It seems to me that there is a sad lack of games with interesting/fun combat mechanics. Sure, FPS is fun enough but you can only enjoy shooting heads for so long. So, since this forum is more then likely filled with individuals that play all sorts of games I'd like to ask this question:
What is a game with a Good combat system?
Because personally, I really want to play one right now. To get things started I'll post a few that I think have fun/interesting/unique combat systems.
Dwarf Fortress Adventure mode: obviously for it's insane depth of simulation
Phantom Dust: An overlooked Xbox gem with some of the most interesting environments I've ever seen in a game
Its a strange post apocalyptic wonderland where everything is bizarrely twisted and dream like. Environments include the highway posted a mall with a massive tree, a gravity defying shopping district which lets you run on the sides of buildings and a derelict oil rig. These arenas are also very destructible, allowing you to blow out whole floors of buildings (as seen here:http://www.youtube.com/watch?v=n2ehcdalMfo)
The actual combat system is something akin to a collectible card game like magic the gathering. Basically, you create a deck (what they call an arsenal) of skills. These skills are pulled from a total of over 300, each of which is grouped into a school and a type. The types are
Attack skills perform direct damage against the opponent. These skill have a strength value (STR) from 1 to 10 or X amount, a range, and a trajectory or attack type (such as direct shots, falling from the sky, striking in an arc, or sliced like a sword blade). Attack are not guaranteed hits; if the opponent moves to the appropriate type of cover, uses a defensive skill, moves out of range of the attack, or simply moves out of its way, the attack will fail to hit.
Defense skills protect the player by certain means, sometimes limited to attacks from skills in specific classes.
Status skills can alter the statistics of a combatant, such as increasing or decreasing attack power.
Erase skills can remove loaded skills from other players or from players spawn points.
Special skills typically allow the combatant to alter the playfield somehow, such as by flying, teleporting, or changing spawn points for new skills.
Environmental skills affect all combatants directly, generally restricting certain actions, such duplicating Aura regeneration speed or disallow skills that deal >3 damage, until someone removes the Environmental Crystal from the playfield.
The schools are
PsychoSkills that use telekinesis to move objects for both offensive and defensive abilities
OpticalSkills that use and manipulate light to the benefit of the player
NatureSkills that use nature and the environment for attacks and defense
KiSkills that rely on psychological effects to protect the player and weaken their foe
FaithSkills that often consume part of the player's own life and aura for larger offensive and defensive benefits from the other schools.
The massive amount of skills combined with the sheer uniqueness of them all means that combat is both fast paced and tactical, allowing for nearly endless combinations and strategy.
Right now you can find the game for roughly 2 bucks. The once great Online multiplayer has basically dried up but the game still allows for 1 on 1 vs matches with split screen. It really is quite fun and I heavily suggest it.
Magic Pengel: If you can ignore the childish tone its basically pokemon stadium crossed with spore. You draw your own creatures and use them to battle through a series of fights. It had a sequel which changed the mechanics of the fighting but made the ability to create much more in depth.
Here's something someone made in the first game
http://www.youtube.com/watch?v=MJnE697cPvg (there are no preset parts, everything is drawn by hand)
and here's something from the second
http://www.youtube.com/watch?v=l6L8Iu1W7jo&feature=relatedThe fun in this game is simply watching your characters evolve as you add more too them and seeing how these additions effect their abilities. The attacks and skills were Dependant on what the creature looked like so it was always interesting to see exactly what they would be capable of.
Anyways, thats mine, now share some of your favorite combat systems or games which made combat fun and unique.