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Author Topic: Arcanum Octet II: Forbidden Lore [Turn 81]  (Read 217671 times)

RandomNumberGenerator

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #480 on: June 04, 2010, 10:23:32 pm »

The end of the world is more fun then I expected.

Sigged.

Does Weary wear off after one turn?

Yeah.

Isn't it kind of pointless to have leveling up after Expert? You'll just be critical-overshotting each thing; you're actually decreasing your chance of success without weird side-effects.

Take another look at KineseN's action. Specifically, the part I talk about Advanced Tier spells. With the same mechanic, I can continue to add higher tiers as the need presents itself.

As far as critically overshooting simple spells... Hmm... You know, in retrospect it was probably a bit harsh to give you Weary from rolling a 4 on luck. I could easily justify it with a 6 on your luck(which isn't influenced by skill), but a 4... not so much.
« Last Edit: June 04, 2010, 10:25:10 pm by RandomNumberGenerator »
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The end of the world is more fun then I expected.

Cheddarius

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #481 on: June 04, 2010, 10:52:57 pm »

Take another look at KineseN's action. Specifically, the part I talk about Advanced Tier spells. With the same mechanic, I can continue to add higher tiers as the need presents itself.
Excellent.

As far as critically overshooting simple spells... Hmm... You know, in retrospect it was probably a bit harsh to give you Weary from rolling a 4 on luck. I could easily justify it with a 6 on your luck(which isn't influenced by skill), but a 4... not so much.
Does that mean I'm not weary any more?
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Nirur Torir

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #482 on: June 04, 2010, 10:59:54 pm »

The end of the world is more fun then I expected.

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Yay, I finally said something sig-worthy.
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Acanthus117

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #483 on: June 04, 2010, 11:29:56 pm »

Attempt to throw up a shield of pure force.


Hey, Cheddy, can ya heal me?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Virroken

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #484 on: June 04, 2010, 11:33:47 pm »

Backstab my clone with frost while it is distracted by ze hammer.

Also, epic great willpower is epic. And great.
« Last Edit: June 05, 2010, 09:16:46 pm by Virroken »
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Cheddarius

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #485 on: June 04, 2010, 11:34:17 pm »

I'll toss you a salve, maybe. We'll see. I'm Weary - I don't want to risk killing you on accident.
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Acanthus117

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #486 on: June 04, 2010, 11:37:10 pm »

alright.

Oh, and I'm switching my action:

FIREBALL THAT BITCH, as well as drink any potions/salves given or whatever
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

RandomNumberGenerator

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #487 on: June 09, 2010, 03:30:15 pm »



Does that mean I'm not weary any more?
Umm... yeah, I guess you're not weary. Post your action then.
« Last Edit: June 09, 2010, 08:45:43 pm by RandomNumberGenerator »
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Cheddarius

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Re: Arcanum Octet II: Earthen Grave [Turn 20]
« Reply #488 on: June 09, 2010, 03:58:08 pm »

Heal Acanthus
Golem attacks Marcus's image, or Nirur's if it's dead, or Aarchan's if that's dead
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RandomNumberGenerator

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #489 on: June 11, 2010, 11:03:10 am »

Watch out! They're... Wrestling? [Turn 21]

I Shadow Touch my clone.
My skeleton uses Sword Slash on my clone.

Command 3+2: You order your skeleton to attack your clone.
You then attack your clone with a Shadow Touch. (6+2) You lash out with your attack, (RTD 5) which your clone tries to dodge, but gets caught by the edge of your fingers. (Luck 4) The weakened twin seems resistant, but not immune to the spell.

+2 to Necromancy


I unsummon that imp while my minions attack whichever shadow looks to be in the worst shape.
Command 3+1: Your minions seek out the weakest foes to finish off.

You've never heard of unsummoning before, but you figure if you can bring something here, why can't you send it back? (3+1) You try to send the imp back to wherever it came from, (Luck 1) but it appears all you have accomplished is making it mad at you.


Focus on Virroken's image. Use my Iron hammer (finally going to use it a second time), and drop a one-liner.
Virroken, meet my friend Iron Hammer. Iron Hammer, meet Virroken.
Stone spirit will do nothing for now, but help me if I'm biting of more than I can chew with Virroken's image.
You grab your hammer and charge at Virroken's evil twin. (6+1) You fly towards him in a berserk rage (RTD 5) and despite his best attempts he can't evade all of your blows. (Luck 6) With a great strike you knock him off his feet, but the momentum carries you with him and you both tumble to the ground.

