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Author Topic: Paranormal Mafia - Round 13 - Game over  (Read 41787 times)

Mephansteras

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Paranormal Mafia - Round 13 - Game over
« on: January 19, 2010, 08:26:36 pm »

What happens when a Mafia game gets it's 13th iteration? We're about to find out.

This time we're going to have a bit of a twist. You get to choose your role (to an extent).

Each player will PM me a list of 5 roles that they would like to have, including Race. So, Human Guardian or Doppelganger Detective. I will then do my best to create the game using those lists. The sides will be balanced according to my usual Matrix of weights (over in the Rules Thread).

This might also backfire and I'll have to give a few poor souls Vanilla roles to balance things out, but we'll see.

Due to the generally low activity in the sub-forum and the additional work setting this up is going to cause, I think I'll limit this to 12 slots.
Game is currently slated to start Monday 1/25, but if sign-ups go quickly I may start earlier.

I might also extend the game to 13 players, since it's Round 13.

Looks like we'll have enough people soon, but we have a request to hold off until Monday. So, game will officially start Monday!

Player List:
  • Org - Human War Vet
  • Vector - Human War Vet
  • Neruz - Human Reporter
  • Pandarsenic - Doppelganger Leader
  • webadict - Human Vigilante
  • JanusTwoface - Advanced Doppelganger
  • Leafsnail
  • Kashyyk - Human Agent
  • forsaken1111 - Human Reporter
  • ExKirby - Human Townsperson
« Last Edit: February 10, 2010, 09:14:41 pm by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #1 on: January 19, 2010, 08:26:57 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the day and night phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.
There will only be, at most, 2 of any given role per side for Humans and Doppelgangers (other then townsperson, normal doppelganger, and cultist)
There can only be 1 of each Alien Role in a game. An Exterminator can have either an Operative or a Controlled Doppelganger working with him, not both.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

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Org

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #2 on: January 19, 2010, 08:27:18 pm »

in
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Vector

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #3 on: January 19, 2010, 08:30:50 pm »

Sure, in.
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Mephansteras

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #4 on: January 19, 2010, 08:32:39 pm »

Do make sure you're active in this, Org. You need to improve your attendance rankings!
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Neruz

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #5 on: January 19, 2010, 08:39:13 pm »

!xmafia in

Org

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #6 on: January 19, 2010, 08:51:13 pm »

Do make sure you're active in this, Org. You need to improve your attendance rankings!
I know. I will.
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Pandarsenic

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Re: Paranormal Mafia - Round 13 - Signups
« Reply #7 on: January 19, 2010, 09:00:02 pm »

I am the in.
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webadict

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Re: Paranormal Mafia - Round 13 - Signups 4/12
« Reply #8 on: January 19, 2010, 11:07:54 pm »

!xmafia in
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JanusTwoface

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Re: Paranormal Mafia - Round 13 - Signups 5/12
« Reply #9 on: January 20, 2010, 02:35:40 am »

In por favor.
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Leafsnail

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Re: Paranormal Mafia - Round 13 - Signups 5/12
« Reply #10 on: January 20, 2010, 10:42:17 am »

In!
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Kashyyk

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Re: Paranormal Mafia - Round 13 - Signups 5/12
« Reply #11 on: January 20, 2010, 11:57:08 am »

YES!! How could I not be in?
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forsaken1111

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Re: Paranormal Mafia - Round 13 - Signups 5/12
« Reply #12 on: January 20, 2010, 01:15:12 pm »

I'm in.

Also I'd prefer to wait until monday to start if possible.
« Last Edit: January 20, 2010, 01:18:46 pm by forsaken1111 »
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Leafsnail

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Re: Paranormal Mafia - Round 13 - Signups 11/12
« Reply #13 on: January 20, 2010, 02:44:58 pm »

Well, as a quick note, Pandarsenic is clearly scum.
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ToonyMan

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Re: Paranormal Mafia - Round 13 - Signups 11/12
« Reply #14 on: January 20, 2010, 02:51:18 pm »

I'll take first replacement.
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