Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 72

Author Topic: This game needs a tag line  (Read 322179 times)

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: This game needs a tag line
« Reply #345 on: June 15, 2010, 06:33:33 pm »

Dwarf Fortress: Your wish is our demise.
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: This game needs a tag line
« Reply #346 on: June 15, 2010, 06:37:11 pm »

Dwarf Fortress: Why have win conditions when you can have FUN?
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

MaximumZero

  • Bay Watcher
  • Stare into the abyss.
    • View Profile
Re: This game needs a tag line
« Reply #347 on: June 15, 2010, 07:04:51 pm »

Prepare for the journey to die, carefully...
Logged
  
Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

silverskull39

  • Bay Watcher
    • View Profile
Re: This game needs a tag line
« Reply #348 on: June 15, 2010, 08:43:42 pm »

Dwarf Fortress: Something wicked this way comes.

Dwarf Fortress: Bring it on.

Dwarf Fortress: Oh hell, what just went wrong?

Dwarf Fortress: Hell hath no fury like a woman scorned an irrationally angry dwarf's unrestrained drunken rage.

Dwarf Fortress: Whence cometh evil, you ask? Well, if you must know, we dug it out of the ground.



Logged
Quote
Quote
Quote
Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

freeaxle

  • Escaped Lunatic
    • View Profile
Re: This game needs a tag line
« Reply #349 on: June 16, 2010, 08:19:55 am »

Dwarf Fortress: Its utilitarianism... backwards!
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: This game needs a tag line
« Reply #350 on: June 16, 2010, 08:42:23 am »

Dwarf Fortress: What the hell's going on in here?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Lurking Grue

  • Bay Watcher
    • View Profile
Re: This game needs a tag line
« Reply #351 on: June 16, 2010, 10:44:23 am »

Dwarf Fortress: Adding insult to injury.

Dwarf Fortress: Crawl into a hole and die.

Dwarf Fortress: The Magnificent Malignant Seven.
Logged

aurixdarastrix

  • Bay Watcher
  • Nothing to see here, move along
    • View Profile
Re: This game needs a tag line
« Reply #352 on: June 16, 2010, 01:44:40 pm »

Dwarf Fortress:  The only game whose learning curve has an overhang. 
Logged
[INTERMITTENTLY_ACTIVE]

Wyrm

  • Bay Watcher
    • View Profile
Re: This game needs a tag line
« Reply #353 on: June 16, 2010, 08:58:32 pm »

Dwarf Fortress: Clowns aren't funny.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: This game needs a tag line
« Reply #354 on: June 17, 2010, 07:31:50 am »

I'm not sure how to remember everything that's been said in this thread, so might encounter a few repeats.

Dwarf Fortress: The Magma Must Flow.

Dwarf Fortress: Hammerer Time!

Dwarf Fortress: Elaborate Deathtrap Construction Kit.

Dwarf Fortress: Our dwarves are different.

Dwarf Fortress: SkyNet-Compatible.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kidiri

  • Bay Watcher
    • View Profile
Re: This game needs a tag line
« Reply #355 on: June 17, 2010, 10:08:14 am »

Dwarf Fortress: Our dwarves are different.
Heh:
Quote from: TvTropes
    *  Yet the last line of every description is "Must have alcohol to get through the day". No matter what the dwarf is like, they'll always be an alcoholic. No exceptions.
    * You may be thinking, "Of course, this is just the adults, right?" No. NO EXCEPTIONS.
Logged
Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: This game needs a tag line
« Reply #356 on: June 18, 2010, 06:29:28 pm »

Dwarf Fortress: What!?
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Raging Mouse

  • Bay Watcher
  • The mouse has become enraged! *DOUBLECLICK*
    • View Profile
Re: This game needs a tag line
« Reply #357 on: June 19, 2010, 03:25:59 am »

Dwarf Fortress: Clowns aren't funny.

Well, this could be taken to the other extreme as well.

Dwarf Fortress: Our clowns are !!Funny!!

I bet it already has been taken there, so I claim no originality or innovation.
Logged

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: This game needs a tag line
« Reply #358 on: June 21, 2010, 05:47:07 pm »

Dwarf Fortress: Your game is working on giving NPC's lives. Our game is working on giving them a working nervous system.
Dwarf Fortress: Like ants, we rise to consume those whom do not pay tribute
Dwarf Fortress: Your next-gen game is beginning to approach the alpha stage of ours.
Dwarf Fortress: Also a Anti-virus, because no virus can figure it out to shut it down!
Dwarf Fortress: Lead seven alcoholics underground to create a massive kingdom. Fail miserably.
Dwaf Fortress: Whoever wrote this tagline must be a dabbler.
Dwarf Fortress: Pave the sky
Dwarf Fortress: A tagline must encompass the game. There is no tagline for this game. It cannot be encompassed.
Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years build a world, populate it, write the physics, and have you beat the shit out of it. Your guys suck.
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Urist McOverlord

  • Bay Watcher
  • [Evil_Genius]
    • View Profile
Re: This game needs a tag line
« Reply #359 on: June 21, 2010, 06:23:19 pm »

Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years build a world, populate it, write the physics, and have you beat the shit out of it. Your guys suck.

Actually, considering that DF's world is generated procedurally, it's really not that bad. A hell of a coding job, but The Toady One has removed the need to create art assets, dialog, storylines, and any of that stuff. He doesn't really build a world and populate it, he wrote a very nice set of rules that tell your computer how to put together a near-infinite number of worlds, and populate them with a near-infinite number of distinct individuals. In a normal game, where all this has to be done by hand, that's at least half of the work burden right there. I'm not in any way undermining Tarn's (if I may call him Tarn) accomplishments, but compared to a AAA game, this isn't quite as much work. It's still a lot, but it's not as much as goes into, say, Uncharted. A very pretty game, with lots of very nice gameplay, and beautiful scenery and setpieces (And did I mention it's beautiful?), but a short game (6-15 hours, depending on skill and difficulty levels). Compare that with DF, where you have near-infinite hours of gameplay just because of the masses of different combinations that go into a single fort/adventurer.

Interestingly though, and likely because of the lack of graphics/art assets/designers to tie up funds and time, Toady has put all that effort into creating good, deep gameplay.  I can't speak for everyone, but a game with this level of depths and a lot more polish (Chiefly bugfixes and a more intuitive interface) would be cheaper to produce, and could easily sell for the prices that most AAA companies are offering now, possibly more.

This really isn't me suggesting a tagline, though so:

Dwarf Fortress: ARE YOU SEEING THIS, GAME DEVS?!?
Logged
Magma: The cause of, and solution to, all life's problems.

If it moves, it wants to kill you. It may not try to, but it wants to.
Pages: 1 ... 22 23 [24] 25 26 ... 72