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Author Topic: Roll To Mana-Disbanded  (Read 7779 times)

Dwarmin

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #60 on: February 23, 2010, 12:33:12 am »

assuming I am freed, pick my mana ball up that fell out of my pocket, then cast "Summon Lightball"!

OOC: Also

"Kreekbreek-2, he gets nervous and gets -2 to his next roll."

How did I manage to bluff MYSELF? >.>
« Last Edit: February 23, 2010, 12:35:36 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #61 on: February 26, 2010, 06:10:05 am »

Should we, perhaps, move on ? Skip turns for those who are absent and mod-kill them if they don't show up eventually ?
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Dwarmin

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #62 on: February 26, 2010, 08:29:57 am »

2 days! 2 days and we should move on!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

inteuniso

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #63 on: February 26, 2010, 11:06:20 pm »

Well I can't do anything, so yeah. I feel extremely useless at the moment.
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Lol scratch that I'm building a marijuana factory.

Dwarmin

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #64 on: February 26, 2010, 11:18:57 pm »

Continue to rattle your chains inteuniso!

Also, we're lucky Jar of Jam isn't evil, or he would of demanded we each give a mana ball to him to be freed.

At least that's what I would do.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #65 on: February 27, 2010, 01:29:05 pm »

Sorry guys, I can't seem to run this anymore. I have less time than I thought I would. So sorry...
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Dwarmin

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Re: Roll To Mana-Disbanded
« Reply #66 on: February 27, 2010, 03:30:53 pm »

Ex-kirby, you SUUUUCK!!11

Jk! Well, it was a good idea in theory. Maybe someone can resurrect it...one day...
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

mattie2009

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Re: Roll To Mana-Disbanded
« Reply #67 on: February 27, 2010, 04:40:13 pm »

The spinning time constraints hits the RTD, "Roll To Mana" in the chest!
It explodes in gore!
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dragnar

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Re: Roll To Mana-Disbanded
« Reply #68 on: February 27, 2010, 06:29:02 pm »

Strange, two MTG-based RTDs in a row have died quickly. Different games, different GMs, but both dead in only a few turns.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Jar of Jam

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Re: Roll To Mana-Disbanded
« Reply #69 on: February 27, 2010, 08:07:36 pm »

Meh, I really loved this game since it had some restrictions rather than just "do what you like, just keep that dice rolling"
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AussieGuy

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Re: Roll To Mana-Disbanded
« Reply #70 on: February 27, 2010, 08:37:16 pm »

RIP roll to mana, we will miss you.

AND I DIDN'T EVEN GET A TURN!
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