lots of sigging going around here.
Just shows how EPIC ladders are.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

vhappylurker

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #37 on: February 07, 2010, 08:01:26 pm »

Lots of sigging going around here.
Just shows how EPIC ladders are.

Yes, but what about the ropes? Surely they will be just as epic, especially if You Have to Cut The Rope.

Skooma

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #38 on: February 07, 2010, 08:58:44 pm »

Is the new release that close at hand? I thought it was somewhere around May or June. The last time there was huge release he had a bug countdown in his blog and whittled it down over a couple weeks.
Logged

Dr. Hieronymous Alloy

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #39 on: February 07, 2010, 10:02:59 pm »

Is the new release that close at hand? I thought it was somewhere around May or June. The last time there was huge release he had a bug countdown in his blog and whittled it down over a couple weeks.

He's in bug-eliminating stage at any rate, the features have been finalized apparently. He said he wasn't giving estimates this time because of how bad he'd been at making estimates on this version.

How long did the bug countdown take him last time?
Logged

Stargrasper

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #40 on: February 07, 2010, 10:17:57 pm »

Is the new release that close at hand? I thought it was somewhere around May or June. The last time there was huge release he had a bug countdown in his blog and whittled it down over a couple weeks.

He's in bug-eliminating stage at any rate, the features have been finalized apparently. He said he wasn't giving estimates this time because of how bad he'd been at making estimates on this version.

How long did the bug countdown take him last time?

Not as long as it will take him this time.  Remember, this is a MAJOR update.  The last update of this magnitude (enough to break saves) was the jump to 3d back at....I never remember if it was 23a or 32a...it was awhile ago.
Logged

o_O[WTFace]

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #41 on: February 08, 2010, 01:18:10 am »

Quote
I fixed up pack animals and an overall lack of minerals on the map, and 40d17 is alllmost ready. One of Zach's dwarves grew attached to his trousers. Then all of his military dwarves decided not to drink and died of thirst in the barracks while training. Then it crashed. The work continues!
(from Dev log page)

I don't think its done yet regardless of ladders. 
Logged
...likes Dwarf Fortresses for their terrifying features...

Lost Requiem

  • Bay Watcher
    • View Profile
    • Fur Affinity
Re: Screw ropes and ladders! Give it to us!
« Reply #42 on: February 08, 2010, 01:21:50 am »

Ladders are absolutely essential for one reason and one reason only:

Imagine, if you will, a goblin prisoner released into a massive system of one tile wide, extremely long tunnels stacked atop each other that have stairways at each up that go upwards towards the surface; there are, at random intervals, two tile long alcoves blocked by doors with attached mechanisms. Said tunnels are filled with pressure-plates that activate the aforementioned doors allowing access to a ladder leading up, whether to the next level or even directly to freedom or, occasionally, releasing a giant snake.

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

I just had a sudden image of a dwarven reenactment of Cube.
Logged
Lost's sanctuary for Lolis.
Quest Complete! 41/31

dogstile

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #43 on: February 08, 2010, 03:35:28 am »

The smell of a nearly finished dwarf fortress?

Think of what hell would smell like. Then add soap.
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Forumsdwarf

  • Bay Watcher
    • View Profile
Re: Screw ropes and ladders! Give it to us!
« Reply #44 on: February 08, 2010, 03:43:02 am »

Quote
smell
Brimstone and kitten leather.
Logged
"Let them eat XXtroutXX!" -Troas
Pages: 1 2 [3] 4