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Author Topic: Evolution Lite - The Returned [Turn 4]  (Read 27735 times)

Faden

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #435 on: March 26, 2010, 06:31:26 pm »

The Kirivek are steadily expanding, spreading fiery death to the creatures of all the lands they pass through.
However, some have begun to ask questions.
Why are we here?
What is our purpose?
Are there problems that copious amounts of fire won't solve?

This is the beginning of a society.

Okay, so
5 EP into The Militia of Ashes, T1 Military Generation
3 EP into Claws, T1 Military Action
1 EP into Language, T1 Academic Action (We are doing academic, correct? Or is it just the primary three spheres this time?)

F20: 2 units attempt to colonize E19
1 unit researches Fiery Claws, a T2 Military Action, using Claws and Heat Manipulation as bases.
I21: 3 units research Pioneering, a T2 Population Action, using Exploration and Curiosity as bases.
4 units attempt to colonize I19
G21: 2 units research Debate, a T1 Academic Reaction Charcoal, T1 Religous Power
H22: 1 unit researches Belief, T1 Religious Generation

Also, does Chedd have any military units?
Double Also: Can a T1 trait be used as a base more than once (I'm thinking that it looks roughly like a pyramid, like you need 2 T1s for a T2, 2 T2s for a T3, ect, correct or incorrect?)
« Last Edit: March 27, 2010, 12:09:40 pm by Faden »
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #436 on: March 26, 2010, 07:14:19 pm »

Webadict, could you update the first post(s) to include the new map, the settling formula (along with any others), and the new species?

Also, why haven't I generated any military?

Actions:
5 EP into Pop Stealth: Silence (T1, 10)
1 EP into Pop Generation: Improved Clouds (T2, 5: Spore Clouds, 1: Silence)
E13: 2 population settle north
E17: 3 population settle south
E15: 2 population move north, then research Population Generation: Improved Clouds
You don't generate Military. You create them with Population. You use a turn turning Pop Units into Military or Religious Units or turning them back.

As for the formulas, I use the same one for every action.

But, anything else I should put up there?
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #437 on: March 26, 2010, 07:15:46 pm »

Also, does Chedd have any military units?
Double Also: Can a T1 trait be used as a base more than once (I'm thinking that it looks roughly like a pyramid, like you need 2 T1s for a T2, 2 T2s for a T3, ect, correct or incorrect?)
No.
The system is correct, but Traits can only be used as supports once.
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Cheddarius

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #438 on: March 26, 2010, 07:26:23 pm »

Can you put the formula in this post, the one that you reference in the first post?
Also, could you put up the new map and the new species stats somewhere?

What does Military Generation do?
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Faden

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #439 on: March 26, 2010, 07:26:32 pm »

Webadict, could you update the first post(s) to include the new map, the settling formula (along with any others), and the new species?

Also, why haven't I generated any military?

Actions:
5 EP into Pop Stealth: Silence (T1, 10)
1 EP into Pop Generation: Improved Clouds (T2, 5: Spore Clouds, 1: Silence)
E13: 2 population settle north
E17: 3 population settle south
E15: 2 population move north, then research Population Generation: Improved Clouds
You don't generate Military. You create them with Population. You use a turn turning Pop Units into Military or Religious Units or turning them back.

As for the formulas, I use the same one for every action.

But, anything else I should put up there?
So the generation just helps the roll to create a unit from population, correct?

Org

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #440 on: March 26, 2010, 08:13:35 pm »

Okay, so I am formed or what not, right?
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Criptfeind

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #441 on: March 26, 2010, 10:04:12 pm »

The EP goes to Nursery Digging.

Three units from G15 go to H16.
Two units from G15 go to G17.
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GD

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #442 on: March 26, 2010, 10:38:05 pm »

After some unlucky accidents imps decide to move silently, without setting animals on fire and playing with forbidden magic. At least until they research how to do that without destroying themselves. So they learn how to use benefits of their small size and send another group of settlers.

5EP to small size II (pop stealth)
3 pop from F18 settle to F16
« Last Edit: March 26, 2010, 11:17:54 pm by GD »
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #443 on: March 26, 2010, 11:09:37 pm »

Webadict, could you update the first post(s) to include the new map, the settling formula (along with any others), and the new species?

Also, why haven't I generated any military?

Actions:
5 EP into Pop Stealth: Silence (T1, 10)
1 EP into Pop Generation: Improved Clouds (T2, 5: Spore Clouds, 1: Silence)
E13: 2 population settle north
E17: 3 population settle south
E15: 2 population move north, then research Population Generation: Improved Clouds
You don't generate Military. You create them with Population. You use a turn turning Pop Units into Military or Religious Units or turning them back.

As for the formulas, I use the same one for every action.

But, anything else I should put up there?
So the generation just helps the roll to create a unit from population, correct?
Military Generation now makes the Maximum Number of Military Units you can have:

10 Military Generation means you can have 2 Military Units in a Hex.

Okay, so I am formed or what not, right?
Game restarted. Now you aren't playing. Sorry.
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GD

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #444 on: March 26, 2010, 11:22:07 pm »

To webadict:
If my popcap 8 and military popcap 2, it means that i can have 8 pop units and 2 military? Or maybe 8 units total, including 2 military?
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #445 on: March 26, 2010, 11:45:18 pm »

To webadict:
If my popcap 8 and military popcap 2, it means that i can have 8 pop units and 2 military? Or maybe 8 units total, including 2 military?
No. You can have a Max Pop of 8, with 2 of them as Military Units.
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Cheddarius

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #446 on: March 27, 2010, 12:04:39 am »

Can you put the formula in this post, the one that you reference in the first post?
Also, could you put up the new map and the new species stats somewhere?
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #447 on: March 27, 2010, 09:14:16 am »

There.
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webadict

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #448 on: March 27, 2010, 09:19:14 am »

Glazkull needs to go unless some third party takes his turn for him.
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Ghazkull

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Re: Evolution Lite - The Returned [Turn 2]
« Reply #449 on: March 27, 2010, 11:02:56 am »

Sorry wasn't on yesterday...

3 Population from F10 on  Food: (brown)Underground-Irrigation(T1)
    2 Population from G11 settle on H12
    2 Population from G11 settle on F12
    2 Population from G11 are turned into Military Units
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