subpar 3d games often dont include enough advantages and disadvantages from height
i can understand enough that a 2d game makes it rather complicated to integrate height and 3d directions when dealing with such an already complicated gameplay but i do also want to see cliffs and rolling hills which make it harder or easier for things to be complete
i have seen on the dev pages a detail of the planned upcomming (maybenotnext) generated fortress mode layouts which dont make completely static flat mountainsides
so adding hills to the wilderness making thus hills harder to traverse up and breezy and somewhat dangerous to roll down
then also adding attacking advantage multipliers .1 .2 .3 ect for each topographical difference between each character on different slopes
would not such detail of height solely outside in the wilderness make a huge game impact fun and exciting for any realistic gameplayer?
and for added bonus allow different levels of mining say for instance
at your G front gate by pressing + or - allows you to go UP or DOWN in view and dig out above so below the front gate level and also incorporate stairs and more basically ladders
ive seen that traffic layouts are being developed, so in a sense such things are not beyond the gameplay
i have also the suggestion as has been mentioned previously that the game has a huge bottleneck leading from its graphics processing
typically on the library computer i can achieve 24-36 fps with a heavy contigent of things happening on OR off screen
why should opengl have so much to do with a 2d simplistic game? and why does it rely so heavily on cpu power instead of videocard ability?
unknown tested but would it not make sense that a top end athlon 64 fx with super high end dual SSI nvidia pci-express videocards would undoubtedly add 200-500 fps capability with minimal speedup of standard gameplay timescales?
as it is most users ive noticed have had serious lag issues running less than 20 fps causing their fortresses to costly be slowed down their gameplay
not due to pausing, fortress design, or other offences, but singly due to the fact that the fps limits of the game make playing beyond 100 dwarves doing 600 different things in 1 year makes the game nearly impossible to want to continue playing at 14fps!!!!
please please in the short future if not this next release then the next rework the code to cleanup bottlenecks and loosen up the fps & gameplay