Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Dealing with caged goblins  (Read 1057 times)

Heliomance

  • Bay Watcher
    • View Profile
Dealing with caged goblins
« on: February 11, 2010, 02:37:23 pm »

I have two goblins caugh in cage traps. However, my civilians are all terrified of them and won't go near them. How do I move them? I've got a nice handy clif to chuck them off, but the civilians won't haul them. I really don't want them left where they are; the reason there were cage traps there in the first place is because it's a fairly important route.
Logged

Kidiri

  • Bay Watcher
    • View Profile
Re: Dealing with caged goblins
« Reply #1 on: February 11, 2010, 02:48:41 pm »

What do you mean they're too terrified? Do you get a lot of "Urist McHauler cancels task: interrupted by goblin." spam? Because then you should carefully look around to see if you see some goblins in ponds or something. If not, is your hallway of traps outside? And have you turned off the dwarves stay indoors order? Other than that, I can't really think of anything.
Logged
Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Heliomance

  • Bay Watcher
    • View Profile
Re: Dealing with caged goblins
« Reply #2 on: February 11, 2010, 02:57:37 pm »

The problem seems to have fixed itself. Colour me confused.
Logged