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Author Topic: Siege Suggestions  (Read 952 times)

JPolito

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Siege Suggestions
« on: April 10, 2007, 06:58:00 pm »

1. You should be allowed to command Fortress Guard dwarves when under siege.
2. You should be allowed to tell civilians to hide somewhere when under siege.
3. Any areas mined into the outside should also be considered 'outside' in order to prevent dwarves from wandering out into the open when goblin marksmen open fire. For example, an area like this:

During my last siege I had a statue out there, and a dwarf decided to throw a party just as the marksmen walked up. Bad idea.

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Core Xii

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Re: Siege Suggestions
« Reply #1 on: April 10, 2007, 07:07:00 pm »

It would be useful if there was like an alert you could issue and then civilians would run into a designated 'safe zone'. Un-issue it once it's safe and they get back to work. You know, like the 'town bell' thingy in Age of Empires or whatever.
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JPolito

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Re: Siege Suggestions
« Reply #2 on: April 10, 2007, 07:12:00 pm »

Also:

PLEASE make it so that kobold thiefs and goblin snatchers don't show up at the same time as an army of goblins. WORST TIMING EVER.

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TotalPigeon

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Re: Siege Suggestions
« Reply #3 on: April 12, 2007, 01:18:00 pm »

The next release will include the ability to designate areas as "stay the hell away" zones, so you can just plonk one of them down in any dangerous areas next time.
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Gaulgath

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Re: Siege Suggestions
« Reply #4 on: April 12, 2007, 07:28:00 pm »

quote:
Originally posted by JPolito:
<STRONG>Also:

PLEASE make it so that kobold thiefs and goblin snatchers don't show up at the same time as an army of goblins. WORST TIMING EVER.</STRONG>


Why? To make the game easier? I don't understand why they wouldn't continue to steal crap. (Except for the bug when their own race slaughters them in a siege)

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JPolito

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Re: Siege Suggestions
« Reply #5 on: April 13, 2007, 09:13:00 pm »

No, the way things happen in the game is different. Kobolds and Goblins don't just show up at the same time as a goblin army arriving outside of your gate. Normally they pop up all over different locations in the fortress during the fall. When I need my army at the front of the gate, they aren't going to stop a bunch of freaking goblins who are running rampant in my fortress stealing things and kidnapping children.
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Fieari

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Re: Siege Suggestions
« Reply #6 on: April 13, 2007, 09:20:00 pm »

So suck it up and learn to adapt to the situation.
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JPolito

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Re: Siege Suggestions
« Reply #7 on: April 13, 2007, 11:16:00 pm »

Could you tell me how goblins somehow manage to magically appear all over the place and kidnap children at all? I don't think its quite fair to have half of your troops distracted by a goblin running around where it shouldn't have gotten in the first place while an army obliterates your civilization. You try sucking it up and adapting when everyone is DEAD.
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Toady One

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Re: Siege Suggestions
« Reply #8 on: April 13, 2007, 11:40:00 pm »

Thieves actually sneak in from the edge of the map.  I don't think they arrive during sieges, but they can move fairly slowly so they might already be there in the wilderness when the siege starts.  Thieves are subject to the same detection rules as other hidden creatures, but they have very very basic AI to move away from creatures that might see them, and it helps them slip in sometimes.  Several versions ago, they were harder to detect due to a bug.
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GrimmSweeper

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Re: Siege Suggestions
« Reply #9 on: April 14, 2007, 08:28:00 am »

Strangely enough I never detect any goblins with my current fortress; they just bumble into my traps and then die.

Kobold thieves, however...
I never had one successfully invade my fortress because they keep getting detected by the wildlife. Right on the edge of the map, too! It's rather embarrassing.

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