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Author Topic: Roll to dodge — conjure and murder edition  (Read 8793 times)

kilakan

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Re: Roll to dodge — conjure and murder edition
« Reply #60 on: February 07, 2010, 08:12:55 pm »

yay, double team!
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Nom nom nom

100killer9

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Re: Roll to dodge — conjure and murder edition
« Reply #61 on: February 10, 2010, 11:12:33 pm »

dragnar: 3 — You charge up a falcon punch, but trip while running out of the woods, messing up your charge.
kilakan: 10 — You attempt to grab His katara. You climb up the tallest tree in sight, and make a huge leap out of it in an attempt to reach heaven to take God's katara. You fall and break most bones of your body, and you are unconcious too.
RNG: 2 — You combust, but not spontaneously or like a pheonix. Your shoulder is on fire, but nothing else.
Virex: 3 — You wait for kilakan to grab your katara. He instead climbs a tree and jumps. You stand and watch. You thought he should have gone limp, because then you would have caught him thinking he was a dummy because hey — free dummy.
Flintus: 7 — You roll to the forest with great speed, but get stuck in some trees with great inertia and slam against the wall of your cage, with great force. You are in great pain.
Summon away!
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

RandomNumberGenerator

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Re: Roll to dodge — conjure and murder edition
« Reply #62 on: February 10, 2010, 11:18:30 pm »

Shoulder-Tackle!

Oh, wait, are my legs still useless?

Erm...

Automagically heal my wounds so I am in perfect fighting condition.


Summon the Sandvitch Edible Device and take a bite, restoring 300 nutritional points.
« Last Edit: February 11, 2010, 10:17:12 am by RandomNumberGenerator »
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The end of the world is more fun then I expected.

Flintus10

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Re: Roll to dodge — conjure and murder edition
« Reply #63 on: February 11, 2010, 12:58:30 am »

Overcome the pain and roll over kilikan's unconcious body.

Edit: I summon alot of spikes for later attatchment to my rolling thing.
« Last Edit: February 11, 2010, 05:09:45 pm by Flintus10 »
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100killer9

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Re: Roll to dodge — conjure and murder edition
« Reply #64 on: February 11, 2010, 08:32:04 am »

You can summon something, you know (except kilakan, on virtue of being unconcious)
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

dragnar

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Re: Roll to dodge — conjure and murder edition
« Reply #65 on: February 11, 2010, 10:07:09 am »

I summon Boots of Speed.

Find someone to punch.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Cheddarius

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Re: Roll to dodge — conjure and murder edition
« Reply #66 on: February 11, 2010, 10:10:39 am »

I summon someone to punch.
Find Boots of Speed.
Fixed that for ya.
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dragnar

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Re: Roll to dodge — conjure and murder edition
« Reply #67 on: February 11, 2010, 10:13:52 am »

I summon someone to punch.
Find Boots of Speed.
Fixed that for ya.
...That works too!
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

kilakan

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Re: Roll to dodge — conjure and murder edition
« Reply #68 on: February 11, 2010, 04:23:24 pm »

I summon a field hospital to treat my wounds, and poison/kill other people who try to use it. Then use said field hospital.
« Last Edit: February 11, 2010, 07:01:12 pm by kilakan »
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Virex

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Re: Roll to dodge — conjure and murder edition
« Reply #69 on: February 11, 2010, 06:49:56 pm »

(this is sooooo going to get me killed)

I summon death and destruction!

And I punch someone, for good measure.
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100killer9

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Re: Roll to dodge — conjure and murder edition
« Reply #70 on: February 18, 2010, 10:23:12 pm »

I'm too bad at updating this. Believe it or not, I'm too lazy to open up a dice rolling website with any frequency. But I don't want to end on a total abandonment, sooo...
Virex: OVER 9000 — You summon the very essence of death and destruction itself. It hangs in the air for a moment, and everyone becomes confused. How does a relative concept (destruction) and a state of being (death) have an essence? But in confusion death and destruction revel, so the essence splits and enters all your bodies. It uses these to fire pure energy at the surrounding matter, vaporizing all. And then, the essence becomes instable from the five-way split, releasing multiple waves of infinite energy that destroy the universe several times.
Sorry. But you probably weren't expecting an update anyway, so it's better than nothing, right?
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Virex

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Re: Roll to dodge — conjure and murder edition
« Reply #71 on: February 19, 2010, 02:17:51 am »

YES! I destroyed my first universe! Mom's going to be sooooo proud!
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