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Author Topic: A Tribal Game - The Guilds (turn 4, 6 more to go)  (Read 3982 times)

Byrac

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Re: A Tribal Game - The Guilds
« Reply #15 on: March 20, 2010, 05:36:11 pm »

I'll throw in for that open spot, if it is still open.

Guild: True Forge. We will use the power of iron to bring our competitors to their knees!
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"Oooh... Nice beard on that one..."
I know when you said 'beard' you were probably referring to the hair growing on the dwarf's face, but... AGH... MY EYES...!

Lidhuin

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Re: A Tribal Game - The Guilds
« Reply #16 on: March 20, 2010, 11:48:07 pm »

No, 1, as per: You start with a ”guild unit”

The 500 is merely the adult population of the city you happen to operate in.

You're in Byrac, congratulations!

1: Byrac, "True Forge" (starting resource: Hematite)

Nestled in the valley of a cold mountain, the city of Elba has grown around the development of iron tools, led by a master smith of the "True Forge" guild. Now it must prove to the world how it can bring everyone else to its knees!

List of Cities (also in Original post)
Mitanni
Spoiler (click to show/hide)

Elba
Spoiler (click to show/hide)

Alpanatia
Spoiler (click to show/hide)

Troy
Spoiler (click to show/hide)

Nuwa
Spoiler (click to show/hide)

Pisani
Spoiler (click to show/hide)

Brechts
Spoiler (click to show/hide)
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Cheddarius

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Re: A Tribal Game - The Guilds
« Reply #17 on: March 21, 2010, 12:00:31 am »

So my action can be something like this?
Send the Freemasons out to a mountain to start digging granite.
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Lidhuin

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Re: A Tribal Game - The Guilds
« Reply #18 on: March 21, 2010, 03:35:54 am »

Yep. It will then be defined in the results as a more general type of action for all to use in the future.
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Byrac

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Re: A Tribal Game - The Guilds
« Reply #19 on: March 21, 2010, 09:03:18 am »

I'm not sure if we need to provide fuel for our smelters, so if we do:
Gather wood.

If we don't have to worry about fuel:
"Grab your picks boys! There's gold....eh, iron in dem der hills!"
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"Oooh... Nice beard on that one..."
I know when you said 'beard' you were probably referring to the hair growing on the dwarf's face, but... AGH... MY EYES...!

Haika

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Re: A Tribal Game - The Guilds
« Reply #20 on: March 21, 2010, 09:45:20 am »

My first action shall be to train an apprentice. More than one action at a time or at least someone I can send to do things would be good.
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The research assistant couldn't experiment with plants because he hadn't botany
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IronyOwl

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Re: A Tribal Game - The Guilds
« Reply #21 on: March 22, 2010, 11:34:53 pm »

Attempt to perfect my craft. We shall be the finest goldsmiths by far, not simply the best for lack of competition.

If that doesn't work, Harvest gold.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

100killer9

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Re: A Tribal Game - The Guilds
« Reply #22 on: March 22, 2010, 11:38:03 pm »

Raise more livestock
Attempt to selectively breed the livestock for strength and size
set up a butchers shop somewhere
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Lidhuin

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Re: A Tribal Game - The Guilds
« Reply #23 on: March 23, 2010, 07:54:46 pm »

Please note that all resources in given cities are currently owned by the present guilds only. If another guild moves in, they know of the resource, but must first tap into it before they can start benefitting from or using it.

Construct Building
Spoiler (click to show/hide)

Survey for Resources
Spoiler (click to show/hide)

Improve Resource/Craft
Spoiler (click to show/hide)

Glass Rock
Spoiler (click to show/hide)

True Forge
Spoiler (click to show/hide)

Freemasons
Spoiler (click to show/hide)

GoldCoin Guild
Spoiler (click to show/hide)

Boners
Spoiler (click to show/hide)

List of Cities
Mitanni
Spoiler (click to show/hide)

Elba
Spoiler (click to show/hide)

Alpanatia
Spoiler (click to show/hide)

Troy
Spoiler (click to show/hide)

Nuwa
Spoiler (click to show/hide)

Pisani
Spoiler (click to show/hide)

Brechts
Spoiler (click to show/hide)
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Haika

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Re: A Tribal Game - The Guilds
« Reply #24 on: March 23, 2010, 08:14:26 pm »

One of the Masters, travels to Pisani to set up another branch of the guild, searching for a new gem resource in this other city if there is time.

