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Author Topic: Gender ratios?  (Read 1483 times)

100killer9

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Gender ratios?
« on: March 04, 2010, 07:46:15 pm »

Cam we change gender ratios in DF in the new version?
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Demonic Gophers

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Re: Gender ratios?
« Reply #1 on: March 04, 2010, 07:51:37 pm »

Yes, in the next version we'll be able to determine the relative frequency of each of the various castes.  This will allow control over gender ratios.
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100killer9

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Re: Gender ratios?
« Reply #2 on: March 05, 2010, 05:35:47 pm »

Cool. On an unrelated note, how could I make it so that, upon females reaching an immobile adult caste, they will be fed by the others?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Darkond2100

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Re: Gender ratios?
« Reply #3 on: March 05, 2010, 09:18:20 pm »

Giant (has to be giant or it'd be too insignificant) Ant/Bee/Termite mod? Sounds interesting
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100killer9

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Re: Gender ratios?
« Reply #4 on: March 05, 2010, 09:43:23 pm »

Pikmin.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Darkond2100

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Re: Gender ratios?
« Reply #5 on: March 05, 2010, 09:46:21 pm »

The only difference is name and biome

[BIOME:ALIEN_PLANET]
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your hoard, your dwarves, and your fortress.
I prefer Hoard, Horde, and Hovel...

100killer9

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Re: Gender ratios?
« Reply #6 on: March 05, 2010, 09:49:40 pm »

I'm thinking more of a total conversion thing, what with pellet posies and bulborbs and whatnot.
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Untelligent

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Re: Gender ratios?
« Reply #7 on: March 05, 2010, 10:44:28 pm »

Cool. On an unrelated note, how could I make it so that, upon females reaching an immobile adult caste, they will be fed by the others?

There were a handful of things I remember you could have wait until adulthood to manifest, but I think the only ones were general body size, tissue layer size, and tissue layer coloration. Maybe a few other things, mostly cosmetic, but nothing involving speed or loss/disuse of body parts. Maybe you could have all the bones in the legs disappate over the course of a few years, that might work.

As for being fed by others, I suppose you could make the cast in question become permanently injured somehow, that's the only way I know you can get things to feed other things. The new doctors might screw this up, though I suspect you'd need to be a legendary crutch user to walk around without bones in any of your legs.
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100killer9

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Re: Gender ratios?
« Reply #8 on: March 05, 2010, 10:48:10 pm »

Not having bones, then? Would that work?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Untelligent

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Re: Gender ratios?
« Reply #9 on: March 05, 2010, 10:54:20 pm »

Not having bones, then? Would that work?

I don't know, I haven't played the new version yet.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.