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Author Topic: Specializing Stockpiles  (Read 535 times)

Abalieno

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Specializing Stockpiles
« on: August 29, 2006, 10:39:00 am »

Partially related to what Rollory suggested here.

The idea comes from the need to further specialize the stockpiles already in the game. For example to have the possibility to make a room working like a "wine cellar" where you can store all the drinks, or even create different depots for different kinds of meat so that you can see at a glance what you have.

In the managment of the fortress I believe this could be very useful.

I don't know if this would be easy to code without creating problems with the AI searching routine, but it could be made quite intuitive for the player, without adding too much complexity:

Under the stockpile menu you would chose the "generic" strockpile type as right now, then there would be a "specialize" submenu where you would have a list of all the current items you have of that type and you could just browse them and select/deselect what you want, so that the stockpile you are making will have the exact type of items you want, more or less specialized as you like.

[ August 29, 2006: Message edited by: Abalieno ]

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