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Author Topic: Always Water  (Read 1653 times)

Neskiairti

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Re: Always Water
« Reply #15 on: May 23, 2008, 01:48:00 am »

ive never been able to import enough booze.
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mickel

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Re: Always Water
« Reply #16 on: May 23, 2008, 08:03:00 am »

I request it from the humans. They bring it in by the tonne. Sure, I have to pay through my nose for it, but it's worth it.  :)
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Neonivek

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Re: Always Water
« Reply #17 on: May 23, 2008, 09:53:00 am »

I thought if you dug down deep enough you would almost always find water

I guess that is a urban myth

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axus

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Re: Always Water
« Reply #18 on: May 23, 2008, 10:05:00 am »

Water barrels
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Awayfarer

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Re: Always Water
« Reply #19 on: May 23, 2008, 10:28:00 am »

I disagree with this. Part of the fun of the game is the variety of starting locations and the challanges of making do with what you have. Why not suggest that sites never have goblin attacks? How about the suggestion that even mountain sites always have plenty of arable soil? Any of these ideas removes a way for the player to challenge themselves.

Different resources in different areas is a feature, not a flaw.

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--There: Indicates location or state of being.
"The ale barrel is over there. There is a dwarf in it."
--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

Align

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Re: Always Water
« Reply #20 on: May 23, 2008, 12:23:00 pm »

quote:
Originally posted by Neonivek:
<STRONG>I thought if you dug down deep enough you would almost always find water

I guess that is a urban myth</STRONG>


The only thing you will ALWAYS find if you dig down deep enough is magma.
Deserts may have aquifers though.
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My stray dogs often chase fire imps back into the magma pipe and then continue fighting while burning and drowning in the lava. Truly their loyalty knows no bounds, but perhaps it should.

Magnusian

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Re: Always Water
« Reply #21 on: May 23, 2008, 03:52:00 pm »

Some sort of rain-collection system involving pipes and barrels would be more than adequate I think. The barrel could fill with like 5/7 water during a rainstorm (it would take at least a little while for it to reach this level) before either needing to be dumped out into your cistern or it would just sit there waiting to be used.
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BurnedToast

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Re: Always Water
« Reply #22 on: May 23, 2008, 07:11:00 pm »

quote:
Originally posted by Neskiairti:
<STRONG>ive never been able to import enough booze.</STRONG>

My current fort with ~70 dwarves has roughly 10,000 booze in storage, every single drop is either from the traders or from plants the traders brought. Furthermore, I don't request plants OR booze - that's all just from the stuff they bring anyway (and which I compulsively buy even though I don't need it at all).

If you full order booze and every plant type from the humans you should EASILY get enough to supply even 200 dwarves.

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Duke 2.0

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Re: Always Water
« Reply #23 on: May 23, 2008, 07:19:00 pm »

I have an idea:

Waterproofing: Makes it so a floor tile won't make a 1 depth water turn into muddy ground. Evaporation takes a while. Rain generates water on a waterproof tile it lands on.

Thus you can catch rain, but on regular rgound it is absorbed. On waterproof tiles it generates a little water.

It makes sense. In regular places if you can make a large area of rain-catching you can get quite a bit of water that way. And deserts in a rain-shadow don't get much water.

Waterproofing has other purposes. Making ponds and cisterns, making chanels and making a place easier to flood without puressure.

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Neonivek

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Re: Always Water
« Reply #24 on: May 23, 2008, 07:59:00 pm »

Heck that gives Moats a use of being used as giant water storage bins.
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NikkTheTrick

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Re: Always Water
« Reply #25 on: May 23, 2008, 08:30:00 pm »

Not every place should have infinite water, desert being an example, but most places should. After all, it is possible to have enough water to sustain a small community in, say, taiga.

Rain should be that source. Its frequency dependent on biome (very rarely should it rain in desert) and we should have collection methods like posters above have suggested. Problem solved: mountain will provide some water, keeping things realistic, while desert is still a big challenge.

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mickel

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Re: Always Water
« Reply #26 on: May 24, 2008, 06:48:00 am »

quote:
Originally posted by axus:
<STRONG>Water barrels</STRONG>

That would be a great addition to the game, especially if I could import them, too.

For some reason I envision a fortress on a cave river that prospers by selling water to the surrounding (dry) mountain-homes somewhere in an inhospitable mountain range.  :)

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