Another works here in Mitanni helping the local government, build and expand a great marketplace to hold fairs and festivals as well as selling many exotic things.

The final Master works in the school, teaching new apprentices, journeymen, and Masters to teach, for future expansion.
Logged
The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Cheddarius

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Re: A Tribal Game - The Guilds
« Reply #25 on: March 23, 2010, 08:20:59 pm »

Er, how did Boners get bonus apprentice growth and +resources?

All the Freemasons build a mighty school the likes of which have never been seen before!
(Is this possible, or does 1 freemason = 1 school?
What does resources do? Does my better granite mean my school will be better? Will it be better if four people work on it? How much, for both cases?
What's the goal of the game?)
« Last Edit: March 23, 2010, 09:00:09 pm by Cheddarius »
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100killer9

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Re: A Tribal Game - The Guilds
« Reply #26 on: March 23, 2010, 08:47:37 pm »

One boner butchers the fatter slower livestock while saving the most meaty for breeding, but keeping the stronger livestock to breed for more strength. A second boner uses the leather and bones to attempt to build a school out of it, building it with another area for training the stronger smarter livestock. The third boner sells the food to people for a low price, encouraging growth throughout the city.
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Byrac

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Re: A Tribal Game - The Guilds
« Reply #27 on: March 23, 2010, 09:11:20 pm »

One master begins exploratory mining to find a special kind of stone, something his former master referred to as a flux stone, to improve the quality of the iron and to test new techniques to create stronger metals. The other master starts to develop new methods of heating there smelters and forges to make them hotter, improving their fuel source(charcoal) and iron quality.
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"Oooh... Nice beard on that one..."
I know when you said 'beard' you were probably referring to the hair growing on the dwarf's face, but... AGH... MY EYES...!

IronyOwl

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Re: A Tribal Game - The Guilds
« Reply #28 on: March 23, 2010, 09:12:08 pm »

One master shall set up a school to better train new apprentices.

The other shall found a mighty and conspicuous guild hall, that all might know where the true heart of anything involving gold lies.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lidhuin

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Re: A Tribal Game - The Guilds
« Reply #29 on: March 24, 2010, 12:11:27 am »

Additional bonuses are either from description or luck. Or a combination of the two. I find that luck will strike about 10% (good) or 10% (bad) of the time for most actions.

You guys are fast.

The goal of the game is to score the most possible points. I just didn't count out points, because I was lazy.

Resources need to be explicitly used and are otherwise assumed to be the means by which you keep your guild running on a day-to-day basis. As such, a lack of resources may lead to stagnant growth, eventually.

Buildings
Headquarters – Increases the likelihood of city growth. Only one HQ per guild. Only one HQ per city.

+School+ - like a school, but better!

Encourage Growth – Has a chance of growing the city by 100 people.

Create Wealth – Use a local resource to generate 1 unit of wealth (max: 2, min: 0)

GlassRock
Spoiler (click to show/hide)

TrueForge
Spoiler (click to show/hide)

Freemasons
Spoiler (click to show/hide)

GoldCoin Guild
Spoiler (click to show/hide)

Boners
Spoiler (click to show/hide)

List of Cities (also in Original post)
Mitanni
Spoiler (click to show/hide)

Elba
Spoiler (click to show/hide)

Alpanatia
Spoiler (click to show/hide)

Troy
Spoiler (click to show/hide)

Nuwa
Spoiler (click to show/hide)

Pisani
Spoiler (click to show/hide)

Brechts
Spoiler (click to show/hide)
Logged
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