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Author Topic: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering  (Read 5251 times)

Meph

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #15 on: December 25, 2013, 10:04:17 pm »

Just wanted to let you know, that I merged this into MasterworkDF, and that the next release will include your beautiful fix. :)

I get 2 stacks for moleweasels, 12 stacks for tuskoxen. Seems about fair. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wannabehero

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #16 on: December 27, 2013, 01:25:28 am »

Awesome!  Glad you found this useful Meph!
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Stronghammer

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #17 on: December 30, 2013, 11:59:26 pm »

And thus with this mod, a new chapter of dwarven opportunity is written. Time to make the cattle/hunting fort i have always wanted to.
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Sutremaine

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #18 on: December 31, 2013, 05:20:15 pm »

This is an amazing idea. I don't know why did nobody think of it before, especially after "more leather" mod.
Leather's pretty easy -- you turn skin into a glob, same as fat, so that it's processed in the same way as fat is processed into tallow.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Meph

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #19 on: January 15, 2014, 07:35:11 pm »

Just wanted to let you know: I tried applying my standardized bone names to this, but I cant get it to work. I usually use a fake creature and redirect all tissue templates to it, replacing the LOCAL_CREATURE_MAT:BONE with CREATURE_MAT:FAKE_CREATURE:BONE, but it has obvious issues with this. Since all bones will have the same material and source (the fake creature), they all land in one stack again.

I am not sure if standardizing this is possible. Maybe with a fake-creature for each bone type.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Roses

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #20 on: January 15, 2014, 07:59:54 pm »

I have it working in my mod Meph (not the one released) I had to add this to my template creature

Spoiler (click to show/hide)

and then make a Tissue template that was separate for each one like

Spoiler (click to show/hide)
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Meph

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Re: ··· Bone Stacks ··· v1.1 - multiple stacks of bones from butchering
« Reply #21 on: January 16, 2014, 07:30:24 am »

If you could see me right now, you would see me facepalming quite hard. Thanks ;)

EDIT: It was actually just adding this:
Code: [Select]
[USE_MATERIAL_TEMPLATE:BONE_ARM_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_ARM_LOWER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_HAND_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_LEG_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_LEG_LOWER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_LEG_REAR_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_LEG_REAR_LOWER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_FOOT_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_WING_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_TAIL_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_RIB_TRUE_UPPER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_RIB_TRUE_MID_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_RIB_TRUE_LOWER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_RIB_FALSE_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_RIB_FLOATING_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_SPINE_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_FINGER_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks
[USE_MATERIAL_TEMPLATE:BONE_TOE_1:BONE_TEMPLATE_LEVEL_1] !!Bone Stacks

to the creature:animal, which I use a the template creature. I somehow thought that it was automatically done, because it uses the right body/tissue templates. But it didnt declare the materials one by one.

I ended up with 1 bonestack and 50 skins (skin was the first material declared in the creature, so I should have known whats up) Thanks for the nudge. :)
« Last Edit: January 16, 2014, 04:59:03 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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