+3 to Hammers

Pin my clone to the ground, take out a vial of holy water, and pour it over his head.
Drink this you little ****er

You run straight at your twin (1) but collide with Virroken's twin and KineseN brawling on the ground, (Luck 5) but regain your balance and remain upright.

Backstab my clone with frost while it is distracted by ze hammer.
You approach the struggling mass of bodies and aim a strike at your twin. (1+1) but can't figure out how to attack your twin without hurting KineseN. (Luck 2) You hesitate and your twin ends up grabbing your leg and pulls you into the quarrel as well.

FIREBALL THAT BITCH, as well as drink any potions/salves given or whatever
You call some elemental energy (2+1) but only manage to summon a small amount. You throw this at your twin (Luck 5) which hits but doesn't do the damage you wanted.

+2 to Elementalism

Heal Acanthus
Golem attacks Marcus's image, or Nirur's if it's dead, or Aarchan's if that's dead
Control 3+3: You send your golem to attack Marcus' image. He willingly complies.

You then try to heal Marcus. (1+3) You focus on healing his wounds (Luck 3) but they are pretty severe, and you can only heal them part-way.

+1 to Healing


Dragnar's wright attacks Marcus' image (5) with horrible speed and ferocity. (RTD 2-1) He completely fails to dodge, and his flesh is brutally rendered.
Dragnar's skeleton aims to finish Marcus (5) with a well-placed strike. (RTD 5-1) He tries to dodge but is caught by the scimitar's edge.

Nirur's skeleton attacks his twin (4) with his sword. (RTD 1) Under strain from dark magic, the skeleton completely fails to dodge the attack.

Ched's golem tries to attack Marcus' heavily wounded image (1) but mostly just blunders around. (RTD 1-1) The golem trips on Marcus' twin and squishes him. 

Desperate, Nirur's twin tries to summon assistance. (3+1) He tries to summon a minion (Luck 2) but can't succeed in his weakened state.
Virroken's twin quarrels on the ground with KineseN and Virroken. (2) Mostly he just rolls around with the other two, (Luck 6) but he does get one good strike at Virroken in.
Aarchan's image attacks him, (4) reaching for his dagger (RTD 6) but being thwarted by the dancing Aarchan.
The imp attacks Dragnar (1+1) but is so flustered it can't cast a proper spell. (Luck 2) Dark energy flies around the room, which tingles slightly.
Ched's image, infuriated that he is ignoring him while he's attacking, lashes out with unbridled rage. (1+1) This unbridled rage doesn't help him much, (Luck 1) and he collapses on the ground in a sprawling heap.



-----


Spoiler: Nirur Torir (click to show/hide)
Spoiler: Virroken (click to show/hide)
Spoiler: Aarchan(Kilakan) (click to show/hide)
Spoiler: Kin(KineseN) (click to show/hide)
Spoiler: Dragnar (click to show/hide)
Spoiler: Marcus(Acanthus117) (click to show/hide)
Spoiler: Cheddarius (click to show/hide)


Spoiler: Mirror Images (click to show/hide)


« Last Edit: June 11, 2010, 11:26:59 am by RandomNumberGenerator »
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Nirur Torir

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #490 on: June 11, 2010, 11:08:19 am »

I cast Frost at my twin.
My skeleton hits my twin.
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Cheddarius

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #491 on: June 11, 2010, 11:11:46 am »

You still have me listed as Weary, even though you said I'm not.
Heal Marcus once again.
Order my golem to attack the weakest image.
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dragnar

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #492 on: June 11, 2010, 11:14:54 am »

I try to summon my own imp while my minions take down the evil one.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

RandomNumberGenerator

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #493 on: June 11, 2010, 11:26:38 am »

You still have me listed as Weary, even though you said I'm not.

Woops.
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The end of the world is more fun then I expected.

kilakan

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Re: Arcanum Octet II: Watch out! They're... Wrestling? [Turn 21]
« Reply #494 on: June 11, 2010, 02:25:32 pm »

Throw the vial of Fever gunk at my twin
Kaboom!
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Nom nom nom
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