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Author Topic: Help with getting tileset to work.  (Read 1129 times)

ChrisRvn6

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Help with getting tileset to work.
« on: March 26, 2010, 04:28:10 pm »

Ok, so I got the Gold Plated tileset by DrD_AVEL. I followed the directions on magmawiki on how to install and get the set to work. But I have run into a bump, whenever I run Dwarf Fort I can hear music/noise but my screen is black. this is the information that i have in my init.txt file.

[WINDOWED:PROMPT]

[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:Gold_plated_16x16_v2]
[FULLSCREENX:1280]
[FULLSCREENY:400]
[FULLFONT:Gold_plated_16x16_v2]

[BLACK_SPACE:YES]

[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:curses_square_16x16.bmp]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:curses_square_16x16.bmp]
[GRAPHICS_BLACK_SPACE:YES]

[GRID:80:25]
[FULLGRID:80:25]

I tried changing the Fullscreen x and y values to 16 and 16 or what the resolution said and on magmawiki. Nothing I have tried so far has worked I would really appreciate some help with this.



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xoen

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Re: Help with getting tileset to work.
« Reply #1 on: March 26, 2010, 07:09:34 pm »

[WINDOWED:PROMPT]

[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:Gold_plated_16x16_v2]   <--------wrong, set default here
[FULLSCREENX:1280]
[FULLSCREENY:400]
[FULLFONT:Gold_plated_16x16_v2]    <--------wrong, set default here

[BLACK_SPACE:YES]

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:400]
[GRAPHICS_FONT:Gold_plated_16x16_v2] <---add extension to name(.bmp, .png)
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:800]
[GRAPHICS_FULLFONT:Gold_plated_16x16_v2]  <---add extension to name(.bmp, .png)
[GRAPHICS_BLACK_SPACE:YES]

[GRID:80:25] <----delete it
[FULLGRID:80:25] <----delete it
« Last Edit: March 27, 2010, 04:26:01 am by xoen »
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ChrisRvn6

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Re: Help with getting tileset to work.
« Reply #2 on: March 26, 2010, 08:27:33 pm »

All right thank you very much. I guess I read the directions wrong or something.
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gtmattz

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Re: Help with getting tileset to work.
« Reply #3 on: March 29, 2010, 12:11:06 pm »

You forgot the file extension...

Code: [Select]
WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:Gold_plated_16x16_v2] <-- you need the full filename here
[FULLSCREENX:1280]
[FULLSCREENY:400]
[FULLFONT:Gold_plated_16x16_v2] <-- and here

If you arent running a graphics set, then enabling graphics mode does nothing for you.  And anyway that wasnt the problem, you just left off the .png file extension.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

xoen

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Re: Help with getting tileset to work.
« Reply #4 on: March 29, 2010, 12:26:37 pm »

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gtmattz

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Re: Help with getting tileset to work.
« Reply #5 on: March 29, 2010, 09:34:47 pm »

http://www.bay12games.com/forum/index.php?topic=49479.0

It's a graphic tileset, isn't it?

Graphics pertains to the replacement of creatures with graphics, tilesets are just that, tilesets, or also known as character sets.  Have a look at the wiki to see the difference explained in more detail.  when you enable graphics mode, it tells the game to look in the raw\graphics folder for information on replacing the graphics on creatures, you can use the same tileset for either mode, as it is independent of the creature graphics files and works the same in either mode.  In the gold plated thread he calls it a graphic tileset, but that is just because he replaces ascii characters with graphical representation of what the tiles are assigned to, it has nothing to do with the graphics mode in the init.
« Last Edit: March 29, 2010, 09:43:49 pm by gtmattz »
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.