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Author Topic: This game needs a tag line  (Read 211023 times)

Virex

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Re: This game needs a tag line
« Reply #345 on: June 15, 2010, 06:33:33 pm »

Dwarf Fortress: Your wish is our demise.
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Mr Frog

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Re: This game needs a tag line
« Reply #346 on: June 15, 2010, 06:37:11 pm »

Dwarf Fortress: Why have win conditions when you can have FUN?
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MaximumZero

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Re: This game needs a tag line
« Reply #347 on: June 15, 2010, 07:04:51 pm »

Prepare for the journey to die, carefully...
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silverskull39

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Re: This game needs a tag line
« Reply #348 on: June 15, 2010, 08:43:42 pm »

Dwarf Fortress: Something wicked this way comes.

Dwarf Fortress: Bring it on.

Dwarf Fortress: Oh hell, what just went wrong?

Dwarf Fortress: Hell hath no fury like a woman scorned an irrationally angry dwarf's unrestrained drunken rage.

Dwarf Fortress: Whence cometh evil, you ask? Well, if you must know, we dug it out of the ground.



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Dwarf fortress threads can sound so.... unethical
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freeaxle

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Re: This game needs a tag line
« Reply #349 on: June 16, 2010, 08:19:55 am »

Dwarf Fortress: Its utilitarianism... backwards!
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Urist Imiknorris

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Re: This game needs a tag line
« Reply #350 on: June 16, 2010, 08:42:23 am »

Dwarf Fortress: What the hell's going on in here?
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Lurking Grue

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Re: This game needs a tag line
« Reply #351 on: June 16, 2010, 10:44:23 am »

Dwarf Fortress: Adding insult to injury.

Dwarf Fortress: Crawl into a hole and die.

Dwarf Fortress: The Magnificent Malignant Seven.
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aurixdarastrix

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Re: This game needs a tag line
« Reply #352 on: June 16, 2010, 01:44:40 pm »

Dwarf Fortress:  The only game whose learning curve has an overhang. 
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Wyrm

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Re: This game needs a tag line
« Reply #353 on: June 16, 2010, 08:58:32 pm »

Dwarf Fortress: Clowns aren't funny.
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Sean Mirrsen

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Re: This game needs a tag line
« Reply #354 on: June 17, 2010, 07:31:50 am »

I'm not sure how to remember everything that's been said in this thread, so might encounter a few repeats.

Dwarf Fortress: The Magma Must Flow.

Dwarf Fortress: Hammerer Time!

Dwarf Fortress: Elaborate Deathtrap Construction Kit.

Dwarf Fortress: Our dwarves are different.

Dwarf Fortress: SkyNet-Compatible.

Kidiri

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Re: This game needs a tag line
« Reply #355 on: June 17, 2010, 10:08:14 am »

Dwarf Fortress: Our dwarves are different.
Heh:
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    *  Yet the last line of every description is "Must have alcohol to get through the day". No matter what the dwarf is like, they'll always be an alcoholic. No exceptions.
    * You may be thinking, "Of course, this is just the adults, right?" No. NO EXCEPTIONS.
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Eric Blank

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Re: This game needs a tag line
« Reply #356 on: June 18, 2010, 06:29:28 pm »

Dwarf Fortress: What!?
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Raging Mouse

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Re: This game needs a tag line
« Reply #357 on: June 19, 2010, 03:25:59 am »

Dwarf Fortress: Clowns aren't funny.

Well, this could be taken to the other extreme as well.

Dwarf Fortress: Our clowns are !!Funny!!

I bet it already has been taken there, so I claim no originality or innovation.
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Karnewarrior

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Re: This game needs a tag line
« Reply #358 on: June 21, 2010, 05:47:07 pm »

Dwarf Fortress: Your game is working on giving NPC's lives. Our game is working on giving them a working nervous system.
Dwarf Fortress: Like ants, we rise to consume those whom do not pay tribute
Dwarf Fortress: Your next-gen game is beginning to approach the alpha stage of ours.
Dwarf Fortress: Also a Anti-virus, because no virus can figure it out to shut it down!
Dwarf Fortress: Lead seven alcoholics underground to create a massive kingdom. Fail miserably.
Dwaf Fortress: Whoever wrote this tagline must be a dabbler.
Dwarf Fortress: Pave the sky
Dwarf Fortress: A tagline must encompass the game. There is no tagline for this game. It cannot be encompassed.
Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years build a world, populate it, write the physics, and have you beat the shit out of it. Your guys suck.
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Urist McOverlord

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Re: This game needs a tag line
« Reply #359 on: June 21, 2010, 06:23:19 pm »

Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years build a world, populate it, write the physics, and have you beat the shit out of it. Your guys suck.

Actually, considering that DF's world is generated procedurally, it's really not that bad. A hell of a coding job, but The Toady One has removed the need to create art assets, dialog, storylines, and any of that stuff. He doesn't really build a world and populate it, he wrote a very nice set of rules that tell your computer how to put together a near-infinite number of worlds, and populate them with a near-infinite number of distinct individuals. In a normal game, where all this has to be done by hand, that's at least half of the work burden right there. I'm not in any way undermining Tarn's (if I may call him Tarn) accomplishments, but compared to a AAA game, this isn't quite as much work. It's still a lot, but it's not as much as goes into, say, Uncharted. A very pretty game, with lots of very nice gameplay, and beautiful scenery and setpieces (And did I mention it's beautiful?), but a short game (6-15 hours, depending on skill and difficulty levels). Compare that with DF, where you have near-infinite hours of gameplay just because of the masses of different combinations that go into a single fort/adventurer.

Interestingly though, and likely because of the lack of graphics/art assets/designers to tie up funds and time, Toady has put all that effort into creating good, deep gameplay.  I can't speak for everyone, but a game with this level of depths and a lot more polish (Chiefly bugfixes and a more intuitive interface) would be cheaper to produce, and could easily sell for the prices that most AAA companies are offering now, possibly more.

This really isn't me suggesting a tagline, though so:

Dwarf Fortress: ARE YOU SEEING THIS, GAME DEVS?!?
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