Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Half Life 2: Dwarf Fortress  (Read 1969 times)

Senso

  • Bay Watcher
    • View Profile
    • http://lendemaindeveille.com
Half Life 2: Dwarf Fortress
« on: November 05, 2007, 06:16:00 pm »

Lazermaniac and other SA goons made this in HL2 Garry's Mod.
I don't have anything to do with this, I just wanted to be the first to post it.

More pics in the thread: http://forums.somethingawful.com/showthread.php?postid=335510521#post335510383

Logged

Dreamer

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #1 on: November 05, 2007, 06:21:00 pm »

Haha, wow...  Now I've got to find out how to play HL2 in multiplayer.

Good stuff.  It's amazing what happens when people discover they have too much time on their hands...

Logged
▲▲▲▲▲▲▲▲▲▲▲▲▲/
◄Nothing Beats Menacing►
/▼▼▼▼▼▼▼▼▼▼▼▼▼\

Sub-Actuality

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #2 on: November 05, 2007, 06:21:00 pm »

This... is one of the most magnificent things I've ever seen...   :eek:
Logged
nib Kadolmonom, Philosopher, cancels Introspection: misplaced id.

The13thRonin

  • Bay Watcher
  • Profession: Handsome Rogue
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #3 on: November 05, 2007, 06:52:00 pm »

Hahaha, that might be part of my doing. I found the wonders of Dwarf Fortress from Facepunch Forums. A forum for the Half-Life 2 Modification 'Garry's Mod'. I went back there after being here and created a MEGA-THREAD. There was a short amount of time were Dwarf Fortress became quite a fad.
Logged
I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

Vay'lon

  • Guest
Re: Half Life 2: Dwarf Fortress
« Reply #4 on: November 05, 2007, 10:19:00 pm »

Oh god THEIR EYES!
Logged

Officer Tom

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #5 on: November 05, 2007, 10:47:00 pm »

That's rad! Do want.

[ November 05, 2007: Message edited by: Officer Tom ]

Logged

Mephisto

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #6 on: November 05, 2007, 11:07:00 pm »

quote:
Originally posted by Vay'lon:
<STRONG>Oh god THEIR EYES!</STRONG>

That's because, in Garry's Mod, everything is made from objects that are in Valve's Steam games. If you look at the dwarf's shield, you'll see that it's a cymbal. By the looks of the fishing pole, the reel is a glass bottle.

[ November 05, 2007: Message edited by: Mephisto ]

Logged

Alfador

  • Bay Watcher
  • Dangerous Lunatic
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #7 on: November 06, 2007, 01:02:00 am »

So it's like a 3D modeler where you can't make your own mesh surfaces or textures but you have every item ever used in a Source game for solid primitives? ...Cool.
Logged
This is a fox skull helmet. All craftsdwarfship is of the highest quality. It menaces with spikes of fox bone and is encircled with bands of fox leather. This item is haunted by the ghost of Alfador Angrorung the fox.

Jusal

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #8 on: November 06, 2007, 01:28:00 am »

Wow, those look amazing. How did you manage to do the beards? Should we start a 'Dwarf Fortress' Steam group?

Not quite that simple, Alfador. You also have a load of other tools to play with, such as different constraits, thrusters, wheels, hover-balls and of course the source physics. It's surprising to see everything people can come up with, just given the tools.

Logged

Senso

  • Bay Watcher
    • View Profile
    • http://lendemaindeveille.com
Re: Half Life 2: Dwarf Fortress
« Reply #9 on: November 06, 2007, 06:38:00 am »

BigwigML made the models and he said that they "are made mostly out of buckets, milk jugs and soda cans".
Logged

Koji

  • Bay Watcher
  • Kobold
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #10 on: November 06, 2007, 09:12:00 am »

Melbil Zadandastot cancels drink: interrupted by headcrab zombie.
Logged
Dwarvenrealms
ASCII | Graphical
Over 220 new creatures, new civs, new industries, and a fully customized tileset!

frostedfire

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #11 on: November 06, 2007, 10:52:00 pm »

quote:
Originally posted by Koji:
<STRONG>Melbil Zadandastot cancels drink: interrupted by headcrab zombie.</STRONG>

Great, now I'm gonna have to get lamarr as a pet in df :P

hmm you could use those to replace large rats - they hide everywhere, spring out of ambush and randomly take out people  :D

Logged
the spinning bb round hits jack johnson, scumbag in the lower body!
it is pierced through entirely!
his right kidney has been poked out!
his liver has been mangled!

jack johnson, raider has been shot and killed.

The above (including bbcode) neatly weighs in at 255 characters. Fallout meets DF

Guy

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #12 on: November 06, 2007, 11:28:00 pm »

Dwarf Fortress: Source anyone?

Imaging dwarves with the gravity gun.

Logged

Hyperion2010

  • Bay Watcher
    • View Profile
Re: Half Life 2: Dwarf Fortress
« Reply #13 on: November 06, 2007, 11:33:00 pm »

quote:
Originally posted by Guy:
<STRONG>Dwarf Fortress: Source anyone?

Imaging dwarves with the gravity gun.</STRONG>


How do you think unbelieveably strong dwarves carry entire elephants anyway?  With their arms?  Hah think again!

Logged