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Author Topic: Star Ruler: Thats no Moon!  (Read 171614 times)

Karakzon

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Re: Star Ruler: Thats no Moon!
« Reply #780 on: July 24, 2012, 06:01:36 pm »

Thanks anyway ^^ Ill just have to sit tight then till i eather find a replacement driver -tomorrow since its midnight here- which ill post here if it works for me, or such. Nice to grab you for 20min :) sorry to be a pain.
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #781 on: July 24, 2012, 06:02:08 pm »

Sorry that it's being a pain. :(
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Astral

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Re: Star Ruler: Thats no Moon!
« Reply #782 on: July 24, 2012, 07:32:58 pm »

Saw the update. Does this mean that GA is broken until they run their next version?
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Firgof Umbra

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Re: Star Ruler: Thats no Moon!
« Reply #783 on: July 24, 2012, 07:51:32 pm »

Lucas tried it out earlier today and he commented that it appeared to be working properly.

Whether it's actually fully compatible or not, I'm not sure, but it is pointing towards "No, not broken".
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Astral

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Re: Star Ruler: Thats no Moon!
« Reply #784 on: July 24, 2012, 11:29:46 pm »

That's good to hear. Thanks.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

Karakzon

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Re: Star Ruler: Thats no Moon!
« Reply #785 on: July 26, 2012, 01:54:21 pm »

small discovery:

The mouse wheel bug is now only part of the custom race options. it seems to be fixed everywere else. so: your bug fix did infact work for the majority of it, the game is playable :) thanks.

EDIT: If you have the crash in the race customisation screen when you try to scroll up or down like i do, turn descriptions off and try scrolling then :) Though it will still crash if you scroll to the bottom of the page of traits.
« Last Edit: July 28, 2012, 11:31:50 am by Karakzon »
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The Scout

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Re: Star Ruler: Thats no Moon!
« Reply #786 on: November 03, 2012, 02:45:03 pm »

Is there a mod out there that allows for no homeplanets? As in, you can just live with ships and stations.
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forsaken1111

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Re: Star Ruler: Thats no Moon!
« Reply #787 on: November 03, 2012, 02:51:03 pm »

Is there a mod out there that allows for no homeplanets? As in, you can just live with ships and stations.
You could do that on your own I suppose, no mod necessary. Just make mining stations instead of colonizing. Build them in orbit and ship resources in via cargo ships.
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BigD145

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Re: Star Ruler: Thats no Moon!
« Reply #788 on: November 03, 2012, 03:26:45 pm »

Is there a mod out there that allows for no homeplanets? As in, you can just live with ships and stations.

Someone made a nomadic race. Go search the forums.
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Urist McScoopbeard

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Re: Star Ruler: Thats no Moon!
« Reply #789 on: February 18, 2013, 10:47:03 pm »

Hey, it's a necro!!!

Anyways, firstly this is an awesome game, secondly, do you guys put max limits on # of ships in your games? Cause mine is starting to slow down a bit, and for those who play GA, how do I effectively manage my overheating? My heatsinks just seem to make things alot worse.

EDIT: Actually, it seems I forgot to take one of my worlds off of auto-produce after a pirate raid, made ~3000 fire-and-forget fighters in the end, so maybe THAT was the problem, will have to scuttle them all.
« Last Edit: February 18, 2013, 11:27:31 pm by Urist McScoopbeard »
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aristabulus

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Re: Star Ruler: Thats no Moon!
« Reply #790 on: February 19, 2013, 01:41:18 am »

Before I got distracted by life, I was putting a ship limit of about 50/star, and typically doing 120-150 star games (vanilla, no GA yet).  Never saw any noticeable slowdown, but I rarely got past mid-game because I was still trying to grok smoothing out my economy.

XP box, 2.6GHz dual core, 3GB RAM, cheapo nvidia card, for reference.

I want to fiddle with SR a bunch more, but I think I really need a new computer before I try...  This one has been getting quirky, independent of any game's performance.  :(
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lastverb

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Re: Star Ruler: Thats no Moon!
« Reply #791 on: February 19, 2013, 02:58:29 am »

Well i'm waiting for GA 2.0 before coming back. However the game design is clearly not for me. I always played on something like 1.2 gain per level and 3.0 or more in research cost to make it closer to my preference (read: slower).
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Shadowlord

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Re: Star Ruler: Thats no Moon!
« Reply #792 on: February 19, 2013, 03:03:52 am »

I liked base star ruler, but GA really rubbed me the wrong way. So many things that simply did not work properly, including what appeared to be important features.
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LoSboccacc

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Re: Star Ruler: Thats no Moon!
« Reply #793 on: February 19, 2013, 03:29:59 am »

Well i'm waiting for GA 2.0 before coming back. However the game design is clearly not for me. I always played on something like 1.2 gain per level and 3.0 or more in research cost to make it closer to my preference (read: slower).

I go for 1.1 in research gain and costs, with a smaller universe.
Makes capital ships more important.
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Urist McScoopbeard

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Re: Star Ruler: Thats no Moon!
« Reply #794 on: February 19, 2013, 08:19:36 am »

I must say, the speed of the game is way to fast, and the diplomacy could definately use some overhaul, but the other features make up for it I think.

Anyways, GA is finicky for me so I might go back to vanilla, which is a shame, cause I like alot of it's features. Regardless, Ive been playing 300-system games with 3000 spacing (default I think?) and it gets laggy mid-to-late game because EVERYTHING is revealed. I usually play with an ally, not sure why because they never help with wars, so if I disable that, maybe that'll reduce some lag, but im also on my samsung laptop and not may asus gaming one so, im sure could run with 100,000 ships in 1,000 systems on that one.
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