New LCS player here. Finally, on my 8th restart, I've got a good thing going. I hit what I consider a milestone when I got a change of laws that was actually pro-liberal. Given that I have a founder who is apparently invisible to everything short of a news anchor or eminent scientist (stealth 15, disguise 12, agility 20) - and yes, I will be working on that - it seems that the next step is to start getting a rifle squad together to have some defensive power in case of raids.
But I digress. I was wondering whether there are any plans to change the current system of conservative/liberal labelling? As it is, it seems a little odd that even a 1 heart, 1 wisdom crack head can, without even talking, determine the political leanings of every person they see. Of course, since a lot of game mechanics depend on it I understand why it is this way. I was wondering if there are any plans to change it in later versions?
A reasonable alternative I think would be to have each randomly generated conservative/liberal have a "subtlety" characteristic, with player-controlled characters having a skill related to determining their leanings - the existing skill street sense might be a good candidate. That way enemies that are obviously tools of the oppressive Conservative regime would be identified as such by even a new LCS member, while the same member wouldn't instantly know whether the janitor watching them was liberal, moderate or conservative.
Admittedly, the concept doesn't add much to the gameplay except disadvantaging new recruits slightly. Since you never commit any crimes in front of moderates anway (unless you want to alienate) and liberals almost as rarely (I think graffiti is okay by them) it wouldn't add very much. About the only thing I can think of would be that it affects whether you start shooting non-security personnel or not. It might also make you hesitant to attack a group of obvious Conservative scumbag police if there is an undetermined lawyer amongst them - what if your characters kill the lawyer?