Turn 3E13: 2 population settle north
Settle Successful (+4)
E17: 3 population settle south
Settle Successful (+7)
E15: 2 population move north, then research Population Generation: Improved Clouds
Research Successful (+0)
4 + 4 (23 / 5) = +8 EP
E19
Pop: 6/6
E11
Pop: 6/6
E13
Pop: 5/6
E17
Pop: 3/6
E15
Pop: 3/6
Population
Action: Swift Scouts (T1, 10), Scouts Of Iron (T2, 10: Militia, Swift Scouts)
Reaction:
Power: Mighty Spears (T1, 5)
Armour:
Perception:
Stealth: Silence (T1, 10)
Range:
Generation: Spore Clouds (T1, 10), Improved Clouds (T2, 7: Spore Clouds, Silence)
Military
Action:
Reaction:
Power:
Armour:
Perception:
Stealth:
Range:
Generation: Militia (T1, 10)
3 Population from F10 on Food: (Brown) Underground Irrigation (T1)
Research Successful (+1)
2 Population from G11 settle on H12
Settle Successful (+1)
2 Population from G11 settle on F12
Fail
2 Population from G11 are turned into Military Units
Successful
6 (Old EP) + 4 + 3 (16 / 5) = +13 EP
H12
Pop: 3/7
F10
Pop: 6/7
G11
Pop: 7/7 (-2)
Military: 2/2
Food
(Brown) Underground Irrigation (T1, 2)
(Green) Fungus Farms (T1, 10)
Population
Action: Satellite Nests (T1, 10)
Reaction: Underground Hives (T1, 10)
Power:
Armour:
Perception:
Stealth:
Range:
Generation: Polymorph Queens (T1, 10), Egg Chambers (T2, 1: Underground Hives, Polymorph Queens)
Military
Action:
Reaction:
Power: Claws (T1, 5)
Armour:
Perception:
Stealth:
Range:
Generation: Caste System(T1, 10)
Three units from G15 go to H16.
Settle Successful (+0)
Two units from G15 go to G17.
Settle Successful (+0)
4 + 2 (14 / 5) = +6 EP
H16
Pop: 3/7
G17
Pop: 2/7
H14
Pop: 5/7
G15
Pop: 4/7
Food
(Yellow) Psychic Link III (T1, 10)
(Yellow) Coordinated Foraging (T2, 5: Psychic Link III, Foraging)
Population
Action: Foraging (T1, 10)
Reaction: Nest Digging (T1, 5)
Power:
Armour: Psychic Link I (T1, 5)
Perception:
Stealth:
Range:
Generation: Live Birth (T1, 10), Nursery Digging (T2, 10: Nest Digging, Live Birth)
Military
Action:
Reaction:
Power:
Armour: Psychic Link II (T1, 5)
Perception:
Stealth:
Range:
Generation:
F20: 2 units attempt to colonize E19
Settle Successful (+1)
1 unit researches Fiery Claws, a T2 Military Action, using Claws and Heat Manipulation as bases.
Fail, Lose 1 Unit
I21: 3 units research Pioneering, a T2 Population Action, using Exploration and Curiosity as bases.
Research Successful (+0)
4 units attempt to colonize I19
Settle Successful (+4)
G21: 2 units research Charcoal, T1 Religious Power
Research Successful (+0)
H22: 1 unit researches Belief, T1 Religious Generation
Fail
4 + 4 (22 / 5) = +8 EP
E19
Pop: 3/7
I19
Pop: 7/7
I21
Pop: 5/7
G21
Pop: 4/7
H22
Pop: 3/7
Food
(Blue) Boiling Water (T1, 10)
(Grey) Heat Wave (T1, 5)
Population
Action: Exploration (T1, 5), Pioneering (T2, 1: Exploration, Curiosity)
Reaction: Rock Shelters (T1, 5)
Power: Curiosity (T1, 5)
Armor: Adaptable (T1, 5)
Perception:
Stealth:
Range:
Generation: Egg-laying (T1, 10)
Military
Action: Claws (T1, 3)
Reaction:
Power:
Armor:
Perception:
Stealth:
Range:
Generation: Militia Of Ashes (T1, 5)
Religious
Action: Heat Manipulation (T1, 5)
Reaction:
Power: Charcoal (T1, 1)
Armor: Magical Nature (T1, 5)
Perception:
Stealth:
Range:
Generation:
3 pop from F18 settle to F16
Settle Successful (+3)
4 + 2 (12 / 5) = +6 EP
F16
Pop: 6/8
G19
Pop: 3/8
F18
Pop: 3/8
Food
(Green) Foraging (T1, 10), Evil Mushrooms (T2, 10: Petty Magic, Petty Summoning)
Population
Action: Petty Magic (T1, 10)
Reaction:
Power:
Armor:
Perception:
Stealth: Small Size II (T1, 9)
Range:
Generation: Petty Summoning (T1,10)
Military
Action:
Reaction:
Power:
Armor:
Perception:
Stealth: Small Size (T1, 10)
Range:
Generation:
If I made a mistake (I feel like I did, but I can't find it...), feel free to point it out.