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Having tested both 2D/2DHW and STANDARD, how is 40d18 compared to 40d?

Faster, no problems
Faster, problematic
Same speed, no problems
Same speed, problematic
Slower, no other problems
Slower, problematic
Doesn't work at all

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Author Topic: FotF: Dwarf Fortress 40d18  (Read 104322 times)

SirPenguin

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Re: FotF: Dwarf Fortress 40d18
« Reply #15 on: February 22, 2010, 10:14:02 am »

I'll check out the frame rate stuffs later on today. I am particularly interested in how many Windows machine handles it
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Wylker

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Re: FotF: Dwarf Fortress 40d18
« Reply #16 on: February 22, 2010, 10:37:03 am »

I'm on a fairly high end windows 7 machine, and I'd love to help you test, but I am completely incapable of playing DF without Mayday's tile set. Can you tell me how to implement it into this version (if it's even possible)

Thanks
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Kaelem Gaen

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Re: FotF: Dwarf Fortress 40d18
« Reply #17 on: February 22, 2010, 10:59:03 am »

actually they might be better off with Visual Fortress,  Stonesense hasn't been officially updated for 40d17 yet (It supposedly works when using the SVN). so I'm sure it won't work for 40d18 for a bit.   Unless I missed a Stonesense update recently.

Andir

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Re: FotF: Dwarf Fortress 40d18
« Reply #18 on: February 22, 2010, 11:04:47 am »

... just keeping this in my queue... :P
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Jamp

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Re: FotF: Dwarf Fortress 40d18
« Reply #19 on: February 22, 2010, 11:12:15 am »

I have some problems with png that were not present in d17, after running window pop-ups and says
Code: [Select]
Not found: data/art/curses_640x300.png
libpng12 and lib32-libpng12 installed, tried copying various libpngs to df dir
here is full log, although I think that only top is relevant:
Spoiler (click to show/hide)
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Virtual Russian

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Re: FotF: Dwarf Fortress 40d18
« Reply #20 on: February 22, 2010, 11:33:16 am »

I am updating to this from one of Maydays old versions.  When I try to load my old save it crashes ans tells me it could not locate the Cats mouth.  Anyone have a quick fix for this?
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shevek

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Re: FotF: Dwarf Fortress 40d18
« Reply #21 on: February 22, 2010, 11:34:47 am »

Wow, I can actually play adventure mode on my mac. Nice! All modes some to be faster. 2DHW seems to be smoothest - but I have not extensively tested yet.

OSX 10.4.11 2.6 Ghz intel core due, 1 ggb 667 mhz ddr2 sdram. GMA 950 64MB
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Zared

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Re: FotF: Dwarf Fortress 40d18
« Reply #22 on: February 22, 2010, 12:04:52 pm »

Here's data using the fort I'm currently playing.  several hundred dwarves, 300+ animals, magma moat
Windows 7 x64, Radeon Mobility HD 3650, Core 2 Duo T5800 @ 2.00 GHz

D18 - Single and Double buffer give same result, no flicker
---
VBO: Crash on launch
FRAME_BUFFER: 17
ACCUM_BUFFER: 16
PARTIAL:0: 17
STANDARD: 17

2DASYNC: 10
2DHW   : 10
2D     : 10


D17: Double buffer is unplayable due to flickering in VBO, FRAME_BUFFER, ACCUM_BUFFER, and PARTIAL:0
---
VBO: 18
FRAME_BUFFER:19
ACCUM_BUFFER:19
PARTIAL:0: 18
STANDARD: 17

2DASYNC:13
2DHW: 7
2D: 6

D
---
PARTIAL:2:15, plays fine but flickers in adventure mode
PARTIAL:0: Can't play due to flicker
No partial printing: 14, but feels slower...


I get the same results for D18 and D17 in Ubuntu (And D-vanilla using WINE), so when I was testing D17 the first time, I must have messed something up lol
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Baughn

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Re: FotF: Dwarf Fortress 40d18
« Reply #23 on: February 22, 2010, 12:10:01 pm »

Zared: No, opengl modes were messed up in d17. But it's nice to see the optimizations in d18 also helps people. :)

Jamp: DF does not link to libpng. It links to libSDL_image, which then links to libpng.

The only way you should get that error is therefore if libSDL_image was compiled against a different version of libpng than you have installed, which it shouldn't be. Unless you're using a libSDL_image you got elsewhere, like from an earlier d-series.

There should not be a libSDL_image, libpng, or anything like that in libs/. The only things that should be there are libgcc_s, libgraphics, libsndfile and libstdc++.
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lizard

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Re: FotF: Dwarf Fortress 40d18
« Reply #24 on: February 22, 2010, 12:19:58 pm »

On karmic, with SINGLE_BUFFER off

STANDARD/: 100/20 intro 37/20 game
PARTIAL:0 : 48/20
2D: 23/20
2D HW: 36/19
2DASYNC: 38/20
ACCUM_BUFFER: 45/18
FRAME_BUFFER: 40/18
VBO: Fails with 'Mapping VBOs failed, falling back to standard mode with client-side arrays
(GL error: 505' requires me to kill it externally.
TEXT: 53/19  When exiting from text mode I get
'exception
  Cleanin'
which drops me into a terminal (still in ncurses?), which is differently colored from my normal terminal and acts strangely.
Text mode gives me strange artifacts while looking around: ~'s seem to follow the X around and stick.  Unpausing and moving around fix them.  Is TEXT supposed to be so monotone?  It seems like everything is an M.  -b~H~Y 's are all over the place and move as a group, so I assume the character encoding is somehow off.  Moving things leave "trails" which take a while to clear.  My terminal claims to be in UTF-8 mode.  Konsole seems to work better than the gnome default terminal.  The exception and failure to drop back happen only in the gnome terminal.


I have a crappy NVIDIA card and ~2002 p4.
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Jamp

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Re: FotF: Dwarf Fortress 40d18
« Reply #25 on: February 22, 2010, 12:29:24 pm »

Oh, many thanks, installing lib32-sdl_image did the trick
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Urist McDepravity

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Re: FotF: Dwarf Fortress 40d18
« Reply #26 on: February 22, 2010, 12:40:09 pm »

Gentoo, compiled head from git (dont want to bother with libs again).
Works fine,
STANDARD: 17-18 fps
ACCUM_BUFFER: 16-17 fps
2DASYNC: 12-13 fps
TEXT: 20 fps (on fullscreen 1650x1080 console)
VBO: fails

TEXT being fastest is surprising
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mizipzor

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Re: FotF: Dwarf Fortress 40d18
« Reply #27 on: February 22, 2010, 12:47:06 pm »

Downloading now, great work, keep it up!  :D
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Baughn

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Re: FotF: Dwarf Fortress 40d18
« Reply #28 on: February 22, 2010, 12:47:59 pm »

Text being fastest should not be surprising, actually. It does considerably less work than the graphics modes, not having to handle color itself and all.

I'm currently working on a pixel-shader based output mode (just for fun, but..), which should push those closer to parity. Of course, chances are it'll only work on GPUs that won't care.. still, doing the color conversions on the GPU should help a bit.
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Baughn

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Re: FotF: Dwarf Fortress 40d18
« Reply #29 on: February 22, 2010, 12:49:21 pm »

If DF crashes in text mode (when exiting, say), you can recover your terminal by running reset. That works for all ncurses mess-ups.
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?
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