Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 11

Author Topic: Undergrotto: An experiment in terraforming (image-heavy)  (Read 147438 times)

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #15 on: March 12, 2010, 04:27:07 pm »

Wow, nicely done.   

I think undergrotto needs a symbol to be carved into all worlds.

mattie2009

  • Bay Watcher
  • Methodless Madness
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #16 on: March 12, 2010, 04:30:55 pm »

Wow, nicely done.  

I think undergrotto needs a symbol to be carved into all worlds.

How about the symbol of the universe imploding.
Logged
Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

Quift

  • Bay Watcher
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #17 on: March 12, 2010, 04:41:25 pm »

My God this is beautiful! Applause! I have thought of doing something similar but this is better than I could have dreamt of doing it. You have exceeded my narcissistic dreams.
Logged

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #18 on: March 12, 2010, 05:04:27 pm »

Fffffffffuuuuuuuuuuuuuuuu-
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

atomicthumbs

  • Bay Watcher
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #19 on: March 12, 2010, 05:16:46 pm »

God damn.
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #20 on: March 12, 2010, 05:35:44 pm »

From the depths of Hell I stab at thee, et al.

Why do you have to make my fortress planning lack-of-skills look so terrible?
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Saint

  • Bay Watcher
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #21 on: March 12, 2010, 05:41:32 pm »

I decided to take a good look around and download the save.
I found my self wanting to cause hell.
Housing collapsed from the roof and fun insued.
Logged
Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

Orkel

  • Bay Watcher
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #22 on: March 12, 2010, 05:44:21 pm »

HOLY FUCKING SHIT

This is amazing!
Logged
Quote from: madjoe5
Dwarf Fortress: The game in which people place abducted children in a furnace to see what happens.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #23 on: March 12, 2010, 05:46:41 pm »

Undergrotto is one of the first mega-fortress-projects I've seen posted where I, personally, wouldn't mind living.  Even my own megaproject doesn't qualify - too bleak and industrial.  But Undergrotto is beautiful.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #24 on: March 12, 2010, 06:10:43 pm »

Thanks again guys :) It's nice to get a good response after a lot of time and effort.

Why do you have to make my fortress planning lack-of-skills look so terrible?

Suspiciously little planning went into this >_> Well, before-hand planning, that is. I knew the general idea of how I wanted it to look and from there I kind of just made up projects on the spot (ie: "Okay, so I want a social area. Well, there's a nice-looking plateau there - what do dwarves even do to be social anyhow? I guess I could put the mayor's house there - ooh, a manor! Important dwarves should all live there. Hm, well, I guess nobility's gonna need a palace... and the chamberlain's gonna need a bank or some ETC ETC ETC ETC" and only a few of those really panned out). This is a little paint file of literally all the actual planning I did:



I have one or two really general sketches that I'd upload but my printer's pretty busted, so no scanning capabilities. The whole thing, well all the little projects anyways, was just a matter of 'hm, so I need a ___' but then adding functionality and vague realism to it. Like, the jail are expanded from being another cavern with offices for the captain of the guard, hammerer, and dungeon master until I seperately realized that each had a purpose that needed a different building to fulfill (DM - beasts/animal taming, Hammerer - sadistic side of justice, or torture, Captain - justice). Then for stuff like the jail I decided I wanted to isolate it and give it a sense of loneliness, and it ended up being a really high-up penitentiary. I gave it some offices and stuff and added desks all over including a waiting area and then assigned dwarves to it so it would seem very loosely like a police station and so on. I almost made a guardhouse in the magma outside the palace for the royal guard, actually, but it would've ruined the visual I think.

I have a tendency to ramble on in an over-explanitive manner. Have you noticed? :P

I decided to take a good look around and download the save.
I found my self wanting to cause hell.
Housing collapsed from the roof and fun insued.

Bahaha! I never even thought of the fun I could have destroying the grotto. I just tried this and it was awesome (a few screens of death and artwork defacement). Gonna go see what other shit I can stir up.

The screenie turned out wicked, too - this is from the cave-in game freeze before the water went everywhere, hehehehe.



ed- Bleck. I don't think I can get the standard-tileset map to sync to my POIs, and there are waaay too many to just redo them. I might just delete the second map. You non-tileset folk will have to make do, I guess :\ Sorry.
« Last Edit: March 12, 2010, 06:18:56 pm by Retro »
Logged

John Keel

  • Bay Watcher
  • [NO_AVATAR:ALWAYS]
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #25 on: March 12, 2010, 07:11:55 pm »

This is amazing. That's about all that needs to be said.
Logged
King of the Onslaught of Narwhals

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #26 on: March 12, 2010, 08:15:03 pm »

Maybe, but my fortress largely consists of a B1 floor made of a huge sprawl of ever-expanding warehouses (I make far more stuff than I can ever hope to use... in fact, I make stuff just to employ people... I can't even trade this stuff away fast enough...)

They're rapidly approaching making a single, giant, 100x100 warehouse, and my warehouses are spreading to other floors.

I'm actually a little paralyzed right now, because I'm not quite sure how I want to design my... well, it looks pitiful now, but it's my "great hall".  I'm going to wall it in statues, have four waterfalls, and at the end of it, there will be a titan that I'm going to chain up behind a moat like King Kong.  (I'll probably mod and tame her first, just so she doesn't scare the dwarves.) 

Now, it just seems like a chaotic mess.

Your little zig-zagging powerplant inspired me a little, though.  I'm definitely using that, as I'm almost completely ready to tap my underground river.

Maybe I'll redeem myself by making one of those clocks out of this whole thing, and the aligator moat is still kind of cool.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

Tazgrent

  • Bay Watcher
  • Suffer not the Elf to live.
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #27 on: March 12, 2010, 08:16:59 pm »

This. This is what dwarf fortress was made for. I don't think I can ever use a pick again without bursting into tears knowing I will always pale in comparison to this.
Logged
The only notable thing to remember about dwarf beards is that when a pansy human and a dwarf argue over whether or not shaved chicks are better, they're probably not on the same page.

They Got Leader

  • Bay Watcher
  • Current Fortress:
    • View Profile
    • Steam Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #28 on: March 12, 2010, 08:18:07 pm »

Maybe I'll redeem myself by making one of those clocks out of this whole thing, and the aligator moat is still kind of cool.

Better yet. Make an alligator clock...
Logged
Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Undergrotto: An experiment in terraforming (image-heavy)
« Reply #29 on: March 12, 2010, 08:34:35 pm »

Maybe I'll redeem myself by making one of those clocks out of this whole thing, and the aligator moat is still kind of cool.

Better yet. Make an alligator clock...

I don't even know how I could make a resetable automatic clock out of alligators.

I mean, I could have an alligator drop down infinitely alternating 1-tile bridges, triggering a single "tick" of the next set in the clock when he finally hit bottom by falling on top of a creature-triggered pressure plate. 

The problem would be resetting this, I would need to ensure that I always had one, and exactly one, 'gator at the top of that fall at all times (which would require more than one gator at anything but the really long long ticks), plus, if I am using a single pressure plate, that 'gator would have to immediately path off that pressure plate to go back to standing over the top bridge, which would have to automatically position that 'gator in just the right spot.

Hmm... I'm trying, but I'm not seeing this as feasable.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
Pages: 1 [2] 3 4 ... 11