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Author Topic: This game needs a tag line  (Read 210995 times)

Aklyon

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Re: This game needs a tag line
« Reply #360 on: June 21, 2010, 06:55:31 pm »

Dwarf Fortress: You have a team of hundreds working for four years to make a game where you save the world again. We have one guy for four years make a near-infinite world generator, write the physics,generate histories,form detailed descriptions of every human, elf, dwarf, and goblin generated, caverns, and huge randomly generated monsters made out of who knows what. You. guys. suck.
mind if i change yours a bit, Karnewarrior?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

goffrie

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Re: This game needs a tag line
« Reply #361 on: June 21, 2010, 07:00:20 pm »

Of Mica and Men (Yes, they're dwarves, not men. I don't really care :p)
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Sean Mirrsen

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Re: This game needs a tag line
« Reply #362 on: June 22, 2010, 12:08:11 am »

DF: Challenge everything. That way it's meant to be played.

(EA Games: Challenge Everything; NVidia: The Way It's Meant To Be Played)

einstein9073

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Re: This game needs a tag line
« Reply #363 on: June 22, 2010, 11:54:00 am »

My top two:
1. Strike the Earth!
2. Losing is Fun!

Tehran said it best.
Any "tag line" that Dwarf Fortress has seems like it should encompass the game as a whole, not simply a single part of it, like many of these suggestions do (tag lines about capturing mermaids, killer elephants, etc.) And i think that a good tag line should be immediately understandable by someone who has not played or even heard of the game.
...
But I still think that the ultimate and best slogan/tag line/hook/motto is still the one that has been given down to us from the great Toad... "Losing is fun." It explains so much about the game in just three words... that it's impossible to win, that you set your own goals instead, that not achieving these goals is STILL a source of fun, and most importantly that the whole game is simply ABOUT having fun, not winning - two things which many other games produced nowadays have got smushed together. It's not about the goal, it's about the journey. That's more than just a motto, it's a philosophy.


But inside jokes are funny to those on the inside.

Dwarf Fortress: STOP SMOOTHING THE GODDAMN DOOR HANDLES AND PULL THE FRICKING LEVER.
Urist McKnobPolisher has been struck down.
WELCOME TO FUCKING BOATMURDERED!
HOPE YOU LIKE MIASMA.
Strike the earth!
Dwarf Fortress: Filled to 8/7 with awesome.
Dwarf Fortress: The Magma Must Flow.
Dwarf Fortress: Go to hell. Make it yours.
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Strike the earth!
Dwarf Fortress: It menaces with spikes of AWESOME.

nbonaparte

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Re: This game needs a tag line
« Reply #364 on: June 22, 2010, 11:11:17 pm »

From chmod's sig (sorry if it's been posted before): It's like if Tolkien taught your Geology 101 class, but you were drunk and playing the Sims during the lecture. Then you had a dream that got them all confused.
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Chaoswizkid

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Re: This game needs a tag line
« Reply #365 on: June 26, 2010, 06:49:48 am »

Dwarf Fortress: Because what other game's alpha build allows you to conduct a myriad of truly epic self-inspired megaprojects, done vanilla, entirely in-game, whilst the game's community follows your progress as well as the progress of many other equally-or-more-so epic schemes of fellow players?


Wordy, I know, but I tried to approach from a different angle which seemed to warrant it. Sorry if this might be a repeat of someone else's on a different page, skipped to the end as I started reading way too early in the morning to read through.

Edit: Changed "alpha stage" to "alpha build".
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Aklyon

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Re: This game needs a tag line
« Reply #366 on: June 26, 2010, 09:48:39 am »

Dwarf Fortress: Because what other game's alpha build allows you to conduct a myriad of truly epic self-inspired megaprojects, done vanilla, entirely in-game, whilst the game's community follows your progress as well as the progress of many other equally-or-more-so epic schemes of fellow players?
Shorter version: Dwarf Fortress: What other game's alpha build lets you and the rest of the community build epic things in-game without breaking the alpha?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

SirBruce

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Re: This game needs a tag line
« Reply #367 on: June 27, 2010, 08:13:15 am »

"If it's in the ground, it's in the game."
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Desdichado

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Re: This game needs a tag line
« Reply #368 on: June 27, 2010, 08:56:49 am »

Most people here are giving slogans that are great for veterans to shout out and identify with each other; but really, I think the purpose was to make a simple phrase to entice new players. "Losing is fun" is not great for that, nor various in-jokes. I'd agree that this is the best pitch to a newbie:

From chmod's sig (sorry if it's been posted before): It's like if Tolkien taught your Geology 101 class, but you were drunk and playing the Sims during the lecture. Then you had a dream that got them all confused.

First time I saw that sig, I was struck at how well it covered the theme, heh.
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"I have a puppy instead", which while maintaining a polite tone, is quiet, calculating character assassination against Toady. Do some of you not see it as such, backstabbing?

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TomiTapio

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Re: This game needs a tag line
« Reply #369 on: June 27, 2010, 09:14:00 am »

Dwarf Fortress - Settlers of the Deep, The Age of Dwarven Empires
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Sean Mirrsen

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Re: This game needs a tag line
« Reply #370 on: June 27, 2010, 10:01:57 am »

Dwarf Fortress=((Fable+(Sims+SimCity-ElectronicArts)*DungeonKeeper)^Rogue)/0.31
« Last Edit: June 27, 2010, 10:03:52 am by Sean Mirrsen »
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silverskull39

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Re: This game needs a tag line
« Reply #371 on: June 27, 2010, 10:33:49 am »

Dwarf Fortress=((Fable+(Sims+SimCity-ElectronicArts)*DungeonKeeper)^Rogue)/0.31

win.

Although, arguably there's not that much of fable in there I don't think.
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Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
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Now back to your regularly scheduled thread derailment.

xtank5

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Re: This game needs a tag line
« Reply #372 on: June 27, 2010, 10:53:31 am »

Dwarf Fortress=((Fable+(Sims+SimCity-ElectronicArts)*DungeonKeeper)^Rogue)/0.31

win.

Although, arguably there's not that much of fable in there I don't think.
Adventure Mode.
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silverskull39

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Re: This game needs a tag line
« Reply #373 on: June 27, 2010, 11:05:02 am »

Dwarf Fortress=((Fable+(Sims+SimCity-ElectronicArts)*DungeonKeeper)^Rogue)/0.31

win.

Although, arguably there's not that much of fable in there I don't think.
Adventure Mode.

well, I guess the freedom to do what you want is there, but there's not really the whole "alignment" system, and while there are quests, it's more of a "go here, kill this guy" sort of thing, so I'd say it's closer to a medieval version of GTA, but that's just me.
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Dwarf fortress threads can sound so.... unethical
it would be unethical if this wasn't the bay12 forums
Bay12: A short, sturdy forum fond of !!science!! and derailment.
Quote
Now back to your regularly scheduled thread derailment.

Aklyon

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Re: This game needs a tag line
« Reply #374 on: June 27, 2010, 11:05:49 am »

Dwarf Fortress=((Fable+(Sims+SimCity-ElectronicArts)*DungeonKeeper)^Rogue)/0.31

win.

Although, arguably there's not that much of fable in there I don't think.
Adventure Mode.
I thought Adventure Mode was from the exponent of Rogue.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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